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Old 08 November 2019, 19:41   #2261
saimon69
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Originally Posted by DanScott View Post
My honest opinion is... do a game in 16 colours, using some nice sprite tricks for the parallax.. and find a good artist that can work in 16 colours (there are quite a few around).. and produce something original, even if inspired by a classic coin-op
Powder graphics is done in 16 colors with no copper usage in example (and some sprites in foreground for pseudoparallax), plus we were using some subpalette system to reduce rendering time and space; was running at 50 with updates at 25fps so should be doable
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Old 08 November 2019, 19:46   #2262
Tsak
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@Mcgeezer: Well, a few years ago graphics artists were the only thing you could find in the scene. Only recently coders became more active with Amiga game dev.

Btw, I'm surprised you (of all people) haven't found any help yet.
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Old 08 November 2019, 20:06   #2263
mcgeezer
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Originally Posted by Tsak View Post
@Mcgeezer: Well, a few years ago graphics artists were the only thing you could find in the scene. Only recently coders became more active with Amiga game dev.

Btw, I'm surprised you (of all people) haven't found any help yet.
To be fair, i havent tried too hard to find an artist yet. I’d prefer to get a game ready and then have the artists bid for the project.

Hopefully more coders are coming to the scene - i’m trying to create them.
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Old 09 November 2019, 11:11   #2264
sandruzzo
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Originally Posted by mcgeezer View Post
To be fair, i havent tried too hard to find an artist yet. I’d prefer to get a game ready and then have the artists bid for the project.

Hopefully more coders are coming to the scene - i’m trying to create them.
Coders arent' made, were born
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