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Old 11 November 2006, 00:42   #1
Rochabian
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Amiga CD32-Expanded Compilation

Hi!!!

As nowadays WHDLOAD Compilations are legal with the use of WHDLOAD32 by Wepl , does anyone are intersted in a compilation working only for expanded CD32..........

Some suggestions will be welcome whenever i have some games to put in for me because i'm just a new owner of an SX32 and i'm frustrated on some games.......

If i have some good returns, i'm able to do to a really great comp

And this one will be 100% legal with the agreement of Wepl....
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Old 11 November 2006, 01:21   #2
spiff
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Quote:
Originally Posted by Rochabian
Hi!!!
Some suggestions will be welcome whenever i have some games to put in for me because i'm just a new owner of an SX32 and i'm frustrated on some games.......
Um.. with an expanded CD32, what's the problem??
Basically every WHD that doesn't absolutely need save to disc, and you're done? It's got the PS2 keyboard attached, and memory is no longer an issue.
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Old 11 November 2006, 07:38   #3
jabsy
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I'd use it, I have a CD32/SX-1 combo.

However I'd have to kick my son off first, he's hooked on Zool.
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Old 11 November 2006, 11:08   #4
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I've got an SX32-Pro, so I'd be happy to use your disc
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Old 13 November 2006, 05:22   #5
Ze_ro
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Maybe I'm missing something, but I don't quite see the point in this... The purpose of WHDLoad32 was to get games working on stock CD32's, but if you have an SX-1 or similar expansion, why not just put a hard drive in there and use regular WHDLoad instead?

--Zero
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Old 13 November 2006, 07:53   #6
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Quote:
Originally Posted by musashi5150
I've got an SX32-Pro, so I'd be happy to use your disc
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Old 13 November 2006, 08:02   #7
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I only have a bog standard CD32, so it wouldn't do me any good
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Old 13 November 2006, 09:34   #8
musashi5150
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Quote:
Originally Posted by Ze_ro
Maybe I'm missing something, but I don't quite see the point in this... The purpose of WHDLoad32 was to get games working on stock CD32's, but if you have an SX-1 or similar expansion, why not just put a hard drive in there and use regular WHDLoad instead?

--Zero
It's just a laziness thing - it's nice to have it neatly on 1 bootable CD with a nice menu

Quote:
Originally Posted by TheBoss
Heh - looks like I've definately got your approval there
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Old 13 November 2006, 13:35   #9
Psygore
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For info, WHDLoadCD32 is only running on a plain CD32 not expanded.
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Old 13 November 2006, 19:10   #10
Rochabian
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Arf , i don't have seen that, so i just have to do without WHDLOAD.....
Lots of games that needs an expanded CD32 to work, has HD Install so i think i can do this without using WHDLOAD...
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Old 13 November 2006, 21:35   #11
tteich
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Quote:
Originally Posted by Rochabian
Some suggestions will be welcome whenever i have some games to put in for me because i'm just a new owner of an SX32 and i'm frustrated on some games.......

If i have some good returns, i'm able to do to a really great comp

And this one will be 100% legal with the agreement of Wepl....
I'd be interested in a compilation for NON-expanded CD32's. You would reach a lot more happy Amigans, as expanded CD32s are sooo rare.

Just imagine how much reputation you could gain ;-) if you create one which runs on any plain CD32 console...
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Old 13 November 2006, 22:05   #12
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Quote:
Originally Posted by tteich
I'd be interested in a compilation for NON-expanded CD32's. You would reach a lot more happy Amigans, as expanded CD32s are sooo rare.

Just imagine how much reputation you could gain ;-) if you create one which runs on any plain CD32 console...
Rochabian has already created a very cool compilation

See the thread called CD32 Games & Demos Compilation Release..

...but unfortunately it contained an illegal WHDLoad keyfile in order to work

@Rochabian, maybe you can re-release this with the new WHDLoadCD32?
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Old 13 November 2006, 23:19   #13
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@DamienD :
I've spend about one year to create my last compilation

Rewriting the scripts to use WHDLOADCD32 is about to spend quite the same time ......too long

So i don't think i will do it
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Old 13 November 2006, 23:48   #14
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...and an awesome compilation it is

Oh I see, with my very limited knowledge I thought it would have just involved swapping the old WHDload file with the new WHDLoadCD32 file...

Is there no way to use the find / replace function of some program like UltraEdit32 to change the information in the scripts? If not then I can totally understand why you would not want to do this then
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Old 14 November 2006, 00:17   #15
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In fact it's not exactly about the time needed to edit scripts
You're right, with a powerful editor it could be simple...
But i don't really want to test/replace non working games as i think that i've spend enough time on it.
If someone wants to do this, so he's free to edit my comp to release it in a legal way using WHDLOADCD32, but for now, i don't want to do this.
Perhaps later.......
As i don't want to release non-legal WHDLOAD compilation anymore, i have to try a new comp without WHDLOAD, because WHDLOADCD32 can't be used with an expanded CD32
This will be for sure a smaller compilation than the last one......
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Old 14 November 2006, 00:41   #16
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dont forghet a program to run into amiga normal (like a 1200 or 4000)
i'm a arcade cabinet end a cd32 compilation nterface for a lot of whdload game are very good for me
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Old 14 November 2006, 02:29   #17
DamienD
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Quote:
Originally Posted by Rochabian
as i think that i've spend enough time on it.
You sure have my friend

Quote:
Originally Posted by Rochabian
As i don't want to release non-legal WHDLOAD compilation anymore
Defintely.

Quote:
Originally Posted by Rochabian
i have to try a new comp without WHDLOAD, because WHDLOADCD32 can't be used with an expanded CD32
I see... So was your last compilation only for expanded CD32s then? As you know I just played it through WinUAE...

I didn't realise that the normal WHDLoad works on expanded CD32s
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Old 14 November 2006, 13:07   #18
tteich
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Quote:
Originally Posted by Rochabian
In fact it's not exactly about the time needed to edit scripts
You're right, with a powerful editor it could be simple...
But i don't really want to test/replace non working games as i think that i've spend enough time on it.
If someone wants to do this, so he's free to edit my comp to release it in a legal way using WHDLOADCD32, but for now, i don't want to do this.
Perhaps later.......
As i don't want to release non-legal WHDLOAD compilation anymore, i have to try a new comp without WHDLOAD, because WHDLOADCD32 can't be used with an expanded CD32
This will be for sure a smaller compilation than the last one......
Hi Rochabian, if your compilation is so great, why don't you just release an image which does not contain the key-file / WHDLoad executable, and add a readme-file "place key file and exe here" so that anyone can burn one using his licensed WHD copy. Okay, okay, burning CD32-CDs is a bit tricky, as you have to know how to deal with the .tm file, but the average experienced CD32-enthusiast should be able to do it...

What do you think?

Or: is there a place where you already made it available for download?
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Old 14 November 2006, 18:38   #19
Rochabian
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I don't really want to speak about my last comp in fact...
I think i've got enough problem with it...

Let's go to new one that i speak about in this thread.......

Thanks for your understanding.....
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Old 16 November 2006, 17:19   #20
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Quote:
Originally Posted by Rochabian
As i don't want to release non-legal WHDLOAD compilation anymore, i have to try a new comp without WHDLOAD, because WHDLOADCD32 can't be used with an expanded CD32
This will be for sure a smaller compilation than the last one......
There is no problem to make a compilation with the normal WHDLoad and SX32 because the keyfile can be stored on the harddisk and not on the CD.

So there is also no need that WHDLoadCD32 will run on the SX32 or similar stuff.
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