14 September 2019, 21:09 | #1 |
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Some Powermonger building models I made :)
Just for fun, I recreated the building graphics from Powermonger as 3D models, keeping the color scheme and opting for a low-poly, pixel art look.
I already have far too many project on hand but one more would be an updated version of Powermonger (which I actually never played more than 1 minute, that UI design... ) which improves gameplay but keeps the general concept of a living, breathing world that is grounded in reality and has individual behaviors for each character in the world, something that other Bullfrog games (namely Dungeon Keeper) were also known for. The original sprites: |
14 September 2019, 21:14 | #2 |
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Yeah!
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14 September 2019, 22:01 | #3 |
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By the way, I would be glad if anyone could enlighten me as to the purpose of the tower-like structure with nearby dog kennel (?) behind the church... After reading the manual, I learned that ore mines always have a watchtower nearby but I don't know if that means the normal, high watchtower to the left or the lower one with angled support beams and small hut mentioned above.
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14 September 2019, 22:06 | #4 |
son of 68k
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Alas i don't know/remember the purpose of the buildings...
Anyway, how do they look if rotated from isometric view to more "top down" view ? I just hate iso |
14 September 2019, 22:12 | #5 |
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Do you have an example game that features the viewing angle you mean? Like in The Chaos Engine or The Legend of Zelda: A Link To The Past?
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14 September 2019, 22:20 | #6 |
son of 68k
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14 September 2019, 23:01 | #7 |
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Sorry, but I'm confused. The Settlers shows buildings from an isometric perspective (sort of) and Foundation's camera is all over the place but has a similar camera pitch
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15 September 2019, 09:07 | #8 | |
son of 68k
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Quote:
What happens if you just rotate the view by 45 degree on y axis ? |
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15 September 2019, 11:06 | #9 | |
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Quote:
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15 September 2019, 11:14 | #10 |
son of 68k
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Thanks. This answers the question.
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