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Old 25 May 2017, 18:11   #81
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I misread at first, it does seem to work on original hardware, but as I said, very few people have a SuperCPU, VICE support is irrelevant, the C64 scene works mostly for real hardware, not emulation-only scenarios (quite different from the Amiga scene).
"Emulator-detecting" routines on demos and "fuckings" sent to emulator users are a well seen occurrence in the 64 scene, which you don't see on Amiga.
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Old 25 May 2017, 18:42   #82
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Maybe pointless but it works. Somehow i can't hear the sfx in WinVice.
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Old 25 May 2017, 22:23   #83
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Maybe pointless but it works. Somehow i can't hear the sfx in WinVice.
I can through Winvice 3.1, warp mode turned off
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Old 26 May 2017, 00:21   #84
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Wolf3D - A SuperCPU release of Wolfenstein 3D on the C64/128 - Sourced via Indie Retro News : https://shar.es/1Rs8sE
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Old 01 June 2017, 20:31   #85
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Argus - Dungeon Crawling style C64/128 Adventure is nearly here!



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Another really cool announcement as Trevor Story has once again shown off the latest C64 gameplay footage for their in development Adventure game in a Dungeon Crawler style of ' Argus ', which will be released by Psytronik Software and RGCD very soon. Coded by Achim Volkers, music and sfx by Saul Cross, art and design by Trevor Storey, and with a design flavour of the classic Psygnosis game 'Obitus'. This game will have you exploring strange locations and battling mighty foes such as the spectre above with a multitude of weapons.
http://www.indieretronews.com/2017/0...le-c64128.html
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Old 02 June 2017, 19:29   #86
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Neohabitat - A relaunch of the first MMORPG, originally dev'd for the C64!




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Many of you probably didn't know this (I know I didn't) but in 1986 LucasArts, with development by Randy Farmer and Chip Morningstar, released a beta of the massively multiplayer online RPG of ' Habitat ' for the C64; a first attempt at a large scale commercial virtual community that was graphic based. Each person in this large world had to have a C64 and had to be able to connect via a modem and telephone, which for many probably caused very high phone bills. And on that note today's news is something pretty special, as The Museum of Digital Art and Entertainment have released Neohabitat - a relaunch of the first massively mulitplayer online roleplaying game, Lucasfilm's Habitat.
http://www.indieretronews.com/2017/0...st-mmorpg.html
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Old 02 June 2017, 20:29   #87
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I have been waiting for Habitat to be reborn for a long time! I tried this a couple of weeks ago but am always alone, still need to do a lot of investigating.
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Old 02 June 2017, 23:43   #88
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Can anybody SAVE in Wolfenstein ?
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Old 03 June 2017, 13:43   #89
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You didn't read a readme.txt, did you?

Currently load/save isn't available. From readme.txt file:

NOTES:
(...)
. Loading and saving game progress isn't supported.
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Old 04 June 2017, 20:04   #90
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I only read as much as to realize I needed to make a BAT file to run it
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Old 05 June 2017, 17:04   #91
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I hope this video is appropriate here, this lucky guy picked up a heap of boxed C64 games and made a nice video about it-

[ Show youtube player ]
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Old 05 June 2017, 17:30   #92
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I hope this video is appropriate here, this lucky guy picked up a heap of boxed C64 games and made a nice video about it-

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Cool video! Thanks for sharing.
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Old 05 June 2017, 19:21   #93
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Galencia Preview - A rather decent 10 level playable demo for all C64 gamers!




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Galencia is a reboot of the classic arcade space shooter Galaga. This version is Beta 3, and currently around 30% complete. Triad have produced a quick trainer with infinite lives so you can easily see all the levels in action. You can also head over to the Lemon 64 development blog and give feedback to the developer which might make it into the final game.
http://www.indieretronews.com/2017/0...-10-level.html
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Old 05 June 2017, 20:42   #94
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Many of you are probably still playing through the newly released preview of Galencia on the C64, but there's another special release that has recently appeared today and that's the Silverrock Collection released by SNAQZ. This easyflash cartridge bonanza took us completely by surprise as it's a tribute to some of the coolest and strangest games that have come from a company well known for putting games on the tv!
http://www.indieretronews.com/2017/0...easyflash.html
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Old 06 June 2017, 00:22   #95
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Can't get any of the games on the Cart Image to run.

Hugo just starts the De-bugger.
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Old 06 June 2017, 00:43   #96
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Can't get any of the games on the Cart Image to run.
Hugo just starts the De-bugger.
Works fine here. Do you have an ancient VICE version perchance??
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Old 06 June 2017, 02:02   #97
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Works fine here. Do you have an ancient VICE version perchance??
Works fine here too, on Vice 3.1
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Old 06 June 2017, 02:49   #98
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It's incredible the huge amount of games for the C64 that get released nowadays, I can't not fully watch or less try all of them. But what about the Demos? I've searched now and I've found so many and lots from 2017 I had never seen. I can not recommend any as I say there are so many that I can't watch them all.

I would love some enlightment also about the best demos that have been recently -or not so much- released.

Edit: When I say that there are so many games is that I know for example about a new one that I played yesterday that hasn't been mentioned here -or nowhere- and there is no video and almost anything on Google. I'm talking about "La Carretera", a spanish new game that has some kind of maldition. the kind of the video played on the The Ring movie, hard to explain what happened for it to be released. You can find it here:

https://translate.google.com/transla...%2F&edit-text=

Last edited by Retrofan; 06 June 2017 at 03:41.
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Old 06 June 2017, 16:55   #99
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To get the best of C64 demos you have to look at the top competition entries of the main demoparties that get C64 content, which I think are: Datastorm, X (every 2 years), Gubbdata, Revision, Evoke, Outline.
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Old 07 June 2017, 00:23   #100
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I was on 2.4 but 3.1 works fine
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