English Amiga Board Amiga Lore


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 16 August 2017, 10:12   #221
vulture
Registered User
 
Join Date: Oct 2007
Location: Athens , Greece
Posts: 688
@nobody

added!

Gonna check Plutos on winuae and see if it's grey or green and report back.

Thx!
vulture is online now  
AdSense AdSense  
Old 19 August 2017, 20:58   #222
vulture
Registered User
 
Join Date: Oct 2007
Location: Athens , Greece
Posts: 688
Ok, so Plutos' starfield layer is @25 but the gfx rolling over it are indeed scrolling @50. So, it stays as it's probably just a design decision to have some speed difference between those two.

BTW a big thx to Amiten's youtube channel for covering all the games in the list so far in their new video series!
vulture is online now  
Old 19 August 2017, 23:16   #223
Photon
Moderator
Photon's Avatar
 
Join Date: Nov 2004
Location: Hult / Sweden
Posts: 4,437
Gravity-Force
Aunt Arctic Adventure
Sorceror's Apprentice
Snow Bros

come to mind
Photon is offline  
Old 25 August 2017, 09:06   #224
vulture
Registered User
 
Join Date: Oct 2007
Location: Athens , Greece
Posts: 688
Will check those on winuae and add all grey ones, thx!
vulture is online now  
Old 26 August 2017, 17:42   #225
hipoonios
Amiga Hardcore Gamer

hipoonios's Avatar
 
Join Date: Apr 2005
Location: Sweden
Age: 39
Posts: 1,058
Quote:
Originally Posted by vulture View Post
Sidewinder (FS)
The only thing that is 50 fps in this game is the your ship and your bullets. Everything else is 25 fps.
hipoonios is offline  
Old 27 August 2017, 11:02   #226
vulture
Registered User
 
Join Date: Oct 2007
Location: Athens , Greece
Posts: 688
Scrolling too @25? Then I'll remove it. Thanks Hip!
vulture is online now  
Old 27 August 2017, 19:13   #227
Shatterhand
Warhasneverbeensomuchfun

Shatterhand's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 34
Posts: 2,593
My game Quasarius runs at 50 fps for most of the time. The "aliens" at the top of the screen don't update at 50 fps when the screen is full but it's just so they move slower and go faster as they are eliminated. When they are moving faster they are updating at 50 fps. All the rest of the game runs at 50 fps (Scrolling, main ship, player bullets, enemy bullets, missiles, the UFO at the top of screen, bonus pickups, etc)

And the game does slowdown a bit in some of the bosses (unexperienced coder, sorry , I am pretty sure I could do it better nowadays)


I know its a very simple game, does it count?
Shatterhand is offline  
Old 05 September 2017, 19:28   #228
Photon
Moderator
Photon's Avatar
 
Join Date: Nov 2004
Location: Hult / Sweden
Posts: 4,437
Hm, I wouldn't count purposely slow scrolling speed as part of the "not 50 FPS". Else you'd have to throw away basically every single vertical shooter They'd be too hard if they scrolled that fast, 50px per second is a higher speed than some may think...
Photon is offline  
Old 05 September 2017, 21:58   #229
vulture
Registered User
 
Join Date: Oct 2007
Location: Athens , Greece
Posts: 688
@Shatterhand

of course it counts!

@Photon

You're right, that's why I try to factor in other stuff in those cases, ie Mega Typhoon scrolls horizontally at 50 fps and also vertically when it's boss time hence a 50 fps game.

@all

I'll update the list soon with the latest suggestions, promise!
vulture is online now  
Old 06 September 2017, 19:56   #230
Photon
Moderator
Photon's Avatar
 
Join Date: Nov 2004
Location: Hult / Sweden
Posts: 4,437
Quote:
Originally Posted by vulture View Post
@Photon

You're right, that's why I try to factor in other stuff in those cases, ie Mega Typhoon scrolls horizontally at 50 fps and also vertically when it's boss time hence a 50 fps game.
Well I just meant that some games scroll slowly by design, i.e.:

1. If you're flying high above the ground it would look ridiculous if the ground zoomed past. Compare 1942. It just has to do with scale (basically the size of the main sprite vs game world).
2. If there are enemies as part of the background (cannons, tanks, even plain obstacles), then regardless of your altitude they would just zip past and all you'd have to do would be to slip past them easily (or crash into them without having time to see them which would be bad game design).
3. Some games have obstacles you have to shoot to get through. In Salamander, there's a part where you have to shoot through a solid wall of goo progressively and it grows back behind you. That was memorable and wouldn't have been possible if the sideways movement had been quicker. You wouldn't have time to shoot all the shots required to make an opening.

This happens on arcade even though the hardware is custom made for scrolling and it takes no CPU time to do so. So, some scrolling speeds are just a factor of the low resolution, or intended because of good game design.



For example, I would count Hybris as a 50 FPS game, even though it doesn't scroll at 50 FPS, but 50 divided by 2.

I would also call Snow Bros a 50 FPS game, even though it scrolls at a framerate of 50 divided by infinity!

The important thing is whether the game engine tick (time between world updates) is 50 FPS, and whether that is rendered faithfully enough to feel 50 FPS.
Photon is offline  
Old 07 September 2017, 18:53   #231
vulture
Registered User
 
Join Date: Oct 2007
Location: Athens , Greece
Posts: 688
@Photon

Yes, I pretty much agree with everything you said.
vulture is online now  
Old 17 September 2017, 14:15   #232
vulture
Registered User
 
Join Date: Oct 2007
Location: Athens , Greece
Posts: 688
List has been finally updated!
vulture is online now  
Old 15 October 2017, 12:23   #233
jeff b00toNic
Registered User

jeff b00toNic's Avatar
 
Join Date: Nov 2011
Location: Arnsberg Germany
Age: 38
Posts: 139
Can someone confirm Silkworm being a full 50 fps game?
It shows a solid green and gray bar for me.
jeff b00toNic is offline  
Old 15 October 2017, 13:56   #234
vulture
Registered User
 
Join Date: Oct 2007
Location: Athens , Greece
Posts: 688
You're correct about the grey/green bar, it's still a 50fps game as the green bar (25 fps) is for the parallax scrolling field and it needs to be at that rate for the parallax effect to show.
vulture is online now  
Old 15 October 2017, 19:41   #235
jeff b00toNic
Registered User

jeff b00toNic's Avatar
 
Join Date: Nov 2011
Location: Arnsberg Germany
Age: 38
Posts: 139
Ok, that makes sense.
I tried Apidya with the same gray/green bars and it was on the mixed fps list hence the confusion.
Thanks Vulture!
jeff b00toNic is offline  
Old 15 October 2017, 20:07   #236
vulture
Registered User
 
Join Date: Oct 2007
Location: Athens , Greece
Posts: 688
I think Apidya scrolls @25 and only the main sprite updates @50. But I could be wrong, that's from memory.
vulture is online now  
AdSense AdSense  
 


Currently Active Users Viewing This Thread: 2 (1 members and 1 guests)
vulture
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
The Best Amiga 3D FPS Steve Retrogaming General Discussion 113 22 November 2015 16:28
New Amiga FPS game 2015 "Ultimate Maze: Wanker's Dream" was released! nittamituaki News 38 22 August 2015 00:12
Doomed: The Embers of Amiga FPS turrican3 Nostalgia & memories 3 24 March 2015 15:38
Less than 50 fps...? pmc Coders. General 4 19 April 2010 11:59
Problem: Speeding up games for better fps ApOkwARG project.MAGE 17 17 November 2009 16:35

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 21:02.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Page generated in 0.31557 seconds with 13 queries