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Old 17 February 2008, 11:02   #41
Retro1234
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I like this conversion and would be even better if it didnt pause - Just strange that theres a Beta that doesnt Pause and this WHDload install is good and hardly pauses - But maybe in this rare situation a install for the Beta would be good. Got be up there with Toki and R-type?
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Old 17 February 2008, 11:55   #42
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R-Type is an EXCELLENT conversion. Toki is also quite good, however I don't see how you can compare this bug-ridden crap to those.
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Old 19 March 2008, 21:47   #43
jotd
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Ghosts'N'Goblins crack/beta now fixed

Hi,

I think I found the root cause of the slowdown

Check the zone for an updated & working version of WHDLoad Ghosts and Goblins

Please tell me if it works for you.
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Old 19 March 2008, 22:30   #44
Retro-Nerd
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Just tested Ghost'n Goblins. I can't see any slowdowns/freezes with your latest slave.

Can you fix the jerky scrolling, the bad ladder animation, not shooting and moving at once too.
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Old 19 March 2008, 22:41   #45
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and could you change these crappy graphics with the arcade one ?
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Old 19 March 2008, 23:41   #46
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oh no turrican3, it uses the same gfx as the coin op, with less colors
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Old 19 March 2008, 23:47   #47
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Quote:
Originally Posted by jotd View Post
Hi,

I think I found the root cause of the slowdown

Check the zone for an updated & working version of WHDLoad Ghosts and Goblins

Please tell me if it works for you.
Please can you enlight us about your discovery ? what was the reason ?
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Old 20 March 2008, 14:03   #48
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Crappy coding?!
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Old 21 March 2008, 15:18   #49
pbareges
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Quote:
Originally Posted by jotd View Post
Hi,

I think I found the root cause of the slowdown

Check the zone for an updated & working version of WHDLoad Ghosts and Goblins

Please tell me if it works for you.
works great here on vanilla 1200 with 8mb fast...GREAT JOB!
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Old 21 March 2008, 18:41   #50
tomcat666
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Quote:
Originally Posted by jotd View Post
Hi,

I think I found the root cause of the slowdown

Check the zone for an updated & working version of WHDLoad Ghosts and Goblins

Please tell me if it works for you.
Unfortunetly this version crashes on my A1200/030/50Mhz/16Mb (Blizzard III) with the following message right after the loading screen appears:

error during 'resload_Patch'
destination address $1EEF6000 for command
PLCMD_NEXT $0 at address $1EF7E0A8 (Slave $1B0) is invalid

dump: http://pc.sux.org/tomcat/dump.zip

Haven't tried a WHDLoad game in years, but for G'n'G that works properly I would do almost anything ;-)
Edit: OK, I would do more for a whdload of Treasure Trap ;-)

TC

Last edited by tomcat666; 21 March 2008 at 18:53.
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Old 21 March 2008, 19:08   #51
Retro-Nerd
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Quote:
Originally Posted by tomcat666 View Post
Unfortunetly this version crashes on my A1200/030/50Mhz/16Mb (Blizzard III) with the following message right after the loading screen appears:

error during 'resload_Patch'
destination address $1EEF6000 for command
PLCMD_NEXT $0 at address $1EF7E0A8 (Slave $1B0) is invalid

dump: http://pc.sux.org/tomcat/dump.zip
Have you tried the latest WHDLoad official/Beta versions?
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Old 21 March 2008, 19:26   #52
tomcat666
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Originally Posted by Retro-Nerd View Post
Have you tried the latest WHDLoad official/Beta versions?
No, it was 16.5. Now I did though - and it "kinda" works with 16.8 - I can play, but it is loosing the sound while playing, some channels play for a second and they stop and start again, and all the sound effects are wrong (really strange noises instead of proper sfx) etc. very strange. It works FINE with the 16.5 and 16.8 on the WinUAE though.
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Old 21 March 2008, 19:29   #53
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That's strange. I have no Blizzard, but a 030 too. Maybe some incompatible WB patches or something? You could try the NoCache(s) tooltype.
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Old 21 March 2008, 19:35   #54
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Quote:
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That's strange. I have no Blizzard, but a 030 too. Maybe some incompatible WB patches or something? You could try the NoCache(s) tooltype.
First thing I tried were the different tooltypes, also without any patches (only LoadWB and SetEnv) - same result...
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Old 21 March 2008, 22:13   #55
turrican3
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Originally Posted by dlfrsilver View Post
oh no turrican3, it uses the same gfx as the coin op, with less colors
Sorry i thought about gouls'n'ghost
And gng is horrible !
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Old 21 March 2008, 22:52   #56
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I only tested with WinUAE, but since I have removed an interrupt loop (because it really crawled with WinUAE) it is possible that the loop was useful after all I'll try to be more subtle in the next version
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Old 22 March 2008, 17:11   #57
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JOTD,

I remember long time ago ...maybe 1998...when you have made the first hardisk version of ghos'tn goblins for JST

I was very happy because that game never worked on my A1200 from floopy ...and I finished the game using your hack

also I remember you have writed on the readme file: "I don't uploaded this to aminet.....they kill me "

then you have deleted that funny sentence


bye

Last edited by laser; 22 March 2008 at 17:27.
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Old 22 March 2008, 20:51   #58
jotd
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yes because they did not like pirate stuff, and installers for cracked software. They removed some installs that I had done for Alien Breed II & Lotus II cracks.
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Old 23 March 2008, 13:36   #59
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Can we have a bit more detail on what you fixed? I was told before that the game would need to be half rewritten to fix the slowdown issues?!
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Old 24 March 2008, 09:51   #60
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Quote:
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yes because they did not like pirate stuff, and installers for cracked software. They removed some installs that I had done for Alien Breed II & Lotus II cracks.
That's not what he meant. He's making fun of your bad english/grammer, you had at the time.
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