20 December 2017, 13:20 | #141 |
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About some maps not working or randomly crashing:
q3dm0 (the first level of full game) or q3dm7 have a weird issue that happens when portals/mirrors exist in the game level. Can't test q3dm0 -it hangs the game as soon is loaded- but loading q3dm7 using "devmap" you can test it. No bots. The teleport is near the open space where you see the lava. Going down there's a path open and you can see a skeleton & inside the room is the portal. If you don't pick objects or shoot, everything seems to work, the other side of the portal is viewed and you can cross. As soon you shoot or pick something there, game crashes. Now playing with bots is where the "randomness" happens: My theory is whatever bots do, picking objects or shooting when they are near the path of the portal you bet for a crash. It explains to me that only once I could do the whole match. Maybe updating the sources, bit by bit fix this weird problem. No problem with linux versions using same source. Marlon kindly updated stuff on github to the last alpha. |
21 December 2017, 01:09 | #142 |
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I can't hear sound/music in Q3.
When I "turn on" sound (via config file or console) s_initsound 1 sndbits 8 (also tested without this option- nothing has changed) (from console addition snd_restart) I have freeze game and white screen after while loading in old sonnet.library (powerpc.library). With new Sonnet.libarary (powerpc.library) i have reset computer after while loading. I was trying 8bit DMA and 8bit stereo ++ I have AHI 4.18 Quake3 Alpha5 and Alpha7 without sound works fine. Any idea? |
21 December 2017, 09:10 | #143 |
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Hedeon found a working combination with different gfx settings and sound. Read on this thread.
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21 December 2017, 13:45 | #144 |
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Interesting:
The levels mentioned before work when you create a multiplayer server with another computer & play against it: No crash and the 68k version works in that situation As a note 68k version only worked when a demo/timedemo was running. So the server side of this version is buggy & worked for WOS by the almighty powerpc magic.... Time to look at server side code. |
23 December 2017, 00:53 | #145 |
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I changed cvar "com_hunkmegs" to "48" and now Sound work fine.
Probably was problem with memory. Thank you Hedeon and Cowcat. |
23 December 2017, 18:21 | #146 |
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Good suggestion, sound now works ok for me! It drops the "timedemo four" fps by about 3fps
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28 December 2017, 16:04 | #147 |
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29 December 2017, 09:58 | #148 |
Alien Breeder
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Could someone please summarize, where are we actually? Min specs, working/failing configs, needed data files' versions, etc.
Thanks in advance. |
29 December 2017, 11:14 | #149 | |
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Quote:
Full game summarize: The paks needed are from latest updated version. Where are those? -> Ioquake3 web site has the latest ones (pak1-pak8). Last edited by Cowcat; 29 December 2017 at 11:19. |
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29 December 2017, 19:37 | #150 |
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29 December 2017, 21:58 | #151 |
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Yes, it works, but sometimes, like in first demo map (with sound) is not enough free memory.
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10 January 2018, 22:04 | #152 |
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Another one:
Some testers claimed that "unreleased alpha8" was good enough. So an updated r2. As always: Better backup q3config.cfg and start clean. Still alpha but has some good improvements like updated vm bytecode, undesired calculations & memory fixes... Last edited by Cowcat; 03 September 2018 at 14:04. |
11 January 2018, 00:29 | #153 |
kLiker
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How about Amiga versus Amiga?
[ Show youtube player ] Me -> Cowcat |
11 January 2018, 09:50 | #154 |
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@jack-3d
Cool ! Hope you can fix your Sonnet issues. I see the sky missing as you said. Anyone with the same problem? On advanced code "out there" some stuff was bypassed related to sky rendering, but works for me: This is why I always point about "delete q3config.cfg". |
11 January 2018, 10:34 | #155 |
kLiker
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Yes, haven't deleted my cfg yet. Will test r2 this evening and then play with cfg.
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11 January 2018, 14:33 | #156 |
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Should do a match one of these days :-)
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11 January 2018, 14:44 | #157 | |
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Quote:
Some tips for I've seen: Just when a clean q3config is created, insert seta s_initsound "1" on config if you have a working sound parameters. Also disable cg_lagometer -> unneeded graph test that happens to be "on" even on timedemo. Time for a half working slideshow. It only works for client-local lan situations. So have a computer with an arena/server created and try to connect to it. My clumpsy WinUAE installation is too slow to do a damn thing. If you are lucky to have this running , try to run a debugger to see why it doesn't work as the warpos version...... Last edited by Cowcat; 27 October 2018 at 16:00. |
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11 January 2018, 15:12 | #158 |
kLiker
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Yeah, it would be great idea to do a match. But I dont have a server. If you have one, please share the IP and we can agree on some time when we meet. Me and my daughter plays CTF first map very often.
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11 January 2018, 16:55 | #159 |
Guru Meditating
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Admission to the server is a photo of your setup to prove you're playing in an Amiga!
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12 January 2018, 15:55 | #160 |
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Nice, nice review of this thread. Thanks to the Irish Amiga podcasters.
https://www.listennotes.com/e/d7bbd4...ae25a44b8e3b87 One subject that is commonly discussed is why the old PC Q3 version needed only 64 mb ram and here we need big amounts of it. Answer: Windows has virtual ram on disk. Maybe Thomas Richter's MMU libs have something to help in this situation? |
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