12 January 2012, 19:27 | #501 |
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Thank you, for sure it can be useful for someone.
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12 January 2012, 19:37 | #502 | |
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Pipeline (1989)(Brown, R.):
Posting the full quote (with screenshots) since you posted it in another thread. I was playing with AGA settings so I guess it explains why there seems to be some strange graphical issues with the game (?) on my screenshots. The aim is to bring water at the end of the pipeline. The water slowly fills the pipeline. The major issue is that enemies (tools and mice) can create holes in the pipepline (the hole is near the ladder on the screenshot, you can see the water falling outside of the pipeline). To fix holes, you have to reach one of the blue collar men (touch him). He will then follow you. Bring him to the hole and he will fix it. You will need to protect him from the enemies because otherwise he will be killed and you have to bring him again (as he will re-appear). You can have the two men with you instead of just one. Once the water has reached the end, you need to bring a blue collar men to the end of the pipeline (there is a sort of valve and I think he opens it). Then you and the two men will take a victory posture. Then you go down one level (at least for the skycraper level) and have a new different pipeline to take care of. Quote:
Playball: a sort of Puzzle Bobble/Bust-a-move clone. You need to make lines of 3 balls of the same colour to have them disappear. Last edited by lilalurl; 13 January 2012 at 23:16. |
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12 January 2012, 22:49 | #503 |
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May & Yam (Pang clone in AMOS for 2 players only. I think music is from Kid Gloves 2 but which level?):
May & Yam 2 (Platform game with some weird controls. You can select single player mode. Again music from Kid Gloves 2. Game can not work on A500.): download and video: http://endavid.com/lists/works.html |
13 January 2012, 19:38 | #504 |
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13 January 2012, 23:14 | #505 |
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Pooyan (It's not arcade conversion but flying pig in pseudo 3D tunnel. Great music is from Arte demo by Sanity.):
[ Show youtube player ]
Popcorn! (High quality arcade game with angle viewpoint. Easy clone of Pacman.): [ Show youtube player ] |
14 January 2012, 16:28 | #506 |
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17 January 2012, 15:15 | #507 |
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Draconia Invaders (Space shooter with nice graphics. Grab bonuses, shoot bombs to destroy all visible enemies.):
[ Show youtube player ]
download: http://www.birrabrothers.com/drac/fi...m_draconia.lha Wheel Scape (Guide crosshair from start to exit, no sound.): download: http://www.birrabrothers.com/drac/fi...wheelscape.lha |
19 January 2012, 23:34 | #508 |
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Pacman (Small and simple Pacman with arcade sounds.):
http://www.powerprograms.nl/data/uploads/pacman.lha Objects are in .iff file: After editing original objects are still visible in game and with wrong palette for some reason. .iff file is still in 32 colors, 320x256: |
20 January 2012, 22:49 | #509 |
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Star Defender (Good Defender clone. Don't select 'Match A500 speed' option to avoid choppy screen scrolling.):
[ Show youtube player ] http://hol.abime.net/5709
Prodigal Son Adventure (Text game but with mouse-operated GUI.): |
21 January 2012, 20:19 | #510 |
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Project Buzzbar (It's not only mindless Asteroids clone because you have also astronauts to rescue.):
[ Show youtube player ]
review and screenshots: http://amr.abime.net/review_19733 PsychoBlast (Game made with SEUCK but different than most - single screen and you can not exit small square. It's hard to shoot where you want and only one bullet at a time - avoid this game.): [ Show youtube player ] |
24 January 2012, 00:21 | #511 |
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Puzzle Book 2 (6 good mini games for kids - Pentomino, Patience, Anagrams (with numbers), Balloons (hangman), Pipeline, Blow Up Buddy (math) - everything is well done):
[ Show youtube player ]
Puzlex (I'm sure it's some kind of puzzle game but what should I do? Good music.): Puzzle Me (4 puzzles with nice graphics and not bad music.): |
24 January 2012, 05:06 | #512 | |
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Quote:
You need to face some smileys (or whatever) which are the same colour as the triangle/cursor and press fire. That will destroy the smiley(s). Can only be done if there is no other smiley blocking the way ofc. Things are quite random so you can sometimes have to wait a while before being able to shoot anything Music: There are two .mod files on the disk so I suppose it is the music files. You can therefore copy them and perhaps check if there is more tunes by the same author(s). For TOSEC people: Apparently it is a unregistered shareware version: http://eab.abime.net/album.php?album...pictureid=2166 + the fact that the executable is called puzlexdemo Also, I am not really sure where 1995 comes from. The copyright on the title screen states 1997 : http://eab.abime.net/album.php?album...pictureid=2164 and at the same time the main executable was supposedly last changed in 02-sep-92 http://eab.abime.net/album.php?album...pictureid=2165 |
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24 January 2012, 08:33 | #513 |
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Thank you.
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24 January 2012, 18:40 | #514 |
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Puzzle Pits 2 (Sokoban in Ultima disguise. I don't like controls of this game.):
[ Show youtube player ]
Vault Assault (Conversion of simple Atari 2600 shooter.): [ Show youtube player ] Code:
The Amiga translation was done with Electrostatic 2.4 - A static binary translator for Atari 2600 games.To play the game on the Amiga the JoyRide commodity must be active. |
24 January 2012, 23:28 | #515 |
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Skeleton:
Code:
GAMEPLAY NOTE: Skeleton is for one player only and sound is required. The objective of Skeleton is to eliminate 80 Skeletons without being eliminated. Use your Joystick Controller to manuver your way through the maze. Press the red controller (fire) button to shoot your Undead Disintegrator at a Skeleton. When a Skeleton is destroyed, another will take it's place. Destroy ten Skeletons and you will enter the next maze. Complete all eight mazes to win your freedom. Touch or be touched by a Skeleton and the game is over. Each new Skeleton is stronger than the previous and will require more hits from your Undead Disintegrator to be destroyed. You are also not a dead shot with the Undead Disintegrator so sometimes a Skeleton will require more shots to be destroyed. Although each new Skeleton starts moving slowly, the speed with which the Skeleton moves will gradually increase until it is destroyed. Sound is critical for playing Skeleton. The sound of the Skeleton's footsteps will get louder the closer the Skeleton is to you. The sound will also be louder if the Skeleton is in front of you and quieter if the Skeleton is behind you. If your ATARI Video Computer System is capable of producing stereo then you will be able to hear if the Skeleton is to the right or left of you as well. Warring Worms: Code:
In Warring Worms, you control your super-charged, biologically engineered worm in a duel to the death. Each worm attempts to force his opponent into striking either a part of the playing field or the segments of pain being left as a trail behind each worm. Some may question if you can tell the difference between the playing field pieces and the segments of pain, but the experienced warrior will sense the difference. Game play allows the use of the mega cannon, a cybernetic enhancement to these already-deadly members of the phylum Annelida; others offer the pure thrill of lone worm-on-worm battle. This mega cannon is capable of destroying a segment of pain or a piece of the playing field, or, if you are particularly skillful, a single shot to the head will kill your opponent, like the lowly worm he or she is. There are eight different arenas in which to do battle, from the simple open field of doom to the tightest of mazes. There are many different styles of play from which to choose. The hostile environment causes blocks of the playing field to appear randomly as the worms engage. Others have mysterious warping abilities, transporting a worm crossing one edge of the field to the opposite side in an amazing demonstration of technology some thought beyond members of the class Oligochaeta. So, are you ready to do battle? Can your skill approach that of the many valiant worms that have come before you? Then, choose your style of game play, select the arena, and get ready for the fiercest fighting between two invertebrates that heretofore were deemed only suitable for fertilizing #gardens and catching fish. Play Warring Worms. Playing the Game Use the joystick controllers. Single players use the left joystick. Control the worms direction by moving the joystick in the direction you would like to go. Use the button to fire a missile, if the game selection allows. The left difficulty switch controls the initial worm speed. (A Fast; B Slow) The game is played in rounds, with the winner being the first to reach 99. Puzzle Wizard (30 pictures to solve, some nude): |
26 January 2012, 23:15 | #516 |
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Pub Trivia v1.9 (Well done quiz in polish.)
Spectra (Puzzle game with good music in old style.): All-Square (Again puzzle game and again with good music.): Both games are on Puzzling! - Spectra & All-Square (19xx)(AmiVision - F1 Licenceware)(LW).adf Last edited by s2325; 27 January 2012 at 01:13. |
27 January 2012, 02:16 | #517 |
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27 January 2012, 02:18 | #518 |
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I have ADF from EAB server, I think there is no sound if you have something more than 512KB of chip RAM.
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30 January 2012, 23:09 | #519 |
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Qboid (Gameplay like in puzzle games Blasteris or Block Shock: The Last Chance, very simple AMOS sounds):
[ Show youtube player ]
Pucman Worlds (I don't like Pac Man and clones but this one have great atmosphere and music.): [ Show youtube player ] http://hol.abime.net/5638 Invaders II - The Day of Reckoning (Defender clone with nice graphics but Atari ST-like sounds.): [ Show youtube player ] http://hol.abime.net/3470 Pythagoras v2.0 (German strategy game.): Last edited by s2325; 30 January 2012 at 23:15. |
31 January 2012, 23:21 | #520 |
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Sub Attack (Simple underwater shooter in AMOS.):
[ Show youtube player ]
Operation Meteor (Adventure game in 3D. Engine is slow even with fast CPU.): [ Show youtube player ] |
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