01 December 2010, 11:49 | #1 |
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Amiga Battle Squadron VID seen live on iPhone
Hi Amiga people
It may have your interest Amiga Battle Squadron VID seen live on iPhone with speak from legend Amiga coder Martin Pedersen http://cope-com.com/2010/11/30/live-...one-on-iphone/ |
01 December 2010, 13:55 | #2 |
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nice
What about a release for XBox Live (pretty please) |
01 December 2010, 14:13 | #3 |
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Did i hear correctly, you kept the same gameplay ?
Dude, I'm not sure that it's a good idea, it was rather dull & repetitive with all levels showing more or the same (afair all levels had the same dull screenplay with no special events before reaching the boss and even those bosses weren't memorable), also i don't think you'll be able to get away with one single tune played through the whole game this time. Drop shadows under relevant flying objects could be nice, and maybe using more sensible palette for some backgrounds could help (like the putrid couple of yellow/green & purple). It may have received rave reviews on Amiga but the Genesis version wasn't that praised and not only because there was less colors or less appealing music but also because of many superior and more engaging competitors available on that console, this may be the case on the iPhone too. |
01 December 2010, 14:27 | #4 |
Thalion Webshrine
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Really looking forward to it for Android. Get it in the Market Place at a sensible price and I'll buy a copy.
Any idea why the aspect ratio is still 4:3 in landscape mode? |
01 December 2010, 17:11 | #5 |
TDI
Join Date: Feb 2007
Location: Blitter Town
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Looks awesome!
I wish it wasn't tilt though. Espgaluda works so well with the reduced screen size and touch movement, it's made the iPhone my preferred choice for shooters. Definitely getting this, though |
01 December 2010, 21:09 | #6 | |
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Quote:
thanks The basic screen setup is somewhat fixed, although we are still considering implementing wider and various screen options. |
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01 December 2010, 23:34 | #7 |
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heh, I remember battlesquadron to be quite hectic with dozens of bullets surrounding you... that will likely be the time you will curse the tilting controls to hell!
Needs sticks or buttons... get it ported into a PSP-Mini ASAP looks and especially sounds nice otherwise (just like the real thing). |
01 December 2010, 23:46 | #8 | ||
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Quote:
Let me quote: Quote:
Last edited by TCD; 01 December 2010 at 23:56. |
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03 December 2010, 14:28 | #9 |
TDI
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Seriously, check out Espgaluda. Definitely the best shooter controls I've played with on the iPhone. The touch system really does work
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03 December 2010, 17:20 | #10 |
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03 December 2010, 20:05 | #11 |
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Long-time fan here
CONGRAT on a job well done! Would you divulge what framework /devchain you use? Looks extremely faithful to the original. I still think the controls on smartphones have been and likely "since touchscreen" ever will be "not very" suited for classic joystick/joypad controlled, or even FPS-control-like gametypes. Racing games work with tilt+thumb-touch to a degree, but it must be said that zero buttons is a bit fiddly for any game. Liked your website too, I like it when there's some design-style on a website. BTW, thanks for reminding me to enable snow on one of mine And apparently I was the first to thumb up the Youtube video, tsk tsk |
03 December 2010, 21:13 | #12 | |
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Quote:
The framework is all done in c/c++ code and in accordens with Apple iOS 4.2 SDK rules. Taking the original Amiga 68000 code and converting it to the c/c++ framework. Why not challenge the legendary Amiga coder Martin Pedersen to make a "how to Video", from Amiga to iPhone ooh by the way, my friend If you do not already have a ticket to this event, I am sure we can find a way. Cope-Com at Datastorm 2011 http://datastorm.se Best of Greetings Last edited by TorbenLarsen; 03 December 2010 at 21:31. |
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10 December 2010, 11:21 | #14 |
Zone Friend
Join Date: May 2003
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I don`t care about babyphones sorry.
Love Hybris and Battle Squadron to the bone One of the best shmups ever. But what on earth happend to the frenetic gameplay? On the Amiga I had always a major adrenalin rush during game. But the new iphone version looks weak and not very thrilling I understand that you don`t make any new games for the Amiga, but why not porting/ making new games for something serious like XBLA? Sorry I don`t get it. |
12 December 2010, 16:32 | #15 | |
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