English Amiga Board


Go Back   English Amiga Board > Other Projects > project.Amiga Game Factory

 
 
Thread Tools
Old 06 October 2016, 22:49   #1
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
Inviyya - Development Thread (Space Shooter)

Hey EAB Folks,

just wanted to keep you a little bit updated on my "learning Amiga ASM by coding" game in future, which goes by the working Title "Inviyya"..



The whole thing started as a design exercise for myself, I wanted to create a space shooter level with only 8 colours for everything. I think I did a good job, and after implementing I noticed I still have some things were I can have more colours now, playfield 2 and attached sprites for instance..


Stuff already implemented:
* blitting tiles into a level which I created using the Tiled Editor.
* one way Scrolling (uses two screen method, but after learning about the "aminet scrolling trick" I will soon switch over to that method. You can never have enough chipram left...
* Dual playfield mode (still with a static pf2 background, though).
* 16 color attached 48px wide Sprite. Want to "multiplex" that to have more action.

I think it already looks quite nice in motion

[ Show youtube player ]

My next steps:
* implementing the "scrolling trick method"
* scrolling of the background playfield
* blitting the players ship and enemies into the playfield.
* doing some kind of level progression scripting. what stuff happens at which position, etc.
* Boss fight design

Well, that will keep me busy for the next months, I guess...

Hopefully I can finish this into something playable...

Greets from cold Munich,
Michael

Last edited by Tigerskunk; 10 October 2016 at 22:27.
Tigerskunk is offline  
Old 07 October 2016, 00:50   #2
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,539
Send a message via ICQ to Predseda
Ha! This thread is now under an observation!
Predseda is online now  
Old 07 October 2016, 04:42   #3
Gzegzolka
Registered User
 
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,858
Your project looks cool.
Gzegzolka is offline  
Old 07 October 2016, 05:30   #4
Overflow
Registered User
 
Join Date: Nov 2014
Location: Norway
Posts: 387
This looks very nice, and gives me a R-Type vibe, which is a compliment btw

I love scrolling shooters.
Overflow is offline  
Old 07 October 2016, 09:54   #5
Lazycow
Registered User
 
Lazycow's Avatar
 
Join Date: Oct 2014
Location: Germany
Posts: 195
Ah, there it is... It's exciting to see another new Amiga game appearing on the horizon.

One downside of the dual playfield mode is that backgrounds and enemies share the same 7 colors. But in the current preview, you managed to disguise that more or less. If you manage to add lots of sprites with different colors, then this might help even further.

Also, I see that the background repeats rapidly, so you could change to the 16 color mode and the "R-type-sprite-parallax-background-trick". (but somehow I guess you are already aware of that)

Nevertheless, a very promising preview. I am curious about further updates.
Lazycow is offline  
Old 07 October 2016, 11:07   #6
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
Quote:
Originally Posted by Lazycow View Post
Ah, there it is... It's exciting to see another new Amiga game appearing on the horizon.
Yeah, some new stuff happening right now, isn't it..
Quote:
Originally Posted by Lazycow View Post
One downside of the dual playfield mode is that backgrounds and enemies share the same 7 colors. But in the current preview, you managed to disguise that more or less. If you manage to add lots of sprites with different colors, then this might help even further.
What I really like so far about coding and drawing/designing stuff on the Amiga is, that you can really design things to go hand in hand, if you know its limitations.

It's surprisingly fun to develop for once you understand the basics, which can be a pain in the ass at first.
I get ideas how to do stuff all the time, and want to try new things out.

For somebody who likes both, doing pixel drawing stuff and coding, it's really a dream machine.

Quote:
Originally Posted by Lazycow View Post
Also, I see that the background repeats rapidly, so you could change to the 16 color mode and the "R-type-sprite-parallax-background-trick". (but somehow I guess you are already aware of that)
I have to admit, I gave up on the idea of a sprite parallax background, and like my new concept with the dual playfields and big fat sprite enemies a lot more now.

Quote:
Originally Posted by Lazycow View Post
Nevertheless, a very promising preview. I am curious about further updates.
Thanks, Lazy Cow.
Means a lot to me coming from you...
Tigerskunk is offline  
Old 07 October 2016, 11:19   #7
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
Video with the 16 color sprite from the screenshot above.

[ Show youtube player ]
Tigerskunk is offline  
Old 07 October 2016, 18:15   #8
Amiga1992
Registered User
 
Join Date: May 2001
Location: ?
Posts: 19,645
Paying close attention to this one!
Amiga1992 is offline  
Old 09 October 2016, 00:21   #9
Selur
Registered User
 
Selur's Avatar
 
Join Date: Oct 2006
Location: Poznan/Poland
Age: 47
Posts: 116
another interesting asm project.
Keep going...
Selur is offline  
Old 09 October 2016, 02:59   #10
Adrian Browne
Jackie Chan
 
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 985
Hope it works out. So many good new and boxed amiga games about these days, good stuff.
Adrian Browne is offline  
Old 12 October 2016, 18:18   #11
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
[ Show youtube player ]

Dual playfield parallax tile blitting works now...

next challenge: blitting and scrollcorrecting the players ship...
Tigerskunk is offline  
Old 17 October 2016, 20:13   #12
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
if you need music lmk
saimon69 is offline  
Old 19 October 2016, 19:01   #13
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
Quote:
Originally Posted by saimon69 View Post
if you need music lmk
You got some Shmuppy stuff?

Then lmk...
Tigerskunk is offline  
Old 19 October 2016, 19:06   #14
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
Quote:
Originally Posted by Steril707 View Post
You got some Shmuppy stuff?

Then lmk...
Well i did Powder soundtrack in the past, is a good reference? Btw would love to go trance/jungle/progressive with this
saimon69 is offline  
Old 19 October 2016, 19:08   #15
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
Powder on YouTube:

[ Show youtube player ]
s2325 is offline  
Old 21 October 2016, 17:57   #16
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
Sounds very nice and amigaish..

At the moment I am still in "heavy experimentation phase", though, and haven't even thought about music or sound, and how much CPU and DMA time that will cost me.

Will let you know when I am into that part of the game...

greets,
Michael
Tigerskunk is offline  
Old 21 October 2016, 19:26   #17
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
i however am trying to infuse new styles on the Amiga Gaming landscape, mostly influenced from japanese console games, movies and indie; did that recently with Bridge Strike and its nice inspiration from Top Gun; have some other stuff in the oven that will be interesting too and hear what i wanted Amiga to sound like
saimon69 is offline  
Old 21 October 2016, 23:47   #18
Gzegzolka
Registered User
 
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,858
It's really nice to see there is progress in this thread. I would love to play new amiga shump with both great visuals and gameplay.
Gzegzolka is offline  
Old 22 October 2016, 21:04   #19
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
Quote:
Originally Posted by Gzegzolka View Post
It's really nice to see there is progress in this thread. I would love to play new amiga shump with both great visuals and gameplay.
Let's hope for the best...

At the moment I am getting my BOB blitting routines up to par.

Like always, I am shocked that in the very end, you don't get that much stuff to blit to the screen.

Plus, I somehow have to think about my "pet peeve bad Amiga port" (imo)which is Pacmania, and how I could do a better version of that... I tried out a few things already and made some graphics.
Tigerskunk is offline  
Old 22 October 2016, 21:30   #20
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
[ Show youtube player ]

And forgot also this little thing I am working on.
Has stupid AI, moving, jumps, and one attack already. Needs energy bars, hit sequence, sounds and general game stuff around it. Plus double buffering, the raster is faster than my blitting already. you see that green pole dude vanishing when he is jumping.

OCS rocks.

Last edited by Tigerskunk; 22 October 2016 at 21:50.
Tigerskunk is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
AlarCity: Development Thread Tsak Amiga scene 431 16 April 2024 13:27
[Found: Blaster] Looking for an odd top down space shooter er1k Looking for a game name ? 51 02 May 2016 11:49
Tales of Gorluth - Development Thread viddi project.Amiga Game Factory 156 17 September 2013 19:52
Name of 2D Space-Shooter [FOUND: DATASTORM] KarlHeiz Looking for a game name ? 4 30 April 2013 10:29
[Found: Battle of the Solar System] Space Shooter, Mouse, Horizontal... skell Looking for a game name ? 6 28 June 2008 16:54

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 18:09.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10236 seconds with 16 queries