05 January 2008, 03:34 | #1 |
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Favourite Amiga Pengo Game
As was pointed out earlier, there's the lovely AP-coverdisk featured Atom Smasher which i've just had to dig out of the archives....
but are there any other Pengo-like move-stuff-about games for the Amiga? other than Pengo itself! and if you know what they are - which do you prefer? i'll probably find out they are the only two now |
05 January 2008, 06:36 | #2 | |
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05 January 2008, 07:44 | #3 |
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Atom Smasher, Pengo 2, Super Pengo Twins AGA in the Zone
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05 January 2008, 08:01 | #4 |
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some screenshots:
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05 January 2008, 10:42 | #5 |
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I think Atom Smasher's great but I really like Super Pengo Twins too.
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05 January 2008, 15:10 | #6 |
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thanks for the uploads s2325.
is that all of them covered already?? |
07 July 2008, 21:10 | #7 |
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Mutant Penguin - game is too slow (I don't know why) and too hard. Good music on title screen.
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07 July 2008, 21:12 | #8 |
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The Amiga's not exactly awash with Pengo-type games is it?
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07 July 2008, 21:34 | #9 |
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Now I see it's faster on something better than A500 and on A500 first title screen is not visible.
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08 July 2008, 05:03 | #10 |
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Of Amiga Pengo clones, the only one I've played is the Martin Rebas one, which is quite good.
I like Pango on MS-DOS, I was going to convert this to AmigaBASIC but AmigaBASIC was much too slow and flickery :-( |
18 July 2008, 13:59 | #11 |
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Someone should port this peecee remake of Pengo:
I've downloaded it, and it's actually quite good. Looks great and sounds great, too. Don't judge the gfx by the crappy upscaled screenshots; they do the games gfx no justice what so ever. Download the peecee game here: http://retrospec.sgn.net/games/penguins/download.htm |
18 July 2008, 17:07 | #12 |
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I remember that - it was great. There was an old thread discussing the possibility of an Amiga version but presumably nothing ever came of it, which is a shame.
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20 July 2008, 05:03 | #13 |
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20 July 2008, 08:44 | #14 |
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Maybe, but not all games coded in Amos are that slow.
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29 July 2008, 07:14 | #15 |
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As for Atom Smasher.
the cheat is "catherine zeta jones" at the main menu. |
29 July 2008, 13:11 | #16 | |
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Quote:
How about this one - I included the text from a post the author made in 1996 in comp.sys.amiga.games - it tickled me. The full version is available for free download from the author's webpage. MartinSoft Proudly Announces The Arrival Of **************** MartinSoft Pengo **************** MartinSoft Pengo is a clone of the arcade/C64 hit "Pengo", with lots of enhancements. You'll find a demo version on Aminet, under "game/misc/MartinSoft_Pengo.lha". The demo version features 10 levels. MartinSoft Pengo has been developed during 12 months and has been written in 100% assembly language. Pengo will run on any Amiga with at least 1 MB of Chipmem. It can be run in both PAL and NTSC modes (though PAL looks better), and always uses the whole display. It is not multitasking, but otherwise quite system friendly - you can install it to a hard disk, start it from non-50 Hz displays etc. The game has been tested on a wide range of Amigas and will run without problems on an A4000/040. One year ago, MartinSoft released Motorola Invaders 2 AGA. It was reviewed on the PD review sections of many magazines; it scored around 90%. MartinSoft Pengo is a lot better, and much more complex - and it should be, as I've put down more than 10 times as much work on it. Forget Deluxe Galaga, StarWoids etc; MartinSoft Pengo is simply the best ShareWare game ever! Just to give you a idea of how amazingly brilliant MartinSoft Pengo is, here's an unbiased comparison between the registered version of MartinSoft Pengo and the full-priced game "Frontier/Elite 2" (which scored between 90-97% in most mags). Frontier: MartinSoft Pengo: Lots of different space ships: Yes No Our whole solar system mapped: Yes No Uses full screen on both NTSC and PAL Amigas: No Yes Takes advantage of AGA chips on AGA Amigas: Nope Well, a little Really colourful graphics: Wouldn't say so Yes 64 levels: No Yes 50 fps gameplay: Not really Yes Simultaneous 2-player mode: No Yes Reasonably free from bugs: No Yes Lots of bonus systems: No Yes Millions of individually named stars/planets: Yes No Millions of individually named ice blocks: Definitely not Well, almost Brilliant background story: Naah Yes. Really. Cool end-of-game sequence (when you've finished the whole game): No Of course SCORE: 3 (out of 14) 11 (out of 14) ************************************************ Now, we get a value-for-money factor by multiplying the game's score with 1000, and dividing with the cost of the game. Frontier/Elite 2: ( 3 * 1000 / £34.99 ) = 86 MartinSoft Pengo: ( 11 * 1000 / £6 ) = 1833!!!!!!!!!!! Well, the figures speak for themselves. That MartinSoft Pengo is 21 times better value for money than Frontier has now been scientifically proven, using simple, everyday mathematics. If you don't believe me, you can check the results with an ordinary pocket calculator. What some computer mags haven't said about MartinSoft Pengo (yet): The One: "Breathtaking - it's hard to believe it's running on an Amiga and not on a Silicon Graphics workstation". Amiga Computing: "When I first got hold of the game, I thought it was a full-priced game. It is easy to see why I was mistaken; no-one has ever written a shareware game for Amiga this complex, this playable, before." Amiga Format: "This is the game that the Amiga market has been waiting for - who cares about Sonic or Mario now that we've got Pengo? That the game is ShareWare and not commercial makes makes it even more astounding." Well, what more can I say? Download it, love it, buy the registered version! Martin Rebas, MartinSoft |
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06 November 2009, 09:53 | #17 |
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another Pengo clone: http://os4depot.net/share/game/action/lupengo.lha
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08 January 2011, 23:59 | #18 |
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I think "ready" speech sample in Atom Smasher is from Speedball 2.
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30 October 2011, 22:00 | #19 | |
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24 November 2011, 21:35 | #20 |
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The thing I remember the most about the Martin Rebas version of Pengo is that there were so many different keys that brought up a whole ton of really silly messages... although it's been a long, long time since I've played it (think it would have been about 1994!), so that may be my memory playing tricks on me there.
I remember Atom Smasher quite clearly, spent many a frustrating hour or two on that! Never ever did discover the level editor code at the time, although now that it's available maybe it should be yet another game that I dig out for the emulator to get all nostalgic over! |
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