03 November 2016, 22:41 | #361 |
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I tried to time the system load speed AFA OS and OS4 the time taken was the same for all; is there any test in particular to do?
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04 November 2016, 08:25 | #362 | ||
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Quote:
And it is exactly b6 that is slower than b5? (Just to confirm it 100%+ ) (winuae.exe was old file that can be ignored..) Quote:
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04 November 2016, 12:55 | #363 | |
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Quote:
Doing tests that also narrowed down to beta 5 being fine and beta6+ having the issues. Maybe (not) a coincidence? http://eab.abime.net/showpost.php?p=...&postcount=342 |
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04 November 2016, 14:11 | #364 |
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I don't think so, keyword "Windows XP". (=can't be wasapi)
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04 November 2016, 15:41 | #365 |
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With regards to the beta series being slower, I ran some tests with the Jim Power title screen in a similar fashion like Amilo3438 did.
This is for a Windows 10 system with 3770K CPU. LED 50Hz, low latency vsync, and both Wasapi and DSound tested: Note: The below values are taken after about a minute of the title screen scrolling, as the cpu% value seems to creep up a bit from the start before "averaging out" Results with Wasapi: All 64-bit versions: 3.3.0 = 65% 3.4.0 beta 1 = black screen (gui still accessible, back to screen shows yellow led) 3.4.0 beta 2 = 85% 3.4.0 beta 5 = 85% 3.4.0 beta 6 = 85% This seems to indicate that the Wasapi event/pull mode, while being much more stable than push, is also quite a bit more cpu intensive. Note: No difference between beta 5 and 6. Results with DSound: 3.3.0 = 66% 3.4.0 beta 6 = 68% So for DSound the speeds are about the same for 3.3.0 and 3.4.0 beta 6. |
04 November 2016, 15:56 | #366 |
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It is still irrelevant to this problem because
a) vsync is not used. b) vsync will make CPU% unreliable (pull waiting counts for cpu%) Don't add unknown variables, reduce them! |
04 November 2016, 16:08 | #367 |
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winuae2.7z updated. Two exes only, any change now?
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04 November 2016, 16:50 | #368 | |
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Again, the same config and Jim Power title screen:
winuae_14_pre.exe = 120% winuae_15.exe = 120% p.s. Just think, maybe it's not worth the effort. Those with faster PC will not feel big difference and those with slower can always use older version when the new one start to create a problem with performance. Quote:
http://eab.abime.net/showpost.php?p=...&postcount=356 Last edited by amilo3438; 04 November 2016 at 16:57. |
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04 November 2016, 16:56 | #369 |
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Not sure about being worth the trouble but something is weird because I can't find any reason for this..
winuae2.7z updated once more, 3rd exe added. Still same? |
04 November 2016, 17:14 | #370 | |
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Quote:
winuae_14_pre.exe = 120% winuae_14.exe = 122% winuae_15.exe = 120% Interesting, I would expect winuae_14.exe to be same as winuae_15.exe, but its not ! (checked twice) |
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04 November 2016, 21:40 | #371 |
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Hi. I quickly tested Jim Power with non official betas that i had:
3.3.1 2016.07.10 18:28 - OK 3.3.1 2016.07.15 18:10 - emulator won't start (AVRT.dll error) 3.3.1 2016.07.16 21:35 - much slower (version between do not have, if any) Tomorrow test more accurately. Tested on Win XP. (sorry for my english) |
05 November 2016, 08:28 | #372 |
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?? There are no official betas from July.
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05 November 2016, 08:44 | #373 |
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I downloaded sometimes winuae.7z, before thread "beta 3.4.0" begin...
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05 November 2016, 08:52 | #374 |
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The results may not be accurate (I tested once/two each version).
3.3.0 snd:-13/+5 cpu:63 fps:49.9 winuae.exe 20160710_1828 snd:-7/+5 cpu:62 fps:50 winuae.exe 20160716_2135 snd:-41/-28 cpu:169 fps:29 3.4.0b01 snd:-41/-28 cpu:74 fps:46 3.4.0b02 snd:-41/-28 cpu:74 fps:46 3.4.0b03 snd:-21/0 cpu:77 fps:49.9 3.4.0b04 snd:-20/0 cpu:77 fps:49.9 3.4.0b05 snd:-6/+5 (after 2min:-32) cpu:77 fps:49.9 3.4.0b06 snd:-6/+5 (after 2min:-32) cpu:74 fps:49.9 (latest winuae2.7z) winuae_14 snd:-30/+22 cpu:76 fps:49.9 winuae_14_pre snd:-6/+7 cpu:79 fps:49.9 winuae_15 snd:-6/+5 cpu:75 fps:49.9 |
05 November 2016, 09:03 | #375 |
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One random test: any change if you switch sprite collisions option (chipset panel) completely off?
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05 November 2016, 09:22 | #376 |
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Sprite collision off:
3.3.0 cpu:62% winuae_15.exe cpu:59% |
05 November 2016, 13:39 | #377 |
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Looks much better.. Does winuae.7z now work with "normal" speed even with sprite collisions enabled?
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05 November 2016, 14:38 | #378 |
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Yes. 3.3.0 cpu 63%, latest winuae.7z 62% :-)
(this is for me, I do not know how it works for amilo3438) Thanks :-) |
05 November 2016, 14:38 | #379 | |
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Quote:
with the same config = 102% (sprite collisions disabled = 93%) Edit: so.. Collision level: None = 93% ... (Edit: same on official 3400b14) Sprites only = 96% ... (Edit: same on official 3400b14) Sprites and Sprites vs. Playfiled = 102% ... (Edit: 120% on official 3400b14) Full = 102% ... (Edit: 120% on official 3400b14) p.s. On WinUAE3.3.0, when the sprite collisions is disabled the usage % is almost same (unchanged) !? And also same on WinUAE3.3.1 (Public Beta 0, 2016,06,20). Last edited by amilo3438; 05 November 2016 at 15:15. |
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06 November 2016, 16:10 | #380 | |
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Quote:
Jim Power is extreme test case because whole background is made from horizontally repeated sprites! |
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