01 February 2016, 18:13 | #41 | |
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02 February 2016, 07:22 | #42 | |
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http://www.levelone.karoo.net/phf13.zip From memory, the joystick controls were sluggish on the Apple II version. Maybe it's due to the analog controller? I think the keyboard controls worked better overall. |
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02 February 2016, 12:42 | #43 |
son of 68k
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Seems even the manual doesn't list all keys... (like ctrl-r which restarts the game)
But now i see what these strange codes were. EDIT: I can now play it 'til the end. Perhaps others should be able to try it out too, huh ? The current version is available here. Last edited by meynaf; 02 February 2016 at 14:24. Reason: download link given |
02 February 2016, 14:41 | #44 |
Moon 1969 = amiga 1985
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Thank you Meynaf, incredible!!!!
Just for my 40th birthday, thanks for the gift. Works well with winuae !!! : Last edited by turrican3; 02 February 2016 at 14:54. |
02 February 2016, 14:48 | #45 |
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WOW, Meynaf you are a star ! This is really incredible.
Does this mean we could one day get other games that use the same scripting system ? |
02 February 2016, 14:53 | #46 |
Moon 1969 = amiga 1985
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Tested with winuae in 68000, it seems to have a problem, it seems to freeze during the intro... But perhaps i should wait more longer... But when i switch to 68020, it runs really ecs aga. It run really nicely. A new legendary game finally ported from the atari st.
Your skill now to accomplish this just impressed me !!!!!How many hours did you work on it ??? You finally did it really fast !!! |
02 February 2016, 14:55 | #47 | |
son of 68k
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68000 is too slow for vbl screen conversion. Try with *2 speed maybe. |
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02 February 2016, 15:00 | #48 | |
Moon 1969 = amiga 1985
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I will give try on 68000 with more speed. edited : fastest as possible it launches finally but stay a little slow... edited2: It works on amiga 500 speed too but really slowly and you have too wait a long time after the title screen. It just to give you some news and tests... The port is really good. : Last edited by turrican3; 02 February 2016 at 15:10. |
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02 February 2016, 15:22 | #49 |
son of 68k
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I've made own tests for 68000 under winuae. Try to uncheck "more compatible" as it seems to slow it down to a crawl...
Then it starts to be ok at cpu speed +200%. |
02 February 2016, 15:22 | #50 |
Moon 1969 = amiga 1985
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Do you think one day, you could share the sources ???
To see how you did it ?? And perhaps trying to add a rainbow amiga copper effect and mods ?? |
02 February 2016, 15:23 | #51 |
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Really a great port. Works fast enough with a standard A1200 config.
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02 February 2016, 16:02 | #52 | |
son of 68k
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To that thing ? Merely making it work was already hard enough... |
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02 February 2016, 17:18 | #53 |
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OMG; so good!!!
...can't wait to get home and give this a try Thank you very much meynaf; and so quickly as well. Amazing stuff indeed |
02 February 2016, 18:01 | #54 |
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02 February 2016, 19:00 | #55 |
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Thanks you Meynaf for this conversion !
A question to Asman : is Slap fight still in your working project or do you work on other things ? |
02 February 2016, 19:15 | #56 |
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Nice conversion. The death music reminds me very much of the Prince Of Persia death music.
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02 February 2016, 19:38 | #57 |
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Thank you kindly Retro
...but I already made a bootable floppy version before coming onto EAB tonight. This .ADF also loads meynaf's "karateka.readme" file via "PPMore" (which I think is quite essential as it documents assigned keys / controls) before starting the game: I'm getting better with Amiga stuff these days Thank you again meynaf for bringing this to the Amiga community; it's friggin' excellent |
02 February 2016, 21:02 | #58 |
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Played a bit of the first level. Looks very good so far. Thanks!
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02 February 2016, 23:47 | #59 |
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For a moment I thought you can shoot a bow in Karateka.
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03 February 2016, 00:43 | #60 | |
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Last edited by demoniac; 03 February 2016 at 00:50. |
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