31 May 2018, 21:35 | #62 |
J.M.D - Bedroom Musician
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Had this bad habit to think at Amiga sprites like c64 ones :/
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31 May 2018, 21:35 | #63 | |
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Cool concept, loads of enemies, kicking people when down, various weapons / objects to use, knockdown manoeuvre etc... Obviously followed by many of the Capcom ones |
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31 May 2018, 21:39 | #64 | |
Warhasneverbeensomuchfun
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Quote:
I am really impressed by that screenshot... the "tiles" are all working with the 2 colors for each 8x8 block, which is normal for Spectrum. But the "moving sprites" (don't know how you call them on Spectrum, since Spectrum has no sprites) seem to have more colors... even though never more than 2 for each line on each 8x8 block, and one of them is always black. Still, from what I know of the Spectrum hardware (very little), this is very... impressive. But I am pretty sure whatever trick it's done here, it works in a complete different way as the Copper change pallete registers between scanlines |
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31 May 2018, 21:42 | #65 | |
Warhasneverbeensomuchfun
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Quote:
It does have some pretty interesting gameplay features indeed. I must say I am a sucker for the Capcom beat'em ups, even though people complain they are "too simple". I love King of Dragons for example, but also love Cadillacs & Dinosaurs and Alien vs Predator. Cadillacs & Dinosaurs was a huge hit here in Brazil, *EVERY* arcade had one cabinet of it and it was hugely popular. |
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31 May 2018, 21:46 | #66 | ||
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Quote:
...in fact any Capcom arcade games rock IMHO!!! |
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31 May 2018, 21:54 | #67 | |
Warhasneverbeensomuchfun
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Vendetta I don't think I'd ever even get close to it. I've finished a few arcade games without using continues (My most proud achievements are the shooters Armed Police Batrider and Gigawing), but some arcade games are *REALLY* cheap |
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31 May 2018, 22:13 | #68 | |
J.M.D - Bedroom Musician
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Quote:
I don't know if you are familiar with the spectrum graphics, there are two maps: the display file - that contain the proper bitmap - and the attributes map - that is one byte per every 32x24 grid, background (or paper) and foreground (or ink). Seems the idea is to change the attribute value on interrupt WHILE scanline goes every number of vertical pixels (2 in the Nirvana Engine, 1 in the biFrost, that however has a more limited screen area). A downside of this technique so far is that is not possible to scroll, bit i have seen somebody do some tests disproving that. In my technical ignorance i considered the copper has 8 pixel horizontal resolution, so though if simulate a grid and reduce the color changes to just 8x8 things might be acceptably faster. Last edited by saimon69; 31 May 2018 at 22:18. |
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01 June 2018, 00:08 | #69 | |
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01 June 2018, 02:27 | #70 | |
Warhasneverbeensomuchfun
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By the way Shock Troopers and Willow are 2 to be very proud of, no easy games |
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01 June 2018, 06:42 | #71 |
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@Shatterhand
Interlaced idea to double the colors is usable with dual play field, it just bite a lot more memory, and you'll have a little bit of flickering. And if you couple it with some clever copper list and less screen size, you can allmost hit 50hz! |
01 June 2018, 06:43 | #72 | |
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01 June 2018, 07:16 | #73 |
Inviyya Dude!
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I think if you are going the 25 fps route, you should be able to blit most of the enemies.
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01 June 2018, 09:32 | #74 | |
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Quote:
A game that deserves to be redone is double dragon 1, i think you can do a close pixel perfect arcade version,mainly with 1MB of RAM . For SOR on amiga OCS if my memory is right, somebody tried to do something . [ Show youtube player ] Last edited by touko; 01 June 2018 at 15:27. |
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01 June 2018, 14:52 | #75 | |
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Vendetta for me is a cool beat'em up because it's funny as hell and doesn't try to be politically correct like Capcom games. Don't get me wrong, I played all the Capcom beat'em ups at the arcades and I liked almost every single one, but they pretty much were the only things available. I rarely got to see games like Vendetta at the arcades. Capcom beat'em ups are kind of bland and feel all the same after a while. Games like Vendetta and another epic beat'em up (set in a jungle) whose name escapes me ATM had special "street" moves that aren't in Capcom games. Like you can't hit someone cuz he's down, or like a back kick to the growing has the same reaction as a normal kick in Capcom games. Target Renegade would've rocked if it had a coin op "port" |
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01 June 2018, 15:11 | #76 | |
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Thunder Fox was fun also |
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01 June 2018, 15:17 | #77 | ||
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Wasn't Vendetta the one where the cop from Village People used some pretty explicit "special" moves on you? In my area it was quite famous and well known, if only for that reason :-) Quote:
Could that be Growl? I remember you could use all kinds of gadgets, kick people on the ground, etc. |
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01 June 2018, 15:19 | #78 | |
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Crime Fighters also had similar stuff. |
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01 June 2018, 20:07 | #79 | |
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...unfortunately though, it seems that no ROMs have been submitted to MAME |
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01 June 2018, 20:13 | #80 |
Knight Of The Kingdom
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There are a few owners of arcade boards prototypes that will not send their boards to anyone for dumping the roms,unfortunately this might be the case with this also.
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