24 September 2017, 20:06 | #1 |
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vice stretched image
anyone knows, which video option to set in vice 3.1 under linux, so to get a stretched image?
playing in fullscreen mode is possible (alt+d), but the black borders to the left and right are really anoying. it is even worse when playing in a maximized window (the mode i prefer), resulting in massive black borders on all sides. |
25 September 2017, 01:07 | #2 |
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you can try "no border" setting in the VIC II settings.
some demos or games may use the lighter border sometimes, so not sure if it's usefull all the time. |
25 September 2017, 02:08 | #3 |
Lemon Curry ?
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Did you enable gnomeui3 by any chance ?
I just checked my install and sure enough it wouldn't stretch the screen in fullscreen mode. Did a recompile of 3.1 with Code:
./configure --enable-gnomeui --enable-shared-ffmpeg ffmpeg is not needed but nice to have for recording videos. Screenshot from my Manjaro KDE setup Last edited by Retroplay; 25 September 2017 at 02:25. |
25 September 2017, 06:18 | #4 |
Da Digger :)
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Hi,
something I noticed (and continue noticing!) and pisses me off every time: could someone tell me WHY C64 emulators have the C64 colors so wrong? A real C64 doesn't have those magenta/violet-like colors. They are more cyan/blue, like this: http://i.ebayimg.com/00/s/MTYwMFg4OT...ZDNRh/$_57.JPG http://www.breadbox64.com/wp-content...2/IMG_5570.jpg |
25 September 2017, 08:49 | #5 |
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@retroplay: ah, so i will have to compile on my own. i installed from the repo and that version is probably gtk3, missing the scaling + aspect options entirely. i wonder why gtk2 --enable-gnomeui needs to be choosen explicitly, so to have scaling options enabled?
i quickly skimmed through the jungle of additional commands. now i am not sure, which commands are default anyway. should i enable --fullscreen, --unicode, --with-uithreads and so on to have all the goodies included? if so, this is going to be a long list |
25 September 2017, 12:37 | #6 | |
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Quote:
http://www.pepto.de/projects/colorvic/ |
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25 September 2017, 14:37 | #7 |
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Yeah, the old Pepto palette was always wrong. At least he corrected this after so many years.
http://www.colodore.com/ |
25 September 2017, 16:05 | #8 | |
Lemon Curry ?
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Quote:
Code:
./configure --enable-gnomeui And as I said earlier, Code:
--enable-shared-ffmpeg Code:
--enable-static-ffmpeg Btw, if you enable sdlui instead of gnomeui, you'll be able to use custom resolutions, great for arcade-vga and cab setups. (old screenshot from Win7, but applies to Linux sdlvice as well) |
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25 September 2017, 16:35 | #9 |
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ok now, i think i figured it out.
the vice repo version is gtk3, but looking at help/info shows, that it has not been compiled with hwscaling support. Enable arbitrary window scaling (HAVE_HWSCALE) - no from what i have read, for gtk2 scaling to work properly, you need a dependency called gtkglext. with gtk3, it seems there is no pendant to it, so i dont know about alternatives. the funny thing is, i already made sure that gtkglext installed, even though it is not listed as an optional dependency for vice, but compiling fails either with gtk2/gtk3: Code:
./configure --enable-gnomeui --enable-fullscreen --with-uithreads ./configure --enable-gnomeui3 --enable-fullscreen --with-uithreads i also left out --with-uithreads, to see if it makes a difference. no, not at all. now, it seems there is still a dependency missing? this is freaking complicated and now i know why the repo left out scaling support in the end, i might try sdl2, but i am not sure if this is the version to go, when gtk is your base anyways? apart from the ugly gui, will it be slower or have a bigger filesize? |
25 September 2017, 18:11 | #10 |
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Nope, sdl/sdl2 version is not slower, in fact it's what I prefer to use over the gtk version.
The configuration menu (F12) just blends in so nicely and it doesn't feel like you're using an emulator. |
25 September 2017, 18:15 | #11 |
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@Nova: did you test the option I was given above?
It does work her on a win7 machine, so it should have an effect on your linux box too. |
25 September 2017, 18:27 | #12 |
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@retroplay: thanks for the info. still, i hope someone has a tip regarding the gtk3 version
@emufan: yep, i already tried it, no success. all it does is to remove the light blue of the c64 screen. |
25 September 2017, 19:02 | #13 | ||
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Quote:
btw. take a look at Help -> Compile Time Feature. maybe there are some things related to the issue, you may change when building. here on win7 build: no -> Enable Fullscreen support. (HAVE_FULLSCREEN) no -> Enable arbitrary window scaling (HAVE_HWSCALE) Quote:
but not the deep blue from the screenshots. using WinVice 3.1 #1) in the Video Setting -> VIC colors: you can choose from different palettes. this does may give the desired colors - RGB and C64S settings you may try. #2) they are using those vpl files: WinVICE-3.1-x64/C64/rgb.vpl #3) btw. x64 version is much faster than x86: warp mode: 32 bit: 250 % 64 bit: 1050 % Last edited by emufan; 25 September 2017 at 19:23. |
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25 September 2017, 19:23 | #14 |
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@emufan: it makes no difference here, either in fullscreen or window mode.
i compiled sdl2 vice with success. scaling works. but... gtk3 build is 30mb, sdl2 is 268mb. a c64 emulator. are you being funny |
25 September 2017, 19:26 | #15 |
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25 September 2017, 19:35 | #16 |
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25 September 2017, 20:15 | #17 |
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@emufan: yep, will try that, thanks.
@retroplay: no, the gtk3 version from the repo is compiled without hwscaling. the gtk2/3 do not compile here, so i cant tell either p.s.: if you tips for a leightweight sdl2 build right from the start, or on compiling a gtk(3) build incl scaling, please let me know! i used this term for sdl2, though uithreads is not a feature of the build Code:
./configure --enable-sdlui2 --with-sdlsound --enable-fullscreen --with-uithreads Last edited by Nova; 25 September 2017 at 20:22. |
25 September 2017, 20:20 | #18 |
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25 September 2017, 20:23 | #19 |
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these i have installed, thanks.
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26 September 2017, 01:30 | #20 | ||
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(sorry if I'm hijacking this thread, but it's important to me)
Quote:
Glad to know I'm not alone! Quote:
It still looks slightly wrong to me. Was this webpage designed to modify and save a personalized/corrected palette? (EDIT: yes ) EDIT: wow, he made a very accurate work in the new webpage (colodore)! I would suggest him to add the startup BASIC screen, so it would be possible to judge those two main colors well... Last edited by Supamax; 26 September 2017 at 02:12. |
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