21 May 2009, 12:49 | #741 |
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I guess aspect ratio stuff is acceptable now? (you have few hours!)
It is not meant to be perfect yet (because it even wasn't supposed to be in 1.6..), just good enough. |
21 May 2009, 15:16 | #742 |
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It's fine for me. At least with PAL. I won't cry if perfect NTSC won't make it. This is the greatest WinUAE release ever anyway.
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21 May 2009, 15:59 | #743 |
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Latest update. It works! With NTSC or PAL machine, NTSC circles on NTSC dipslay modes and PAL circles on PAL modes are all round, FS and Auto-Scale. I don't really understand but to do this KAR has to be enabled and set to TV, but I can live with that. Also to do this the Aspect-Ratio setting must be set to your actual monitor's aspect ratio. It you have 5:4 monitor you must select 5:4.
By the way, I also confirmed all the aspect-ratio settings do exactly what they are supposed to do, compensate for your monitor, they are very accurate. |
21 May 2009, 16:08 | #744 | |
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They seem inverted only in NTSC. Is this "as expected"? |
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21 May 2009, 16:23 | #745 | |
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You have to make the distinction between pixel aspect ratio and physical aspect ratio, the physcial aspect ratio of the Amiga display is what really counts. Last edited by Ed Cruse; 21 May 2009 at 16:31. |
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21 May 2009, 16:31 | #746 |
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Everything looks fine here too.
It's simple really. The monitor aspect ratio setting enforces the 4/3 aspect ratio on your particular monitor, and the KAR setting if set to "TV" enforces the PAL/NTSC pixel ratio. |
21 May 2009, 18:07 | #747 | |
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And I'm well aware of the pixel aspect ratio, actually, that's what I wrote in my post too, only in different words. 5:4 and 4:3 will display the screenshots under Windows exacly the same because their pixel ratio is the same. For WinUAE and Amiga display, the physical ratio is different and that's why we have to compensate with KAR 5:4. I stated it all. But mostly I was talking about the screenshots and your talking about them being not the same on a 5:4 monitor under Windows, which is not true. By the way, Toni, what about the black borders? |
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21 May 2009, 19:53 | #748 | ||
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21 May 2009, 22:59 | #749 | |
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21 May 2009, 23:13 | #750 | |
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I thought about it some more and you are correct. LCD monitors have square pixel so if you use a LCD monitor at it's native resolution a circle with an aspect ratio of one should always look round. I believe that's what you where trying to say. I run windows at 1024x768 on my 1280x1024 monitor, 1024x768 has a 4:3 pixel aspect ratio and when displayed on a 4:3 monitor has square pixels, on a 5:4 monitor has stretched pixels. To view the screenshots all I had to do was change to 1280x1024 but it never occured to me. I run at 1024x768 because 1280x1024 is like reading a book at arms length, difficult. Last edited by Ed Cruse; 21 May 2009 at 23:26. |
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22 May 2009, 04:22 | #751 | |
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Also, you can disable stretching. Some monitors can do aspect-correct scaling (with black borders on top and bottom), but even if they don't - your gfx card should be able to (at least nvidias can). Then you'll get 1024x768 scaled properly without stretching. If you want pixel-perfect (native) 4:3, use 1280x960 with that option. Using non-native resolutions on LCD is kind of pointless. If everything is too small - change the DPI (it will make everything bigger) and not the resolution. |
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22 May 2009, 07:24 | #752 |
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Tony:
I'm not sure if this is the black border bug people are talking about, but if you load up workbench 1.2/1.3, etc and drag the menu bar down there's some serious flickering on redraw and the visible real estate of the screen shrinks and centers toward the top of the screen. Tested with null/direct3d filters in fullscreen+VS, but may be there on other ones too. |
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