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Old 03 March 2020, 19:15   #41
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> 2020-03-01 improved: Wolfchild (Core Design) added joypad controls (Info)

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Old 06 March 2020, 03:58   #42
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5,761,000 = 5,000,000 + 500,000 + 400,000 + 60,000 - 199,000

No progress, but better score.
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Old 06 March 2020, 05:09   #43
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6,077,200 = 6,000,000 + 0 + 300,000 + 5,000 - 227,800

Progress! I had to punch down the level 5 boss and ended up finishing it on 1 health. I didn't find a way to avoid its damage as it rolls across. Guess you have to jump?
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Old 06 March 2020, 17:16   #44
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Nope.
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Old 06 March 2020, 19:20   #45
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[...] Progress! I had to punch down the level 5 boss and ended up finishing it on 1 health. I didn't find a way to avoid its damage as it rolls across. Guess you have to jump?

Maybe it will work, but there is a more easy way. This "shrimp" boss can be beaten without loosing a single life or bar of energy.


I think my "hyper-wonderful" drawing doesn't need any further comment to understand
how to beat the boss


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Old 06 March 2020, 19:32   #46
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> 2020-03-01 improved: Wolfchild (Core Design) added joypad controls (Info)


First!
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Old 06 March 2020, 20:40   #47
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Maybe it will work, but there is a more easy way. This "shrimp" boss can be beaten without loosing a single life or bar of energy.


I think my "hyper-wonderful" drawing doesn't need any further comment to understand
how to beat the boss


I love his smile.

I was thinking of trying that. That'll make getting to level 6 in wolf mode much easier.
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Old 06 March 2020, 23:29   #48
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I said it... Something unfair in the formula if I compare my score and John one.
I have 6 lives left, he has 1 but we have only about 200K difference because, contrary to him, I searched for and got all orbs and bonuses (not sure, but got a lot for sure ) and killed all enemies.
Anyway, and fortunately the formula is not part of the game . It's only part of this round.

Wolfchild is a really enjoyable game. I have as much pleasure playing it as I had pleasure playing "Celtic Heart"

7'250'800 = (6 * 1'000'000) + (0 * 500'000) + (6 * 100'000) + (15 * 5'000) - 424'200 + 1'000'000



By the way, congratulation to all of you who finished the game guys

Last edited by malko; 06 March 2020 at 23:35. Reason: typo
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Old 07 March 2020, 00:17   #49
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6,621,900 = 6,000,000 + 500,000 + 300,000 + 75,000 - 253,100

Almost there! I lost lots of health on the swingy things and punching isn't a viable strategy past that.
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Old 07 March 2020, 07:59   #50
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[...] Almost there! I lost lots of health on the swingy things and punching isn't a viable strategy past that.
I think this is the "thoughest" part of the game.
Usually I leave on place the energy orbs and get them on the way back (from below)
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Old 07 March 2020, 19:04   #51
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7,305,300 = 6,000,000 + 1,000,000 + 500,000 + 85,000 - 279,700

Success! I really enjoyed that game. As much as the enemy positioning likes to troll, with care most of it can be negotiated safely.

The end boss was a bit weird but... sure, I'll take it.

Also, I was trying to loot whore but I'm not as good at that as Malko apparently.
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Old 07 March 2020, 20:08   #52
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I said it... Something unfair in the formula if I compare my score and John one.
I have 6 lives left...
Im not sure what you are trying to say here. The rule for this round was to score as low as score as possible, and get as far as possible. If you look at how we scored Toki and Risky Woods in previous rounds, players were happy to avoid enemies and get as low a score as possible. If you want to get all the bonuses then thats your choice and within the rules of the round. But if you are breaking the agreement to score as low as possible, you cant expect you scores to match others.

As it says in the second post below the rules, snap your final image as the boss appears, not after the boss. This is the same rule as Jim Power, and players were happy to take screenshots before attempting the final boss.

Sorry if this wasnt so clear.
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Old 08 March 2020, 01:31   #53
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Im not sure what you are trying to say here. The rule for this round was to score as low as score as possible, and get as far as possible. If you look at how we scored Toki and Risky Woods in previous rounds, players were happy to avoid enemies and get as low a score as possible. If you want to get all the bonuses then thats your choice and within the rules of the round. But if you are breaking the agreement to score as low as possible, you cant expect you scores to match others. [...]
I understood that the formula was put in place to prevent players from scoring points because enemies would reappear (milking)... And I agree with you for a game were enemies will respawn without end.
But after playing the game, it's clear that most of the enemies simply just don't reappear. Only a really really really small portion of them (you have to miss a jump to fall and find yourself slightly before on the level - only possible on level 1 & 2 (from memory, maybe maximum 6-7 enemies)). Thus for every player that is 'seriously' playing the game, the score simply reflect the true progress. That's the reason I think the formula is not so fair for this round.

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[...] As it says in the second post below the rules, snap your final image as the boss appears, not after the boss. This is the same rule as Jim Power, and players were happy to take screenshots before attempting the final boss.
Sorry if this wasn't so clear.
You're right. Here is the screenshot from yesterday while approaching the final boss.
(I also have in stock the 'start of levels' and 'checkpoints' screenshots)
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Old 08 March 2020, 09:38   #54
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But after playing the game, it's clear that most of the enemies simply just don't reappear. Only a really really really small portion of them (you have to miss a jump to fall and find yourself slightly before on the level - only possible on level 1 & 2 (from memory, maybe maximum 6-7 enemies)). Thus for every player that is 'seriously' playing the game, the score simply reflect the true progress. That's the reason I think the formula is not so fair for this round.
You're right, but we didn't know that yet when we made the formula. We only had the statement from eMTe that Wolfchild is a "milkfest" and it does indeed appear that way when you only play the first two levels.

Thus the minus score-part of the formula. Which we have adapted to and now it'd be unfair to change it again (too late in the round).
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Old 08 March 2020, 12:53   #55
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2,208,400 = 2,000,000 + 0 + 200,000 + 25,000 - 16,600
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Old 08 March 2020, 15:22   #56
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Originally Posted by malko
By the way John, next time could you "screenshot" after beating the final boss. Would like to compare
Played through the game the classic way now:



[ Show youtube player ]

Killed every enemy only once. Still haven't figured out how to beat the final boss without energy loss but I haven't done any training.

Last edited by john4p; 08 March 2020 at 21:10.
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Old 09 March 2020, 00:20   #57
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How can it be different when a +27 version is provided as ADF

We have been asked to look into the rules on training. After a week of discussion, the moderators have come up with three new rules for the competition. I'll post them here and also on Lemon, and they will take effect as of the start of the next round.

No training, or use of passwords or trainers within the time-frame of the round, even if they are present in cracks and distributed/linked versions of the game, or accessed by menus/passwords within the game itself, unless an exception is given by the mods to do so. (SOTB2/Worthy).

Players are encouraged to learn about the games by trial and error, although they can watch youtube/player provided/longplay footage to discover secrets.

The speed which the game plays on your computer must match the play speed on a real Amiga. This is 50FPS on a PAL machine and 60FPS if we are playing an NTSC game. NTSC games can be played in PAL mode and at 50FPS speed; as this was the standard back in the day. Scores/footage made with the games played below 50fps are not acceptable. Scores made with the game speed above 50fps are acceptable. (e.g. Lotus 1/Test Drive 2 -53fps).
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Old 09 March 2020, 01:29   #58
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[...] Killed every enemy only once. [...]
So did I (as usual). There is only one enemy I can't kill on level 5 as he is too high on the platform and, at this place, I never have with me the weapon that search for enemy :


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[...] Still haven't figured out how to beat the final boss without energy loss but I haven't done any training.
I haven't trained the final boss as well, so we are equal here
By looking at his moving pattern and shoot, I think I have found where to place/move the hero in a way that works at 95%. On my tonight's go, get hit only once . I am also happy because I found even more orbs, thus I have "exploded" my best score !



It was nice of you to play the normal way. The coming week, I will try to beat you with a low score .


@lifeschool : ok
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Old 09 March 2020, 09:22   #59
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^ Crazy. Glad I don't have to find these orbs for a low score.

Couldn't kill this enemy either (only with smart bomb).

@lifeschool: Thanks for clearly defining the rules.
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Old 09 March 2020, 10:41   #60
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Milked the first level as best I could. 6000
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