16 September 2018, 11:21 | #1 |
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What was the first video game to feature a fruit machine as a power-up device?
I don't mean as the main game, that's too easy. I'm talking about 'game within a game' point/power-up boosting arrangements.
Off the top of my head I can think of Superfrog (1993) and Kid Gloves 2 (1992). I'm sure there must be earlier examples though. |
16 September 2018, 17:11 | #2 |
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Doki Doki Panic (Japanese release, 1987) a.k.a. Super Mario Bros. 2 (US release, 1988) had one of these between stages, fueled by the coins you pick up in-game.
Last edited by commodorejohn; 16 September 2018 at 17:23. |
16 September 2018, 17:37 | #3 |
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Penguin Adventure on MSX(1986?) You dropped down a hole and could play a slot machine to win fish which you bartered for powerups.
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16 September 2018, 20:03 | #4 |
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Sonic 2 in Casino Zone
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17 September 2018, 21:29 | #5 |
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Cheers everyone, great trivia. I'd never have guessed these.
I'll give you a mention in my upcoming Little Beau article and link back here. |
18 September 2018, 08:32 | #6 |
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Ah, Little Beau: an unfinished game with GREAT music, but when they did finish it as Kid Gloves 2 (I think) they didn't use that music - why?
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18 September 2018, 16:35 | #7 |
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I think Tim Bartlett's music was just shuffled around. Isn't this the same as the preview tune?
[ Show youtube player ] I get the impression from Codetapper's interview with the coder that it was finished before Millennium took over the reigns. http://codetapper.com/amiga/interviews/dave-semmens/ |
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