14 November 2018, 17:52 | #61 | ||
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I think there are not any stupid questions. But some could be considered a lot better. We have all been there, or we will be. LOL. Read your other post. PPC doesn't execute 68K code, it's a different type of CPU (Central Processing Unit). CSPPC has chips that help pass information to PPC, and so on and back again. A lot of "swapping" don't by Chips on the CSPPC. Or BlizzardPPC. I don't have these challenges with Shogo for my real Amiga 4000 with CSPPC using OS 3.x. I also have a BigRamPlus (256MB) installed in Z3 slot 3. Quote:
Edit: Okay, seems a different kind of "snail" when Z2 Slot 1 is used, but yep, I noticed it. Last edited by AC/DC HACKER!; 14 November 2018 at 18:17. |
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14 November 2018, 20:33 | #62 |
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@All
Thanks for the answers, Currently Shogo works very well with 3.9+ PPC even Quake and other games. I have not activated the Jit because from what I remember is turned off in the use of the PPC I've tried to activate the Jit of course, however, the clock of the CPU goes up a lot is a lot of games like quake 2 go very well with 3.9 + PPC, but games like Shogo slow down again. so in this case, I think a lot of tests have been done and I do not find anything new. I ask this because I would like to create a 3.9 + PPC Workbench that is compatible with most applications. Do I just have to do the tests from time to time or is there a guideline that I could follow already adopted by others? I apologize, I always ask many questions here the video of Shogo 3.9 + PPC and also Quake [ Show youtube player ] |
14 November 2018, 21:08 | #63 |
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What version of WinUAE did you use? have you tried also with 32-bit WinUAE?
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14 November 2018, 21:39 | #64 | ||
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That's, of course, subject to change as WinUAE continues to evolve. |
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14 November 2018, 21:51 | #65 |
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@AC/DC HACKER!
It would be really nice @AMIGASYSTEM the one above is 64 Bit this instead is the 32Bit version of Shogo, should be the most suitable later for compatibility with wazp3D here video 32Bit: [ Show youtube player ] Last edited by White; 15 November 2018 at 06:52. |
15 November 2018, 06:52 | #66 |
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@AMIGASYSTEM
what version do you use in the second afaos-quake2 GL video you posted? the rendering is perfect! thank you. |
16 November 2018, 09:46 | #67 |
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@AMIGASYSTEM
my mistake, sorry, the rendering is normal I probably had a vision :-) |
16 November 2018, 11:42 | #68 | |
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OS 1.x until 3.x always runs on a 68k CPU. With a PPC-Board (Cyberstorm or Blizzard) you get an additional CPU which runs a separate OS (PowerUP or WarpUP) simultaneously which youy can not see directly. Normaly it acts as a slave to the main OS but can take over the whole machine. OS4.x is different: it runs only on the PPC-CPU. To the best of my knowledge the 68k-CPU is halted. So you have to emulate the 68k-CPU if you want to run 68k-Code under OS 4.x. So yes, "a real machine 3.9 + PPC is able to run 68k code" natively! |
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16 November 2018, 15:13 | #69 |
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@sigma63
Thanks for the explanation, it's very clear, and that was what I was looking for I left amiga just when the first PPC came out at that time my Amiga machine broke and the magazine failed in Italy AmigaMagazine true reference point in Italy for the Workbench system "its purpose has always been to teach the use of the Workbench, only 1-2 pages were dedicated to games, all the rest of the pages were dedicated to Amiga machine programming, software review and various Workbench tutorials. So I can direct my efforts in the documentation of this to make a 68k + PPC machine, leaving for the moment the 3D side of the games. It would be great to have a fast 3.9 + PPC machine on the software side and make it stable this would be a good start for me. Unfortunately, magazines still online in Italian do not mention much about PPC because the magazine was closing. Here the link with all the numbers .PDF and the floppy attachments of the 95 numbers released http://www.amigamagazine.info/ So I'll have to look for other documentation elsewhere. Reference links on the PPC would be useful for me, to better document me. Although in other languages. Thanks again. |
16 November 2018, 18:18 | #70 |
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Paolo in Italy there was not only Amiga Magazine, there was also AmigaByte and Enigma Amiga Life with CD-ROM which also continued in the 2000s.
AmigaMagazine: PDF format and floppy ADF AmigaByte: Digital magazines to browse Enigma Amiga Life: Digital magazines to browse Enigma Amiga Life N° 116: In this issue we talk about PowerUP and WarpOS Last edited by AMIGASYSTEM; 16 November 2018 at 20:16. |
16 November 2018, 19:14 | #71 |
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@AMIGASYSTEM
Yes, it's true, even those :-) less capillaries on the Italian territory as a distribution I will look for configurations and tutorials on the net, about the powerpc with os 3.9 I will do some experiment. |
16 November 2018, 20:06 | #72 |
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In my city they arrived on time every month, i of Enigma Amiga Life with i have all the numbers, but I also have many AmigaMazine and Amigabyte
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18 November 2018, 23:45 | #73 | |
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White, I read that as OS 3.9 + PPC meaning 3.9 accessing the PowerPC though libraries and programming. I didn't consider that you meant PPC as in OS 4.x. |
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19 November 2018, 08:59 | #74 |
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Finally I managed to run Shogo on OS 3.9 AfA-OS PPC, performed Shogo at a 1024x768 resolution even if it is a bit slow.
[ Show youtube player ] |
19 November 2018, 17:22 | #75 | |
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Only under OS 4 is a decently playable at this time. At least for me, and I also have a fast Desktop, that's not even really overclocked yet. Considering that, for fun, I should overclock it a bit and check the OS 4 speed then. Hmmm.. Last edited by AC/DC HACKER!; 19 November 2018 at 17:33. |
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19 November 2018, 18:18 | #76 |
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Consider that I am using a Dual-Core Win7 32Bit !!!
How to disable POPUP ? The executed GUI generates usual Error conflict with warpHW.library (see screenshot) OS 3.9 AfA-OS 060/JIT - Z3 RAM 0 MB RAM - Game Fast - Z3 RAM 32/64MB RAM - Game Slow - Z3 128/256MB RAM - Game Slower - Zorro III UAEGFX 4MB - Game Fast - Zorro III UAEGFX 32MB - Game A Little faster - Zorro III UAEGFX 125 MB - Game Slow - Zorro III UAEGFX 256 MB - Game Slower Last edited by AMIGASYSTEM; 26 November 2018 at 23:21. |
19 November 2018, 18:32 | #77 | |
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With 2nd Z3 option, as highlighted, anything above 32MB causes slowdown. With UAEGFX I only use 4 or 16MB. Above doesn't seem to add anything useful, but I haven't explored it in great depth...like with painting or other programs yet. I think once Toni makes Voodoo of some kind Gfx Board (CyberVisionPPC?) emulated then it'll be really useful. This is a guess at this point. Last edited by AC/DC HACKER!; 19 November 2018 at 18:46. |
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19 November 2018, 20:05 | #78 |
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Ok now I understood I had to disable (POPUP) from the Toolypes, of course we must add an assign the script to avoid the CD request.
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19 November 2018, 20:41 | #79 |
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Correct, when you copied only the directory/files structure from CD then add an Assign pointing to the root of that directory structure. I have it set within the ShogoMAD install root. Then add Assign to original Shogo Script. There isn't any need to have the full CD mounted from Amiga or WinUAE.
Assign ShogoMAD: "WheverTheCDRootIsLocated" If you don't have spaces or different characters in the path then quotes aren't required. That Assign will only look within the Shogo root. If you have it outside install directory, then you'll have to modify the Assign TO Path in a different way. |
22 November 2018, 13:35 | #80 | |
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Assign ShogoMAD: "" |
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