29 March 2012, 20:46 | #21 |
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No, I'm fairly certain that I'm the one that should be ashamed I had disabled the new find_nname_case function (which also now finds the used unicode normalization in addition to case) while testing some stuff, and released 1.0.1rc1 without enabling it again
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29 March 2012, 20:56 | #22 | |
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29 March 2012, 21:00 | #23 |
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Location: Seattle, WA
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rebooting works great now, thank you !
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29 March 2012, 22:02 | #24 | |
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The only problem is the lag (vsync?) on emulation. |
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30 March 2012, 01:05 | #25 | |
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mouse pointer/windows etc are not smooth .. but emulation speed tested under sysinfo is correct : 180x A600 speed is fassstttt but nothing move fast :\ |
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30 March 2012, 07:34 | #26 | |
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Quote:
Woke up early today, and made an unprecedented early (in the morning) FS-UAE release -Could you try this version?: http://fengestad.no/fs-uae/files/fs-...c1-windows.zip http://fengestad.no/fs-uae/files/fs-...-macosx.tar.gz http://fengestad.no/fs-uae/files/fs-...rc1-0_i386.deb http://fengestad.no/fs-uae/files/fs-...c1-0_amd64.deb http://fengestad.no/fs-uae/files/fs-uae-1.0.2rc1.tar.gz |
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30 March 2012, 08:11 | #27 |
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much better
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30 March 2012, 09:09 | #28 |
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Hello Frode,
One more question regarding (AGA) screen modes: I tried to set up screen modes like DBLPAL:HighRes no Flicker with a resolution of 720x550px and experimented with overscan. Seems like fs-uae is not yet capable of autoscaling those screens - part of the amiga screen (bottom and right) was invisible... I know that this is of minor importance for gaming, but maybe you might have a look on it... Thanks and best regards, Peter |
30 March 2012, 09:36 | #29 |
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Permanent Fire as Input Action
Hi,
first big thanks for your great work with FS-UAE. It's working perfectly. What I really missed in games like Apidya is a permanent fire as joystick input action. I mean, just pressing a key and then it fires all the time, not just one time. Is it possible to add this or did I just miss this option somewhere ? |
30 March 2012, 16:25 | #30 |
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Hi,
I launch floppy adf images from a linux shell with the command: fs-uae --floppy_drive_0=/path/to/game.adf Question: How do i specify a path with blanks here? In the config file, i just leave the blanks in without escaping or quoting. But how do i do that from a command line? Escaping or enclosing in double quotes doesn't work here. Cheers Sebbi |
30 March 2012, 17:25 | #31 | |||
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Code:
fs-uae --floppy_drive_0="/path/to/floppy image with spaces.adf" Code:
fs-uae --floppy_drive_0="floppy image with spaces.adf" |
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30 March 2012, 23:16 | #32 |
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30 March 2012, 23:33 | #33 |
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Will help if you post the log and config. I have tested and it works for me.
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31 March 2012, 08:17 | #34 |
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Hey guys,
Anyone to explain config option "amiga_type = SUPER"? It's not documented - afaik - but sets up an extremely powerful 040/40, resulting in a feeling comparable to my former A4k/060 Have WB3.1 and AdPro runnining, it's amazing... Best regards, Peter |
31 March 2012, 12:06 | #35 |
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Frode, now that 1.0 is out, can you maybe now be convinced to publish your development repository?
That would make contributing quite a bit easier as well as investigating problems on our own less of a hassle (git bisect anyone?). We could give you proper patches as well which will apply cleanly and, thus, enable you to work on code instead of patches that need rebasing. What do you think? |
31 March 2012, 14:54 | #36 |
Moon 1969 = amiga 1985
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just great
but i have one question : is-it possible to play through the lan ??? without internet connection ? |
31 March 2012, 15:44 | #37 |
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of course, if you launch per exemple, the server on a local linux machine
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31 March 2012, 15:54 | #38 | ||
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This is not a definitive no, but I don't want to restructure things now. I still think the development is quite open / transparent though, since I normally post development versions (with source) *very* often, update change log entries, and generally responds quickly to questions. I will also (probably) answer questions regarding the code if anyone wants to hack it. Yes, the net play feature only requires that clients connect to a server using TCP/IP -the server can be hosted anywhere (including on the LAN) provided it is reachable.. |
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31 March 2012, 17:43 | #39 |
Online Amiga Gaming
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Location: Paris/France
Posts: 280
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Hi Frode!
Is there currently a way to disable an Amiga key? (using the custom input mapping) Thx |
31 March 2012, 17:45 | #40 |
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Hi, I don't know if this has ever been reported: I use the disk_image_x scheme for switching out disks - once that list exceeds 16 or so, disks, it becomes hard to select the disks beyond that number, because there is no scrolling, it is possible, though: I just need to count the number of my key presses. not that there are that many programs requiring that many disks though
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