17 April 2018, 10:21 | #121 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
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"Standard" debugging questions:
Have you narrowed it down to specific CPU models/accelerators or is it "all"? (does it happen with 68020/030? Only with 68040+) It isn't necessarily caused by CPU speed. Does it happen if booted without startup-sequence/directly from floppy? (without setpatch/cpu libraries) Missing blitter waits should be easily visible in emulation (if immediate blitter/wait for blitter are not ticked) with fastest possible CPU speed. |
17 April 2018, 11:31 | #122 | |
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Quote:
Hi Toni, From the testing done to date, the game runs solid on an A1200 without an accelerator running, specifically @Nightshift tested the game and as soon as he enabled his accelerator running at 28Mhz he was able to get the game to hang. I've always had the Blitter/Wait ticked in WinUAE so you're saying that I may be able to reproduce this if I untick it and run an A1200 config at 28Mhz - is that right? Cheers, McGeezer |
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17 April 2018, 11:40 | #123 | |
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Quote:
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17 April 2018, 12:09 | #124 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
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Yes. Both options are designed to "fix" missing blitter waits because commonly CPU speed is too fast in UAE and too many programs would break.
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17 April 2018, 12:10 | #125 |
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30 June 2018, 11:16 | #126 | |
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Hi!
Just reading your amazing development efforts. Congratulations! Quote:
68000/68010/68EC020 have only 24-bit address space. So if you use the upper 8 bits when adressing for something different, the code will fail on 32-bit address space. For example, 0xC0DEDBAD will use actual address 0xDEDBAD on 24-bit address space. |
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