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Old 18 January 2009, 22:14   #61
Supamax
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Quote:
Originally Posted by dlfrsilver View Post
it's related ! It's the proof you can copy it without hacking the code !
So what? What has this to do with the dumps I kindly made and uploaded to The Zone?
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Old 18 January 2009, 22:24   #62
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Fright night has no protection. My version and yours can be copied

cracked = unprotected mmh !
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Old 18 January 2009, 22:26   #63
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Fright Night has protections. It can't be copied with normal DOS copier.

It's time to close this thread. Moderator, are you there?

Last edited by Supamax; 18 January 2009 at 22:40.
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Old 18 January 2009, 22:32   #64
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Ok, let me tell you one thing.

You know the game series Ishar from silmarils right ?
Those games are using a protection on disk, and a protection off-disk (passwords).

I have removed the longtrack check on those. It's barely a hack, because i have left
the manual protection intact.

A game cracked has its protection fully removed.
A game hacked has one part of its coded modified/removed.

No moderator will take part here since there is no spam, or unauthorized subject.

Just chatting about hacked/cracked games
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Old 18 January 2009, 22:41   #65
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You are such an expert. Release PowerCopy Pro, cracked.
Thanks in advance
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Old 18 January 2009, 22:43   #66
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Unfortunately, The friend in charge of cracking the prog, has stopped.

I will ask to Stingray if he would agree to kill the protection check and bits.
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Old 18 January 2009, 23:09   #67
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Quote:
Originally Posted by dlfrsilver View Post
Fright night has no protection. My version and yours can be copied
I really don't understand your point. It seems you only want to argue, and this happened since the beginning of the thread.
"My" version (but it's QUARTEX version) is modified and released by QUARTEX.
"Your" version is a backup, made by yourself, on .adf from the original .ipf.

My version has some hystorical value (for some collectors and/or for TOSEC), yours not.
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Old 18 January 2009, 23:14   #68
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There is no IPF of fright night => Atari st tracks used (not supported yet by SPS)

Made from my original disk.

"Your" fright night has gfx corruption btw.
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Old 18 January 2009, 23:25   #69
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Quote:
Originally Posted by dlfrsilver View Post
There is no IPF of fright night => Atari st tracks used (not supported yet by SPS)
You're right, sorry.

Quote:
"Your" fright night has gfx corruption btw.
I know, but I'm not responsible of other's works/hacks/cracks. (I know what you'll answer to this, but go on as you like... Keep in mind that I'm very good in dumping. No less than you. But you have PowerCopy Pro, I havent' yet. However, the dumps are correct. I cannot say if the copy from which I copied it 20 years ago is completely Ok, though. We'll have to keep that one, until/if some better one comes out )
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Old 18 January 2009, 23:40   #70
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I won't go bashing you. Not my style.

Anyway, even when you'll get your hands on Powercopy, and also use the command for
longtracks, you will see that it won't be as easy as you tought.

You will need to train to get the right dumps

well with rawread it's a start it reads blindly. Powercopy is more powerfull, but more
complex (lots of parameters involved).

I have done most wanted games in extended ADF format (when not copylocked, or using
tracks with special timings).

Some of them are VERY tricky to do

I will also be able to give out disk images in powercopy own format will be easy to write back if no longtracks.

Good night
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Old 18 January 2009, 23:46   #71
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Quote:
Originally Posted by dlfrsilver View Post
I won't go bashing you. Not my style.
You did, you did. From the beginning.

Quote:
Anyway, even when you'll get your hands on Powercopy, and also use the command for
longtracks, you will see that it won't be as easy as you tought.
It will be just as easy as I'm expecting it to be. You learned (and you're not a cracker), I will learn. I'm very good in what I do.
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Old 19 January 2009, 07:02   #72
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1) i have done cracking i'm not the best out there at that, but i have removed in 2 minutes the dongle protection on the french version of Bat II from ubisoft, and in a very proper way

Once i removed the crack, the game works now 100% on A1200 and A4000. Which it wasn't at the start

- I did : Ishar OCS and 32 colors version AGA compatible, Ishar 2 ECS and AGA, Ishar 3 ECS and AGA (Only disk protection removed, the protection get in D6 register the track length, which if inferior to $18XX get the game to crash. Manual protection is intact.)

- BAT II (dongle protected), Murder in space (password protection), James Bond Licence to kill (copylock).

2) About powercopy, as i said, it can turn Hard sometimes to get the game imaged properly. I have not learned, i have used the manual (needed), and also documented myself about disk layouts. . I spend most of my time trying and finding how to image
the games.

We will see how you'll deal when you'll get it in your hands
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Old 20 January 2009, 18:32   #73
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Quote:
Oh, I forgot to specify:
On the floppies there are NO cracker writings or credits.
But they are NOT original dumps!
Maybe those you mention are dumps done with Cyclone hardware?
I had such disks myself, e. g. Wolfchild.
My copy worked, but when I wanted to make a copy of the copy, I got an ugly crash. The guy who gave me the first copy must have copied that using Cyclone, so the clone works but is not possible to duplicate without hacking it.

Quote:
Originally Posted by Supamax View Post
QUESTION:
Since these "protected" crack did circulate back in the years, how did the many BBS's archive them? Did they use some type of primitive warper?
Simple: they used DMS (in rare cases also W(A)RP).

DMS *was* able to keep some non-ADOS information in its archives. OK yes, it's widely known that DMS is crap {TM}, but well, they did use it, didn't they.
So, if you unarchive special kinds of DMSes, you *might* skip some vital information if you just unarchive to standard ADF.

Yet: I don't think the Silkworm crack version you upped would really require extended ADF format.
To get facts straight: I'm 99% sure you could take this ext-adf and copy it to standard ADF without breaking anything. If Quartex didn't screw up something big time, the game ought to work to the end.

Can't speak about Fright Night, tho. Probably you're right here.

Last edited by andreas; 20 January 2009 at 18:44.
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Old 20 January 2009, 19:02   #74
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Is it difficult to image two nibble-copiable disk and do a binary file compare? I should think only the saved stuff like hiscore should differ in a binary compare.

Time for another SW quote: "This bickering is pointless". Images are uploaded to the zone. Either it's confirmable that they are identical, or it's not possible to say they are the same.

OK, butting out now :P

But it sure is strange that games are called cracked if they didn't change anything... educate me. You sure as hell know more than me about which images are new or not, but surely it should be possible to compare what you have with what people send?? And not go by in which order they load tracks?

Last edited by Photon; 20 January 2009 at 19:12.
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Old 20 January 2009, 19:25   #75
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I find it unbelieveable that Quartex would even release a game in this format. Rob/Quartex was incredibly talented very early on in the life of the Amiga, i have no clue as to why their name should be on a release that has to be nibble copied, christ, not even Paranoimia would do that!
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Old 20 January 2009, 21:06   #76
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Quote:
Originally Posted by Galahad/FLT View Post
I find it unbelieveable that Quartex would even release a game in this format. Rob/Quartex was incredibly talented very early on in the life of the Amiga, i have no clue as to why their name should be on a release that has to be nibble copied, christ, not even Paranoimia would do that!
Hi Galahad,
I don't know... perhaps he released them in a hurry during the first years of Amiga life?
As I wrote, I got them 20 years ago.

EDIT: I found at least another one by Quartex, with non-ADOS tracks. Perhaps in the early days Quartex got lazy and released a bunch of games this way...
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Old 20 January 2009, 21:10   #77
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Quote:
Originally Posted by Photon View Post
Is it difficult to image two nibble-copiable disk and do a binary file compare? I should think only the saved stuff like hiscore should differ in a binary compare.
Hi,
no, it's impossible. At least not if the dump is made with RAWREAD. You can dump the same disk two times and you'll get two different extended adf's.
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Old 20 January 2009, 21:15   #78
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The fact is that Fright Night use the Steve Bak system :

The game starts via startup sequence and loader located on a DOS part on the disk,
and then loads custom MFM atari ST tracks.

Spitting Image works in a similar manner.

Fright Night by quartex is i think a standard ADF. Why ? because once compressed,
it's only 401kb (Steve Bak loves putting game on 1 side of the disk )

My original dump which is a real extended ADF holding the MFM custom format is 1965kb (Crunched !)

So yes Andreas is SURELY right. The easiest way is to find the quartex crack of fright night on amiga sites.
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Old 20 January 2009, 21:18   #79
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Quote:
Originally Posted by andreas View Post
Maybe those you mention are dumps done with Cyclone hardware?
Hi andreas,
no, I obtained my copy by using a nibble copier.
I'm 10.000% sure, since 20 years ago no hw copier Cyclone-like existed.

Quote:
My copy worked, but when I wanted to make a copy of the copy, I got an ugly crash. The guy who gave me the first copy must have copied that using Cyclone, so the clone works but is not possible to duplicate without hacking it.
The floppies I dumped (and therefore the images I uploaded, too) are nibble-copyable. I repeat it, I dumped them with a nibble-copier

Quote:
Simple: they used DMS (in rare cases also W(A)RP).

DMS *was* able to keep some non-ADOS information in its archives. OK yes, it's widely known that DMS is crap {TM}, but well, they did use it, didn't they.
So, if you unarchive special kinds of DMSes, you *might* skip some vital information if you just unarchive to standard ADF.
WOW, are you sure?? And how can I tell if a dms contains only normal ADOS tracks or not, for God's sake?
Does the unpacker has an option to show it?

Quote:
Yet: I don't think the Silkworm crack version you upped would really require extended ADF format.
To get facts straight: I'm 99% sure you could take this ext-adf and copy it to standard ADF without breaking anything. If Quartex didn't screw up something big time, the game ought to work to the end.
Wrong, wrong, wrong!
If you want you can try to copy it (DOSCOPY+ option) with X-Copy, and you'll see that the game doesn't run any more.
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Old 20 January 2009, 21:23   #80
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Quote:
Originally Posted by dlfrsilver View Post
My original dump which is a real extended ADF holding the MFM custom format is 1965kb (Crunched !)
What do you mean? I compressed (right now) your dump and it's 411 KB.
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