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#1 | |
disengaged
Join Date: Aug 2005
Location: London / Sydney
Age: 44
Posts: 19,584
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T-zer0 - 1st audio track starts too early [Image Mounter vs Daemon Tools]
Phew!!! Finally finished uploading the new file... damn slow internet connection at my new house
![]() Unfortunately this is still an issue though: Quote:
![]() Do remember to set your configuration as stated in post #24. Anyway, go get it guys and do please let me know any feedback / issues that you experience ![]() |
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#2 |
disengaged
Join Date: Aug 2005
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Hmmm, ransom1122 has been testing the game in WinUAE...
Unfortunately for him, using the exact same configuration, he said that the first audio track always play after the trainer and starting the game ![]() As mentioned for me this probably happens 3 times out of 10, which is still annoying but I can live with. Anyway, did some more testing... Instead of selecting / mounting the image via WinUAE, I found that if I mount with Daemon Tools and then point WinUAE to that drive letter, this never happens ![]() @Toni; any ideas what the difference is between selecting / mounting the image via WinUAE versus mount with Daemon Tools and also when mounted via WinUAE why this issue is occurring? Of course I can provide logs for both scenarios if that helps. |
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#3 |
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Join Date: Aug 2014
Location: Brindisi (Italy)
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Damiano happens it also if you mount the CD from AmigaOS in my video test i used AsimCDFS Filesystem
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#4 |
Registered User
Join Date: Aug 2011
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After mounting the image with Daemon Tools instead of the mounting the image with winuae. I never get the audio to play after the trainer.
Toni is there are difference between mounting with winuae image mounter or using daemon tools? Because there is a difference with DamienD's CD Audio issue after the trainer. |
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#5 |
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Join Date: Aug 2014
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@ransom1122
I do not have understand well, If with Daemon Tools does not work CD checks setup on WinUAE the right volume letter CD @DamienD Tested Daemon Tools and I find no difference behavior track audio in operation with mounting WinuAE or mounting AmigaOS |
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#6 | |
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Join Date: Aug 2011
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Quote:
If I mount with Daemon Tools and then point WinUAE to that drive letter. The CD Audio doesnt automatically start immediately after the trainer, which is what you want. If you mount with WINUAE CD Audio incorrectly starts after the trainer. |
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#7 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 45
Posts: 24,636
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Differences: TOC contents may be different, different error codes if program is doing something weird..
-> -log -scsiemulog winuaelog.txt from both configs, please. |
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#8 | ||
disengaged
Join Date: Aug 2005
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Quote:
Quote:
With my "T-zer0 AmigaCD HDF & CD-ROM.rar" package you don't actually need to have "CDFS automount CD/DVD drives" selected so the CD isn't mounted in AmigaOS. The game will run with audio tracks if you have either of the following set: a) image selected via WinUAE's image mounter. b) image mounted via Daemon Tools and then pointing that virtual drive letter. The problem is this (which also occurs when playing the game directly from the original CD-ROM without even installing). If the image is mounted via WinUAE's image mounter; sometimes the 1st audio track will start playing at this screen when it shouldn't: ![]() If the image is mounted via Daemon Tools, the first audio track never starts playing at this screen. Last edited by DamienD; 06 May 2017 at 15:10. |
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#9 | |
disengaged
Join Date: Aug 2005
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Quote:
![]() I hope I've done this correctly... if not let me know. Attached are 2 files: WinUAE_T-zero_ImageMounter.rar: ... config file with image mounted via image mounter. ... winuaebootlog.txt ... winuaelog.txt WinUAE_T-zero_DaemonTools.rar: ... config file with image mounted via Daemon Tools. ... winuaebootlog.txt ... winuaelog.txt |
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#10 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 45
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It was correct
![]() Should be fixed now. SCSI/ATAPI CD emulation should not delay audio state (starting playing -> playing) change like CDTV/CD32 CD hardware does. |
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#11 |
disengaged
Join Date: Aug 2005
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You are a friggin' legend Toni
![]() ![]() ![]() Downloaded the updated WinUAE from http://www.winuae.net/files/b/winuae.7z, tested 5 times with the image mounted via WinUAE's image mounter and now all working is perfectly ![]() ...fixed so quickly as well; there's good reason why I call you Master Wilen. Is there anything you can't solve?!? ![]() Donation coming your way immediately. Thank you, thank you, thank you!!! ![]() |
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#12 |
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Master Wilen Strikes Again.
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#13 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 45
Posts: 24,636
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That was far too easy fix. (4B = SCSI pause/unpause, it failing in other log and not failing in another was the only real difference)
Thanks for the donation, I hope it was not only done because of this fix ![]() btw, last block had 2 second (150 sector) difference (all others were identical): - T-zer0 AmigaCD.bin 308630 68:37:05 14: 301439 67:01:14 CDA 0 308780 68:39:05 Do you see same difference if you mount randomly chosen audio CDs? (Amiga data+audio tracks or audio only) |
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#14 |
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Join Date: Aug 2014
Location: Brindisi (Italy)
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Thanks Damiano now i understand the problem of the audio track, regarding mounting CD with WinUAE i know the procedure well, usually in tests i use mounting CD with AmigaOS just to check the various CD sessions (Audio, RockRidge, Joliet Etc..),
Last edited by AMIGASYSTEM; 06 May 2017 at 17:48. |
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#15 | ||
disengaged
Join Date: Aug 2005
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Age: 44
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Quote:
![]() For me, if it wasn't for WinUAE the Amiga would have died back in 1995 when I gave my expanded A500 to my cousins; as I'd purchased a PC which was required for the IT course I was undertaking. When I discovered WinUAE in 2004, I was over the moon. Much like when I first discovered MAME in the late 90's ![]() Quote:
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#16 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 45
Posts: 24,636
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No need to attach logs, just check few CD images if log messages always (internal vs DT) have same track start times and if only last time (end) differs by 2 seconds.
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#17 |
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Join Date: Aug 2014
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Last edited by AMIGASYSTEM; 18 May 2017 at 00:29. |
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#18 | |
disengaged
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Quote:
Ok, tested 2 other games which I've installed to .HDF but still mount the CD-ROM in order for the audio tracks to be played. These are: ... Bubble Heroes. ... Land of Genesis. Of course using your latest test version of WinUAE there is no issue. Saying that, with these 2 games, there never was a problem in the first place with WinUAE v3.4.0; only T-Zer0 was giving troubles... I've done as you asked, compared running the games mounted via WinUAE's image mounted versus Daemon Tools and captured the logs (WinUAE -log -scsiemulog winuaelog.txt). From what I can see in the logs there is no difference what-so-ever with the last track's length like with T-zer0. Anyway, attached are the logs in case you want to take a closer look ![]() |
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#19 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 45
Posts: 24,636
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Most games probably ignore CD audio errors. Why bother when playing either works or not and it has no side-effects (except possibly annoyed player..), just fire and forget
![]() Could you include your T-zero .cue file, perhaps there is something interesting?.. |
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#20 | |
disengaged
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Quote:
![]() Code:
FILE "T-zer0 AmigaCD.bin" BINARY TRACK 01 MODE1/2352 INDEX 01 00:00:00 TRACK 02 AUDIO PREGAP 00:02:00 INDEX 01 30:23:38 TRACK 03 AUDIO INDEX 01 34:06:32 TRACK 04 AUDIO INDEX 01 37:58:20 TRACK 05 AUDIO INDEX 01 41:16:70 TRACK 06 AUDIO INDEX 01 44:51:71 TRACK 07 AUDIO INDEX 01 47:42:28 TRACK 08 AUDIO INDEX 01 50:02:52 TRACK 09 AUDIO INDEX 01 53:10:30 TRACK 10 AUDIO INDEX 01 55:49:60 TRACK 11 AUDIO INDEX 01 58:52:07 TRACK 12 AUDIO INDEX 01 61:54:10 TRACK 13 AUDIO INDEX 01 64:38:60 TRACK 14 AUDIO INDEX 01 66:57:14 |
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