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#1 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 68
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Dune intro very slow
Hi, Just noticed the dune game intro is very slow the part where its panning out from the planets. All other games seem to be fine speed wise just dune which is odd. Is this a known problem?
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#2 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 68
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Can i bump this please and ask someone to try Dune and when the intro with planets comes on does it go ultra slow?
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#3 | |
PSPUAE DEV
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Quote:
Its normal, I had this game for my 13th birthday. I have played it from HDD on real A500, WHDLoad and all ways. Its exactly the same, panes out slowly. I just press escape to skip it these days. |
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#4 |
disengaged
Join Date: Aug 2005
Location: London / Sydney
Age: 44
Posts: 19,633
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The Dune intro is a nightmare to get working correctly / glitch free in emulation.
Ok, it's WinUAE but see this thread: Dune gfx glitch From my experience, the planets moving slow is caused by having "Cycle-exact (Full)" ticket. ...and here is how the intro runs: https://streamable.com/4gwmnr Last edited by DamienD; 14 December 2020 at 17:55. Reason: Updated video, scanlines looked funny and not how I usually see them in emulation... |
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#5 | |
PSPUAE DEV
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It happens on real A500, its perfectly normal. In emulation its exactly the same. Its also not a nightmare to get working in Emulation. If not using A500 config, you have to disable CPU caches in ESM.
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#6 | ||
disengaged
Join Date: Aug 2005
Location: London / Sydney
Age: 44
Posts: 19,633
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Quote:
Hence why I posted one with everything running well. There's a problem if his experience differs. Quote:
Also, not talking about the WHDLoad version as it's probably fixed the small issues, but the floppy and native install. |
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#7 | |
PSPUAE DEV
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Quote:
Purist here. I have only ever played it from HDD via standard install. I find disabling CPU caches and not running setpatch fixes glitches on A1200. Even in Emulation. |
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#8 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 68
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Hello, Sorry for the late reply. Yes it is at the intro where the planet spans out. The WHDload version works fine in my OS4 install but this is just using the standard fs-uae
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#9 | |
disengaged
Join Date: Aug 2005
Location: London / Sydney
Age: 44
Posts: 19,633
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Quote:
Can you try the floppy disk or a native install? Edit: just tested the WHDLoad version in my ClassicWB Lite 3.1 .HDF and no issues. Last edited by DamienD; 25 December 2020 at 21:39. |
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#10 | |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 68
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Quote:
I see about the cpu setting you are mentioning above but i see no comparable option for the fs-uae config file |
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#11 |
FS-UAE Developer
![]() ![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 40
Posts: 3,757
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Based on what FOL said about real A500, presumably the intro runs a bit slow in places simply because the game isn't coded to handle smooth animation on a stock A500 in those places. A500 cycle exact configuration of course tries to mirror real hardware.
By using an A1200 model instead, you'll get more horsepower to run the intro, but I tested that and noticed some glitches (as DamienD also mentioned). Using immediate blits (as suggested in the thread linked by DamienD) seems to fix or improve that, though I haven't done thorough testing. You can enable this by adding Code:
uae_immediate_blits = true |
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#12 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 68
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Many thanks for the help Damien, Frode and FOL
I have changed the config file to an A1200 and added the line "uae_immediate_blits = true" Apart from this error when starting at the bottom of the screen "Immediate blitter and waiting blits cant be enabled simultaneously" The intro now works flawlessly Thanks very much! |
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#13 | |
disengaged
Join Date: Aug 2005
Location: London / Sydney
Age: 44
Posts: 19,633
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Quote:
I've never used FS-UAE but there must be a line for "Wait for Blitter"? Looking at Frode's example, I'd hazard a guess: Code:
uae_waiting_blits = true ![]() |
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#14 | |
FS-UAE Developer
![]() ![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 40
Posts: 3,757
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Quote:
![]() There is indeed an uae_waiting_blits option, so by adding both you should avoid the warning: Code:
uae_immediate_blits = true uae_waiting_blits = disabled |
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#15 | |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 68
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