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Old 01 April 2020, 15:38   #1
Glen M
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Is Amiga the only system without a Bad Apple demo?

I've been watching the various Bad Apple demos on practically every system ever conceived but there isn't an Amiga version?

this probably should have been in the requests demos section...

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Old 01 April 2020, 16:26   #2
Steril707
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What's a bad apple demo?
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Old 01 April 2020, 16:29   #3
heavy
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What's a bad apple demo?
https://www.pouet.net/search.php?wha...pple&type=prod

https://www.amigafrance.com/forums/topic/bad-apple/

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Old 01 April 2020, 19:00   #4
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Amiga basically invented the Bad Apple demo with State of the Art. =P
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Old 01 April 2020, 21:47   #5
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Yes would love to see also Bad Apple on Amiga. Anything under a A1200 standard.
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Old 01 April 2020, 22:28   #6
Predseda
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Run Shapeshifter and you will get a bad Apple
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Old 02 April 2020, 07:45   #7
britelite
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Originally Posted by AmigaHope View Post
Amiga basically invented the Bad Apple demo with State of the Art. =P
State of the Art was made by Spaceballs, not Amiga

And it's not like there weren't silhouette animations before State of the Art...
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Old 04 April 2020, 11:36   #8
AmigaHope
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State of the Art was made by Spaceballs, not Amiga

And it's not like there weren't silhouette animations before State of the Art...
True but they were mostly short loops of RLE-encoded 1-bpp animations, or very simple vector figures.

People dissed on State of the Art because it had only one real effect (vectorized video decoder + some copper effects that had been done a zillion times before), but that one effect let them cram a whole music video onto a single floppy with smoothly-animated morphing dancers. It caused such a stir because nobody had seen that before.

i.e. if you were gonna do Bad Apple on a 1990 contemporary system without streaming a ton of data off of a hard disk, State of the Art is the first thing I can think of that did anything similar.

After SotA set off the trackmo trend, you can see all sorts of approaches (vector and bitmap-based) to try to accomplish what amounts to the same thing.

All retro Bad Apple demos are basically exercises in silhouette video compression, and there's a lot of ways to do it.
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Old 05 April 2020, 07:42   #9
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I dissed on State Of The Art, not because it only had one effect, but because that effect sucked. Also the demo was poorly coded and failed to run on a lot of Amigas which is why Skid Row released a fix for it (which ironically also didn't work on a lot of Amigas).



9 Fingers however, was extremely impressive. It would later be bettered by the MS-DOS music player, Grind.

Last edited by Hewitson; 05 April 2020 at 07:48.
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Old 06 April 2020, 06:30   #10
AmigaHope
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...but the best trackmo will always be One Finger by Reality =D

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Old 20 May 2020, 22:14   #11
leonard
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I dissed on State Of The Art, not because it only had one effect, but because that effect sucked.
I hope this is a troll. Whatever state of the art contains technical code or not ( and I think it contains technical code, esp the effort made in the tools I guess ), this demo was just mind blowing when released! And any demo that have such an impact on the audience and amiga history IS a masterpiece.
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