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Old 27 May 2020, 16:35   #1
heestp
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How to use real pinball buttons with A1200

Hi all!

I want to build an arcade cabinet out of my real A1200. Every works fine with the joysticks, screen and sound. But the real cool thing would be REAL pinball buttons on the side of the cabinet.

Does anybody know how to map the SHIFT keys for Pinball Dreams/Fantasies to a real pinball button?

Please help....
Pieter
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Old 27 May 2020, 17:53   #2
Mathesar
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i guess the only way is too solder wires directly to the keyboard membrane?
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Old 27 May 2020, 18:14   #3
nikosidis
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CD32 had buttons for Amiga pinball games. Maybe use them? The project sound very cool by the way Hope you do some video when it is finished.
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Old 27 May 2020, 18:15   #4
amiman99
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Use CD32 version of the game, and use it's joystick to rewire the buttons, or get a Playstation to CD32 converter, and rewire the Playstation's joystick to pinball flippers.
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Old 27 May 2020, 18:19   #5
Retro-Nerd
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A bit OT, but i love this pinball mod.


[ Show youtube player ]
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Old 28 May 2020, 06:58   #6
Jope
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Quote:
Originally Posted by Mathesar View Post
i guess the only way is too solder wires directly to the keyboard membrane?
Better to solder to the pins of the keyboard processor on the motherboard.
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Old 28 May 2020, 08:01   #7
aeberbach
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If counting pin 1 as the leftmost pin, for both shift keys the common is pin 30 on the mainboard connector; Left Shift is pin 12 and Right Shift is pin 6. Much easier to make the connection at the keyboard connector on the bottom of the PCB than to try and attach anything to the membrane.
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Old 28 May 2020, 13:24   #8
heestp
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I am looking into WHDLoad to map joystick left/right up/down and fire into shift. down, space and enter key.

For example: PinballDreams Loader has a file PinballDreamsHD.s which has the following text:
lea event_queue_pointer(pc),a0

move.l #JPB_BTN_BLU,d2
move.b #$61,d3 ; right shift
bsr test_button

move.l #JPB_BTN_LEFT,d2
move.b #$60,d3 ; left shift
bsr test_button

move.l #JPB_BTN_DOWN,d2
move.b #$4D,d3 ; pull spring
bsr test_button

; move.l #JPB_BTN_LEFT,d2
; move.b #$15,d3 ; Y
; bsr test_button
; move.l #JPB_BTN_RIGHT,d2
; move.b #$36,d3 ; N
; bsr test_button


move.l #JPB_BTN_UP,d2
move.b #$40,d3 ; space: nudge up
bsr test_button

move.l #JPB_BTN_PLAY,d2
move.b #$19,d3 ; p: pause
bsr test_button
move.l #JPB_BTN_REVERSE,d2
move.b #$64,d3 ; left alt
bsr test_button

move.l #JPB_BTN_FORWARD,d2
move.b #$65,d3 ; right alt
bsr test_button

move.l #JPB_BTN_RED,d2
move.b #$43,d3 ; adds a player
bsr test_button


move.l #JPB_BTN_GRN,d2
move.b #$45,d3 ; ESC
bsr test_button

move.l #JPB_BTN_YEL,d2
move.b #$15,d3 ; Y
bsr test_button

Is it possible to map to a "normal" joystick instead of a CD32 joypad?
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