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Old 18 May 2020, 14:51   #1
skan
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SNASM / PsyQ / PDS - Amiga to Amiga

Maybe a silly question, dunno, but it just popped into mind yestereday... did such a system exist instead of the usual PC-to-Amiga cross dev?
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Old 18 May 2020, 15:16   #2
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The majority of the systems were run on PC, but i'm pretty sure SNASM had variations that ran on Amiga as well as i'm sure Team 17 used them, but typically most of the systems were PC because of the cheaper access to hard drives which was essential for faster assembling.

Some poor sods didn't even use a development system and did it all on Mega ST's or Amigas with a damned floppy drive!!!
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Old 18 May 2020, 23:41   #3
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Thanks, much appreciated!
It would be really cool to get more info on that Team17 amiga-to-amiga dev system.

Last edited by skan; 19 May 2020 at 12:38. Reason: English, please!
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Old 20 May 2020, 11:04   #4
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Thanks, much appreciated!
It would be really cool to get more info on that Team17 amiga-to-amiga dev system.

agreed. This stuff is quite interesting but there is very limited amounts of information about any of it.


I developed using PsyQ on the PS-1 back in the day. PsyQ was also developed by SN Systems working with Psygnosis and was basically the second generation of SNASM.


We used two types of PS-1 development kits. There was the usual blue ps1 with a hardware interface to the PC to allow remote debugging and cross compiling and we also had PS-1 on a card that plugged into the PC directly and just had a cable coming out of the back that plugged into a TV.
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Old 21 May 2020, 13:31   #5
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I developed using PsyQ on the PS-1 back in the day. PsyQ was also developed by SN Systems working with Psygnosis and was basically the second generation of SNASM.

We used two types of PS-1 development kits. There was the usual blue ps1 with a hardware interface to the PC to allow remote debugging and cross compiling and we also had PS-1 on a card that plugged into the PC directly and just had a cable coming out of the back that plugged into a TV.
Cool! I remember I read somewhere that amiga-psx crossdev was possible as well, but can't find that info anymore... (apart from this https://bigbookofamigahardware.com/b...t.aspx?id=1965 )
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Old 21 May 2020, 13:49   #6
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Cool! I remember I read somewhere that amiga-psx crossdev was possible as well, but can't find that info anymore... (apart from this https://bigbookofamigahardware.com/b...t.aspx?id=1965 )
Not sure you'd want to do amiga-psx cross dev lol. I remember the pentium 2 pc's at 133mhz that we are using to cross compile took quite a while to build the entire game source (like 15 minutes or so)
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Old 21 May 2020, 13:57   #7
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Putty Squad used Psy-Q.
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Old 21 May 2020, 15:13   #8
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Not sure you'd want to do amiga-psx cross dev lol. I remember the pentium 2 pc's at 133mhz that we are using to cross compile took quite a while to build the entire game source (like 15 minutes or so)
Of course not, that was just out of curiosity for "historical" reasons. I find pretty fascinating that such stuff existed at all.

In case of amiga-amiga crossdev, on the other hand... I can see some interesting scenarios. Again, just curiosity.
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Old 22 May 2020, 18:10   #9
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Cool! I remember I read somewhere that amiga-psx crossdev was possible as well, but can't find that info anymore... (apart from this https://bigbookofamigahardware.com/b...t.aspx?id=1965 )
I believe someone made Amiga tools for the Net Yaroze PSX hobby development kit. I think it was someone working for FUNCOM, but I don't remember for certain
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Old 22 May 2020, 23:26   #10
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I believe someone made Amiga tools for the Net Yaroze PSX hobby development kit. I think it was someone working for FUNCOM, but I don't remember for certain
http://aminet.net/package/dev/cross/FG-PSXControl maybe this one?
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Old 23 May 2020, 00:19   #11
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Putty Squad used Psy-Q.
Yeah I remember you mentioned that in an interview. Impressive work btw!
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