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Old 29 August 2019, 22:15   #21
gyagyagyerek
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I consider myself to be ambitious, but as far as i can remember Alien Breed doesnt had inventory system or NPC-s, fractions..
I see somewhere here that Diablo has already arrived to the Amiga and a Graphic Adventure Creator is on the way ...

To be honest and realistic: First i want to make the "mindless" shooting part work. Everything else could (if i can do it) only come after that.
I make this game(s) as a hobby. I dont know how much time it will take or if it will ever be finished (but i'm on it). As i mentioned there is a lot of things that need to be done. Not just the map tiles, but i need to figure out how it will fit together and how not to run out of chip ram... :P
The good thing is that once it is "finished", the source code will be available free, like for every game i posted here, so if anyone feels the power and wants to make more out of it then go for it!
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Old 30 August 2019, 00:01   #22
invent
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Super cool, can't wait to see more
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Old 30 August 2019, 05:57   #23
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Quote:
Originally Posted by DamienD View Post
Jesus xboxown... anytime anyone posts "early" news of a new game you instantly jump down their throats with stuff like:

... "make it a fully RPG".
... "add this / add that" etc.
... "make a full fledged construction set tool".
... blah, blah, blah.

Seriously man
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Old 30 August 2019, 13:07   #24
Predseda
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What is it coded in?
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Old 30 August 2019, 13:26   #25
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Looking great and already has a “style” Lookimg forward to following this, keep it up!
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Old 30 August 2019, 17:44   #26
gyagyagyerek
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It's coded in AMOS with TOME-Map extension to speed up level editing!
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Old 30 August 2019, 20:35   #27
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And it is pure AMOS code, or some editor? I appreciate even AMOS coders (as it is the only language I know at least a bit)
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Old 30 August 2019, 20:37   #28
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Quote:
Originally Posted by gyagyagyerek View Post
It's coded in AMOS with TOME-Map extension to speed up level editing!
Where can I find that TOME-Map extension?
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Old 30 August 2019, 21:28   #29
gyagyagyerek
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link

You can find TOME here: https://archive.org/download/Commodo...pplicationsADF

...and yes! It is pure AMOS code.

Last edited by gyagyagyerek; 31 August 2019 at 09:47. Reason: link fix..
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Old 31 August 2019, 04:47   #30
xboxown
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Quote:
Originally Posted by gyagyagyerek View Post
You can find TOME here: https://archive.org/download/Commodo...pplicationsADF
It's the second link with the ".ISO" .

...and yes! It is pure AMOS code.
I could not find it in that link.
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Old 31 August 2019, 09:48   #31
gyagyagyerek
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Ok, Sorry! Forget the ".ISO" part, but click on the link and search for TOME. It's two disk.
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Old 08 December 2019, 01:53   #32
gyagyagyerek
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ProjectHorizon - Updaes

- Complete rewrite of the code. Thanks to my brother: S. Imre
- More gfx, weapons and sfx..
- enemy types: far and close range attack, robot-guns, mines..
- Streamd music...
- Large screen with fast-scroll..
- Destructable things (offcourse not everything).

The video is captured from a a500 ECS (+HDD) config with 1mb chip-ram.
[ Show youtube player ]
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Old 08 December 2019, 02:56   #33
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Looking great gyagyagyerek
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Old 08 December 2019, 12:38   #34
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Super super cool!!
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Old 15 January 2020, 00:08   #35
gyagyagyerek
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Update:
- HAM8 intro vid
- Turret (..a rotating robot-gun)
- Infiltrator mode (disguise yourself as an enemy)
- NPC (a "brother in arms")
- Level editor (Unfortunately TOME wasn't enough flexible enough to place enemyes and other stuff.)

Intro+Game:
[ Show youtube player ]

Map-editor:
[ Show youtube player ]
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Old 15 January 2020, 01:31   #36
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Oh wow, just wow... at a loss for words adequate enough to describe what I've just viewed

That intro you've created is an absolute masterpiece; well done gyagyagyerek!!!
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Old 15 January 2020, 06:14   #37
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Awesome stuff in those videos
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Old 15 January 2020, 06:27   #38
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Game looks awesome !
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Old 15 January 2020, 08:17   #39
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I am completely stoned and can not believe my eyes. What I have just seen is way way better than I expected in my wet dreams!!!!
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Old 15 January 2020, 08:59   #40
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Wow! Was that Amiga??
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