05 July 2007, 08:38 | #1 |
Cat lover
Join Date: May 2004
Location: Italy
Age: 54
Posts: 804
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Alien Bash
Please could anyone from the WHDLoad team try to install Alien Bash?
It's a full PD Game, the prequel of Alien Bash 2. http://hol.abime.net/5405 It was included in The One 57 June 1993 disk B http://amr.abime.net/issue_340_coverdisks It would be much appreciated. Thanks. |
05 July 2007, 14:04 | #2 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,182
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OK I've installed the game and seems to work OK. So far just an infinite credits and a "view end sequence" tooltype for cheating. But it's too late tonight to package it up. If you could make some nice 120x96 icons (32 cols max each frame, with colour 0 an unused colour like purple or lime) that would certainly speed up the process...
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05 July 2007, 16:26 | #3 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Quick work CT.
I've made many icons for my packs but they don't meet your strict quality standards I'm afraid |
05 July 2007, 20:40 | #4 |
Cat lover
Join Date: May 2004
Location: Italy
Age: 54
Posts: 804
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Many many thanks.
Unfortunately for icon I'm a terrible designer and I don't know where to start too. However I appreciate your work so much !! ... and thanks again to be so quick... |
06 July 2007, 14:32 | #5 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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Just get the title screen and iconify it
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08 July 2007, 08:21 | #6 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,182
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Check the zone for the fully installed game, and the Alien Bash installer from the WHDLoad site.
Last edited by Codetapper; 08 July 2007 at 10:20. Reason: Added link to the WHDLoad install |
08 July 2007, 11:26 | #7 |
Cat lover
Join Date: May 2004
Location: Italy
Age: 54
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Thanks, very kind. Just downloaded. I'll try on my real A1200 as soon as possible.
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08 July 2007, 12:55 | #8 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Wahey, nice work sir.
Quite a few updates I see, I should be busy today |
02 August 2007, 15:07 | #9 |
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Hi There,
I was bored at work today and googled alienbash just to see what came up (as I wrote it) and was surprised that there are still people keeping it alive - so I thought I'd post just to say thanks - I'm glad people out there like it enough to go to the effort of including it in packs and creating icons for it. What surprises me is that when I released the game into the public domain I did so with all the source code and its (extensive) map editor - I was kinda hoping that the code might get re-used or extended (as its was getting the graphics done that limited the game) I guess the P.D house just chucked those disks away! Anyway thanks again Glen |
02 August 2007, 15:32 | #10 | |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
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Quote:
What language did you code Alien Bash in? Devpac assembler? Do you still have the source code/map editor or has it been lost forever? I'm sure there are plenty of people on here who would love to play around with it. |
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02 August 2007, 17:25 | #11 |
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Hey Steve,
It was all written in 68000 using devpac - I can't even comprehend doing that now - I remember the only way I could debug stuff was to change the colour of the screen depending on which code branch it took - man it was a nightmare pulling the bugs out of it (and bad crashes would frequently corrupt my harddisk). This was before I was on the internet so it was a case of working out how to do everything myself - took a long time as I had a full time job and so would code in the evening's and weekends (I was about 22 when I started it - 36 now!) I actually hated the game, I didn't enjoy playing it - it never had the feel that I wanted. Towards the end I wanted to turn it into an rpg and have linkable maps and make it a little more zelda like but Myles who was doing the graphics didn't want to - he was a very reluctant artist - the game engine itself was finished in 1994 - it took 2 years to get the graphics set and the levels finished (we would meet up every 2 weeks and work on levels) - can't blame him it was torturous and he was doing it all for free! I probably have the source code and everything on my old Amiga 500 - and I have a huge collection of source code disks - including lots of demo's that me and a friend used to write (not very good ones) - and a really cool 1200 platform game that we modeled on super mario (50fps, parallax scrolling - really nice) - never finished (another long story). I've given away my 1200 (had 2 - one blew up and I had to buy another just to finish alienbash2) - so I've lost a lot of source code and stuff. If anyone wants my A500 (with harddisk) and a collection of disks they are welcome to it (been in my loft for 8 years) - collection only! The original alien bash took me and a friend only 2 weeks to write (and it shows) - that was in 1990 - we held onto it for years before sending it to PD as we thought it was crap - it was an in-joke to make ABII a sequel to it - even the original name was a joke. Man I loved my Amiga's (had 4 in the end) - I hate to think of how much time I spent working on stuff - never good enough to be a proper games programmer - now I just work on c++/java etc snore... I really wish that I had a few other things out there that I was prouder of! This has been very cathartic ..... Glen |
03 August 2007, 02:24 | #12 |
Global Moderator
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You could still get back into coding Amiga
It's not over until it's over, and with forums like this it wont be over soon |
03 August 2007, 15:18 | #13 | |
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Quote:
Its nice to know the Amiga lives on - if only the 1200 had been given 8 sound channels, 64 (16 colour) hardware sprites and (256 colour) byte per pixel mode I think things would have been different. Glen |
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