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Old 08 August 2002, 14:44   #21
Bloodwych
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Thanks Tim Janssen, that was one of the most beautiful things I've read in a long time. I feel so emotional It's very similar to the story told in the original manual.

Yes you're right, it was received well at the time which is why I said:

Quote:
If they'd played the game back in 1989 with a friend, a time when they were still motivated to leave an Amiga game running for longer than 2 minutes, Bloodwych would been one of the all time classics lined up alongside all the other legendary games.
....but for some reason not many people experienced it back then even though it got great reviews. As a result, the majority don't respect the game in the same light as other Amiga classics or recognise it alongside other pioneering releases in gaming history. It's still unique even today! What a shame.

Just remember, Bloodwych is For Those Who Dare (tm)!!!!!

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Old 08 August 2002, 14:49   #22
TikTok
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I liked Colonel's Bequest a lot too, and also the Police Quest series - but maybe that was because PQ1 was one of the first Amiga games I played .
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Old 08 August 2002, 22:33   #23
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Hey! Lupo Alberto looks great! I ought to give it a try.

Never did because I found the name very lame
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Old 08 August 2002, 22:50   #24
Drake1009
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Quote:
Originally posted by alkis21
Thanks for the info Drake. I don't care much for vector graphics but I'll give Lupo Alberto a try as I really like these Super Wonderboy-like platformers.
Other 2-player Amiga platformers: Global Gladiators, Rodland, Bubble Bobble, Rainbow islands, Parasol stars, Qwack, hmm.. there's another one but I can't remember the title, a Chuck Rock clone.
I don't care much for vector graphics either, but because of Psyborg's speed you don't really get time to "admire" the "artwork". I might be mistaken, but I found the game at times moving faster than Star wars pod racer does on this 1.7 Ghz PC. They might've been able to make it with textured blocks instead but it'd be way too slow. Closest thing I can connect it with is Bullfrog's game "Tubes", that has solid blocks to run on and other unplesantnesses, and a circular track instead of a track with a set amount of sides to run on. At least Psyborg doesn't do it's best to make you throw up. I swear that's what they're trying to do in tubes, spinning the screen like a mad laundromat while still asking you to keep your spaceship on track even though it's going round and round...hmm maybe that should be game under drugs.
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Old 09 August 2002, 05:42   #25
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Psyborg looks VERY cool.. I should try it out..


Lupo Alberto.. I may be mixing up things (as usual), but I think this game had an MSX/Spectrum version, and it wasn't a very good one.
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Old 09 August 2002, 22:42   #26
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Lupo Alberto means "Wolf Albert". It's an Italian strip by Silver about a wolf that fall in love with a chicken of MacKenzie farm. But the dog of the farm don't like this... The best friend of the wolf it's a mole. The game also was Italian made, and here in Italy a lot of people had it. It's funny, you can choose the wolf, the chicken or both! Very hard to finish! I never done it without cheating. On Amiga graphics and sounds are goods.
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Old 10 August 2002, 01:30   #27
CPC464
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Well I think "DARKSEED" was underrated

People complained about the "FLICKERING GRAPHICS" but if you took time to play the game it truly was superb

In my Opinion
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Old 10 August 2002, 08:51   #28
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I heard the story of Darkseed was great but on the Amiga the graphics ruined it. On the PC the sound was very bad giving about the same headache as the person in the game.
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Old 10 August 2002, 09:35   #29
Amiga1992
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The sound on the amiga was great. I have a version in spanish with Spanish voiceovers!

I think my Disk 1 is knackered though.. Is the spanish version in the TOSEC?

I'd like to play this again!

"Lo siento señor Dawson, pero tiene usted que pagar antes"
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Old 10 August 2002, 10:04   #30
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My English Verson of Darkseed works GREAT

True the Graphics are a bit flickery but if anyone wants it I shall pop it in the zone for them
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Old 10 August 2002, 13:10   #31
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Quote:
Originally posted by Akira
The sound on the amiga was great. I have a version in spanish with Spanish voiceovers!

I think my Disk 1 is knackered though.. Is the spanish version in the TOSEC?

I'd like to play this again!

"Lo siento señor Dawson, pero tiene usted que pagar antes"
Yes, Darkseed v1.0 (1992)(Cyberdreams)(Sp)[cr]
 
Old 10 August 2002, 17:25   #32
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Muy bien!

Thanks uuk
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Old 10 August 2002, 20:21   #33
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no one ever seems to talk about Robin Hood or Rome AD92 but I think they are pure classics!!!


"Yee Gods"
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Old 12 August 2002, 08:02   #34
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I neglected to mention Deflector, an old mind game, very addictive. Fantastic music, too.
I found a screenshot of the Atari ST version which is pretty much identical here:
http://www.atari.st/data/shots/427.gif
A beam comes out of the little guy's helmet. You have to turn the orange mirrors to deflect it so that it destroys all the balls and points to the exit before time runs out. If you make a loop, the guy gets overloaded fast and you have to turn a mirror or else you lose a life. Fantastic.
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Old 12 August 2002, 10:03   #35
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Thought it was a bit too confusing though. Never got far on the C64 version.
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Old 12 August 2002, 10:13   #36
alkis21
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Stage 18 for me.
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Old 12 August 2002, 10:24   #37
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Heh, I don't like Deflector too.

I usually would spin all mirrors radomly 'til I found the solution

An underrated puzzle game is X-It (or Zonked)

That was a very fine puzzle game, that no one seems to know ..
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Old 12 August 2002, 12:57   #38
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I always loved the platform game Prehistorik. It was nothing special, but I found it quite lively and addictive. Unfortunately, an Amiga mag I have gave it a measly 56%. I thought it was better than that.
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Old 12 August 2002, 19:23   #39
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Hmmm Deflektor! That reminds me of ORBIT!

It's a great game that I used to love in the C64 but that it also has an Amiga version (mind you, I preffer the C64 rev).

It's a puzzler derived from the old game of memory, where you have to pick up the pairs to make them disappear and clear the board. The thing is, you have to use mirrors to make the tiles coincide (unless they are next to each other, in that case, no mirrors needed ).

Pretty good fun from Germany, I recommend it! On the C64 it was released in the GameOn! diskmag (6/90 methinks), and on the Amiga it was in one of theAmiga Fun! disks (forgot which one, Kodo uploaded it to The Zone a year ago or something, I will try to find it)
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Old 12 August 2002, 19:31   #40
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Sounds interesting akira. A bit like Shanghai. There was some other variation where you had to remove tiles in pairs, you should draw a line from one to the other to be able to remove them, you could only make 2 turns on a line.
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