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Old 19 December 2017, 13:09   #1
kikems
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Else We Get Mad finished.

From Amigawave we want share with you that the game Else We Get Mad for Amiga will be release in a few days as our Christmas gift for all Amiga lovers.

As always we do until now, the full game will be available as free download for all Amiga fans and optionally if you want collect this piece of software or you want to contribute with us you can buy a limited boxed physical copy in amigawave@gmail.com for support us for only 10 €+ shipping costs.

http://aminet.net/package/game/2play/ElseWeGetMad

This game works in any Amiga with 1MB ram. 4 levels to explore and fight and 1 or 2 players.

ASM Code Alex Brown ( alpine9000 )
Graphics Jojo073
Music Estrayk
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Last edited by kikems; 29 December 2017 at 20:07.
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Old 19 December 2017, 13:12   #2
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Here a small video.

[ Show youtube player ]
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Old 19 December 2017, 14:02   #3
Shatterhand
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Had seen a preview of this in Amiga Future magazine. Looks very interesting, and beat'em up is a genre that was seldom done properly on Amiga.

Are the characters made of sprites or are they blitted on screen? The game seems to run very smoothly, even if there's never more than 2 enemies on screen.
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Old 19 December 2017, 15:31   #4
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Yes the game runs very smoothly in A500 with 2 players and lot of enemies in screen. This is because the magic of Alex code.
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Old 19 December 2017, 16:57   #5
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Oh, the video only shows 2 enemies. Glad to know there are more enemies on screen later at the game
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Old 19 December 2017, 18:36   #6
alpine9000
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Quote:
Originally Posted by Shatterhand View Post
Had seen a preview of this in Amiga Future magazine. Looks very interesting, and beat'em up is a genre that was seldom done properly on Amiga.

Are the characters made of sprites or are they blitted on screen? The game seems to run very smoothly, even if there's never more than 2 enemies on screen.
The characters are rendered using the blitter. I can’t remember what the maximum number of players/enemies there are on screen at any point in time is, but something like 2 players and 6 enemies. It also depended on what interactive objects are on screen. There are some quiet big things like tables and chairs that players can walk behind/punch which also puts quite a big load on the blitter, especially because the game is 32 colors.
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Old 19 December 2017, 19:54   #7
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Awesome work, mate!
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Old 19 December 2017, 20:48   #8
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Alpine9000 is Alex Brown the coder of the game.
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Old 19 December 2017, 21:43   #9
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So no hammer punch for Bud finally? At least I am glad you included partially the main theme from Dune Buggy song!
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Old 19 December 2017, 22:59   #10
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Top work!
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Old 20 December 2017, 10:33   #11
jbenam
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Excellent job guys, I'm glad we finally have a game on our beloved Amigas to immortalize childhood heroes like Bud (RIP) and Terence!

I'll definitely play this during the holidays, with a friend preferably as these games are always better in co-op
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Old 20 December 2017, 11:06   #12
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Nice work lads
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Old 20 December 2017, 11:21   #13
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Nice
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Old 20 December 2017, 13:57   #14
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We have final release date december 23th , stay tune.
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Old 20 December 2017, 22:21   #15
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Stay tune!, Fridray December 22th at 22h Madrid, official release in live of Else We Get Mad! a new Amiga game for all amiga fans.

[ Show youtube player ]
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Old 21 December 2017, 18:08   #16
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Here final boxed version, this will be final release. Tomorrow night we publish the game.
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Old 22 December 2017, 01:33   #17
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Hello, I'm the musician.

If someone is interested in the musical part of the game, say that all the music has been composed with protracker in three channels.

As a curiosity, you can see how was the process of creating the level 4 music for this game. I made a youtube-live in realtime for people to see how a module is made in protracker.
It may be interesting or boring for you, it depends, because it took me 3 hours to finish it. 1 hour each day. 3 days. 3 hours of video.

[ Show youtube player ]
[ Show youtube player ]
[ Show youtube player ]

at 51:26 of third video you can listen the final track.

Greets! and I hope you like the game!
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Old 22 December 2017, 01:47   #18
alpine9000
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Quote:
Originally Posted by Estrayk View Post
Hello, I'm the musician.

If someone is interested in the musical part of the game, say that all the music has been composed with protracker in three channels.

As a curiosity, you can see how was the process of creating the level 4 music for this game. I made a youtube-live in realtime for people to see how a module is made in protracker.
It may be interesting or boring for you, it depends, because it took me 3 hours to finish it. 1 hour each day. 3 days. 3 hours of video.

[ Show youtube player ]
[ Show youtube player ]
[ Show youtube player ]

at 51:26 of third video you can listen the final track.

Greets! and I hope you like the game!
Having spent a lot of time listening to your tracks while working on the game, I am constantly amazed by what a "full" sound you manage with only 3 tracks!

And after watching some of the videos I now understand how much effort you put in to achieve that effect!

Great work!
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Old 22 December 2017, 16:27   #19
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That is incredible. Any chance of you doing a tutorial? I tried to follow the video but didn't really understand what you were doing at each stage.
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Old 22 December 2017, 20:54   #20
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Very unusual video and I very like it. Great idea. And also a great mod.
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