05 April 2007, 21:23 | #41 |
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Does anyone know how far one would get if they, say, used WHDLoadCD32 in a self-booting HDF file (as in seperate game HDFs)? Being a WinUAE-only format, most other things like memory limits/limited features shouldn't be a concern, right?
I only ask because I'd like to imagine booting up an HDF and going straight into a game (near) flawlessly, like with JST or an ADF. |
06 April 2007, 05:11 | #42 |
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Well you'd instantly rule out any game that needed more than 2mb of memory.
In fact, just register whdload and stop worrying about this cd32 malarkey. |
06 April 2007, 08:38 | #43 |
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I have registered WHDLoad already.
And surely one-disk games as such wouldn't be affected by the limited memory? |
06 April 2007, 14:03 | #44 |
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If you've registered already why use the whdloadcd32 version then? It's lacking features that the original WHDLoad has.
There are plenty of games which will work but as Whitesnake and other people have found out, it's not an easy task figuring out which ones. Unless you plow through them all. |
07 April 2007, 00:28 | #45 |
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Sorry, I only suggested WHDLoadCD32 as an alternate suggestion for if you're making such self-quick-booting HDFs publically available. Sure, it would only come in handy for certain 'small'-sized games, but I'm sure people would love to be able to go straight into a game thanks to WHDCD32 and the appropriate SplashDelay key setting - would be more like Stein's HDFs of old in a way!
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08 April 2007, 15:57 | #46 |
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Hmmm, what would probably help though, is if there was a good list of RAM requirements for each WHDLoad game. Not all slave readmes mention what amount of RAM is needed minimum, and amount to preload etc.
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08 April 2007, 16:22 | #47 |
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But that can vary depending on whether you've packed the files or not
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09 April 2007, 04:37 | #48 |
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True, but then not all slaves support compressed files, right?
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09 April 2007, 04:40 | #49 |
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You'd be surprised!
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09 April 2007, 09:59 | #50 |
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Well, I'm currently "converting" the CD32-444 compilation to use WHDLoadCD32 instead (and yes I've removed the disguised pirated WHDLoad key). It'll be interesting to see how this affects compatibility. As far as I can tell WHDLoadCD32 ignores all saving requests, which CAN be a problem... I know that you cannot save anything on a standard CD32 (assuming that you cannot manually access the small memory supposed to hold highscore data etc), but previous compilations have solved this by saving to RAM. These saves will be lost upon reboot of course, but may be usable for games that require saving in order to run. Now, WHDLoadCD32 doesn't allow setting a savedir so I guiess it doesn't even allow temporary saving...
Anyway. Once I've converted all script files it'll be easy to compare which games will be affected by compatibility issues (I also plan to add games from the other compilations in order to make it "the one and only compilation you'll ever need" ) Last edited by fisken uno; 09 April 2007 at 10:04. |
09 April 2007, 20:32 | #51 |
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It is a bit of a shame that no-one's managed to work out a way of saving any data they want directly to the NVRAM storage of the console. Lack of documentation to blame I'll assume.
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09 April 2007, 20:37 | #52 | |
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09 April 2007, 21:05 | #53 |
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It is only 1 kilobyte (24C08 I2C EEPROM). I2C data and clock pins directly available in Akiko's address space. (=very cheap solution)
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09 April 2007, 21:08 | #54 |
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1KB!?! Bloody hell!
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09 April 2007, 21:11 | #55 | |
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10 April 2007, 13:04 | #56 | |
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10 April 2007, 13:28 | #57 | ||||
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Quote:
If you encounter problems let me know... Quote:
Quote:
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With WHDLoadCD32 some more games should work because it uses less memory. |
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10 April 2007, 16:41 | #58 | ||
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Quote:
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Another question... I assume you don't own a real CD32, Wepl? I think I read that somewhere... Anyway, it's odd because I have problems getting games that use a kick file (such as the 1.3) to run... at ALL. For example, when I try loading the WB 1.3 slave in WinUAE it works (with a massive amount of flickering due to OS swaps, but still) but on the real CD32 the screen just goes black and nothing more happens. I got the same behaviour with Pirates (the floppy version) to name another. There are more games that work from WinUAE's CD32 quickstart mode that just won't work as they should on the real CD32. Dragon's Breath starts but after the intro the screen goes black and the CD just reads and reads but nothing more happens. I've encountered this on several CDs too, so it's not write errors and/or scratched CDs... Just thought I'd let you know although I know it's too little information to be of any use to you. After I've completed the "conversion" of the CD32-444 I'll do some more structured playtesting of games to see which do / don't work and I'd be happy to pass this info on to you... It would, however, have helped greatly if you had a CD32 yourself. Unfortunately, I cannot donate anyone to you since I'm not parting with mine |
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10 April 2007, 17:04 | #59 | ||
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Can you send me a test iso for such a problem? I will check then. |
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10 April 2007, 17:21 | #60 | |
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Thanks in advance! |
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