31 January 2019, 13:15 | #21 |
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The best way of dealing with it is to use a couple of 9-pin D connectors to build a simple adaptor for Amiga use, then you can still use the unmodified pad on the Megadrive. If you have a C64, you can also add some diodes to the adaptor that make it safe for C64 use too.
I don't know enough about the Megadrive to know if it will damage it, but the risk of damage to Amiga systems of using an unmodified pad is very low. What's more likely to be an issue for Amiga use is that certain game / Kickstart combinations might not set the pin 5 level as required, resulting in the controller not getting power and therefore working. Personally I don't really like the idea of powering peripherals from an I/O pin of Paula, so I don't do it. |
01 April 2019, 23:00 | #22 |
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In the meantime I tried the Quickshot 128F and the 138F and
- it's a really cool joystick for many games - 2nd Button is working fine, if set to Mode D Microswitches on the 138F are nice, but the 128F is cool too (and more silent ) Regarding 9 pin to USB Adapters make sure to get one that supports 2 buttons. I have one that does (Sinchai) and one that does not (retrobit). Edit: Can a mod change the thread title to something with "Quickshot 128F 138F" or the like, so people find this when the search? |
01 April 2019, 23:23 | #23 | ||
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Quote:
https://github.com/screwbreaker/Open...rivePadAdapter Probably more than one. Quote:
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01 April 2019, 23:51 | #24 |
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09 September 2019, 23:12 | #25 | |
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Quote:
I know this a old(ish) thread but I want to dispel the notion that the QS-128F uses leaf switches: it doesn't, it has rubber pads on the inside, of the same kind that you'll find on console gamepads. Also the QS-138F uses open microswitches, so if you're thinking of changing some, you can't (unless you can find the right springs). |
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