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Old 16 September 2018, 23:46   #1
jotd
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Gods with sfx & audio tracks

After a hard week of work/test/debug/work/test, I'm able to propose you Gods CD32 with audio tracks to download:


https://www.dropbox.com/s/yvpa8yqhbh..._CD32.zip?dl=0


It uses the audio from Sega version (for menu & game completed screens) and also from original Richard Joseph recordings left to the owner of gods-country at the time (I believe so), far superior to the Sega tracks.


Running using the latest CD32load v0.40 which is now able to hook on the whdload slaves to play audio tracks through dedicated "cdslaves".


I hope you'll enjoy it. It really adds to the gameplay.

Last edited by jotd; 04 November 2018 at 23:07.
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Old 17 September 2018, 01:48   #2
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Damn. Great stuff I'll check it out later
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Old 17 September 2018, 03:31   #3
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Nice one.. Had a quick test, Menu & Level 1 ingame music seem to work fine. It is definitley different. Nice work.
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Old 17 September 2018, 08:02   #4
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Jotd, it looks Gods is just your fate
Thank you!
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Old 17 September 2018, 08:56   #5
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Forgive my ignorance, but could an A4000 with CD-ROM drive play this?
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Old 17 September 2018, 12:28   #6
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Nice, I will check it would it be possible to add before game starts intro animation from Snes/Genesis?
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Old 17 September 2018, 14:13   #7
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It works without problems in emulation. But i have to admit, the Genesis music is awful. Technically and the compositions.
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Old 17 September 2018, 15:10   #8
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Presumably you could replace the sound files with the PC versions or a mix of what are the best, none of them seem to quite fit the game on every level.

In my mind they should be more dark rather than upbeat.


But amazing work JOTD

Last edited by Retro1234; 17 September 2018 at 15:22.
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Old 17 September 2018, 17:08   #9
jotd
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@trixster no, it's CD32 hardware specific. It requires a real CD32 (or emulated) to work.

for the music, it's been composed either by John Foxx or by Richard Joseph. I have the Roland MT32 versions (PC) too, check my Gods remake homepage for that.

If someone proposes better music I'm interested. I personally think that the tunes fit the game. But the Genesis tunes suck just a little... Maybe could be replaced by remixes for the intro there are soo many good Gods remixes around by bluejooz, daxx & others, check www.amigaremixes.com IIRC or in the music pack in my homepage)

Adding the animation has already been done (CDXL of the video on youtube, I think Galahad released a version with this). This ISO isn't distributed by "official" channels like Amigajay or such. But they can rebuild the ISO with animations, it's not a problem. Not sure I want to do that myself ATM. Concentrating on the music coding part, soon a new game...
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Old 17 September 2018, 17:26   #10
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Quote:
Originally Posted by trixster View Post
Forgive my ignorance, but could an A4000 with CD-ROM drive play this?
technically it should work
you must build a real CD, then use the CD32 emulator which comes with idefix97 package
also you need the 4 pins audio cable connected from your cdrom to your motherboard ( to listen cd music)
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Old 17 September 2018, 17:28   #11
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Quote:
Originally Posted by trixster View Post
Forgive my ignorance, but could an A4000 with CD-ROM drive play this?
Yes, if you use AsimCDFS

[ Show youtube player ]
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Old 17 September 2018, 17:36   #12
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Quote:
Originally Posted by Mrz View Post
technically it should work
you must build a real CD, then use the CD32 emulator which comes with idefix97 package
also you need the 4 pins audio cable connected from your cdrom to your motherboard ( to listen cd music)
No, it can't work. They are not hardware emulators.

Most CD32 games don't take over the system which allows relatively simple software emulation to work.
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Old 17 September 2018, 17:46   #13
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Quote:
Originally Posted by Toni Wilen View Post
No, it can't work. They are not hardware emulators.

Most CD32 games don't take over the system which allows relatively simple software emulation to work.
almost all CD32 games works perfect on the idefix cd32 emulator, excepting Microcosms or perhaps any other rare CD32 title
I don't understand why you say this game will not work
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Old 17 September 2018, 17:52   #14
Toni Wilen
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Originally Posted by Mrz View Post
almost all CD32 games works perfect on the idefix cd32 emulator, excepting Microcosms or perhaps any other rare CD32 title
I don't understand why you say this game will not work
As I said, there is only very few CD32 games that use hardware loader (RNC). Cannon Fodder is one and some Core published games, I think. EDIT: Lotus trilogy also uses RNC loader but it can be easily patched because it only loads files and then do no more loading.

Microcosm does not use hardware loader but game requires quite accurate CD timing.
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Old 17 September 2018, 18:05   #15
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Quote:
Originally Posted by Toni Wilen View Post
As I said, there is only very few CD32 games that use hardware loader (RNC). Cannon Fodder is one and some Core published games, I think. EDIT: Lotus trilogy also uses RNC loader but it can be easily patched because it only loads files and then do no more loading.

Microcosm does not use hardware loader but game requires quite accurate CD timing.
then I'm right and wonderdog CD32 should work on idefix97 emulator
it is basically a software conversion, I don't think jotd implemented a hardware loader or cd timming for this game
I will check this later in winuae
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Old 17 September 2018, 18:28   #16
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I will try it with my squirell.
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Old 17 September 2018, 18:44   #17
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Myth, Chuckrock, and CannonFodder use RNC and none work except CannonFodder on the Squirrel emulator but think it uses patched Executable.

These added audio games use CD32load based on RNC loader, but give it ago but if Toni says no thats probably you answer.
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Old 17 September 2018, 20:16   #18
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Quote:
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but if Toni says no thats probably you answer.
Exactly

I take it you've read the following thread MrZ and do realise that Toni was involved in making all this reality?

... CD audio games enhancement project

Quote:
Originally Posted by jotd View Post
Thanks to Toni who provided a nice hardware banging CD play routine for the CD32 hardware, I was able to add this feature to CD32Load and start adapting games.
I think Toni somehow knows what he's talking about
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Old 17 September 2018, 21:18   #19
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It's very hard to catch Toni telling nonsense about the amiga...

Let me explain again why it's not possible for those games.

Those games originally use WHDLoad because they take over the system to load from floppy. The system is DEAD. So my only option was to re-use RN hardware banging CD routine to plug it into a whdload emulation software (which was later abandoned to use the better Psygore CD loading routine which can read parts of files, and fixes bugs where there are a lot of files on disk)

Now I could plug Toni CD audio routine, still hardware banging, because there's no other choice.

Emulation solutions basically provide a disk-based cd.device that catches the cd calls and allows to play music, read raw tracks, ... plus other stuff fool the machine (lowlevel.library/nonvolatile.library, which are designed to work on both CD32 and real amigas)

That's not the case here.

Appendix: list of known official games using RN CD (not a lot, as you see):

- James Pond 3
- Chuck Rock 1 & 2
- Myth
- Premiere
- Lotus trilogy

I may forget some... As you see, all of the above games kill the system in their original version. Games like Lemmings (and others, like Oscar, Chaos Engine,Wrath of the Demon, Fire & Ice) were specifically rewritten for the CDTV/CD32 to be OS friendly. This was probably a lot of work. And that allowed for Oscar to be able to run CD music in the first place.

Games which were already OS-friendly (like D/Generation for instance) didn't need too many changes to work on the CD32.
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Old 17 September 2018, 21:24   #20
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And it doesn't work both Gods and Wonderdog freeze on winuae (I use version 3.0 and 2.4, both with default quickstart cd32) before first level starts. It boots, show first screens, menu, load level1 and freeze.
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