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Old 15 April 2020, 16:15   #1
R-TEAM
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Bug in emu-speed

Hi,


start WunUAE ... start Emu .... all o.k.
reset Emu - start Emu again -> speed of Emu to fast (Audio to fast)
reset again -> the same (to fast)

only quit and restart WinUAE fix it ... till the next reset
All games affected


Video -> [ Show youtube player ]



Regards
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Old 15 April 2020, 18:13   #2
DamienD
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Enabling full logs and attaching to a post; along with one configuration file might help
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Old 15 April 2020, 18:28   #3
Toni Wilen
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Yeah, videos don't really tell anything except that something is happening. Sounds like vsync at 60hz.
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Old 15 April 2020, 19:23   #4
R-TEAM
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Hi,


the logs + config
Attached Files
File Type: 7z logs+config.7z (13.5 KB, 80 views)
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Old 17 April 2020, 19:40   #5
Toni Wilen
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Your config appears to be a bit weird (68030, MMU, lagless vsync, cycle-exact.. What are you exactly trying to do? )

Anyway, your display driver/monitor does not support 50Hz so you won't be able to get correct speed in vsync modes.

Log also says "refresh rate changed to 50p but no matching screenmode found, vsync disabled". It probably tried to select 50Hz later again and something got confused but it is mostly irrelevant what happens now because lack of real 50Hz mode.
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Old 18 April 2020, 00:54   #6
R-TEAM
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normal 68030 CPUs have always an MMU .... so see no problem to activate it - even more if the game is loaded over WHDLoad
cycle-exact sounds not "wrong" if the PC CPU can get the needed speed
and the same goes for "lagles vsync"
If the emu cant get an full lagles vsync then it is no problem ...
the question is more why it only works at start from WinUAE and not more after an reset from the Emu ... my monitor/driver have not changed between the two points ..

Last edited by R-TEAM; 18 April 2020 at 00:55. Reason: typos
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Old 18 April 2020, 16:40   #7
Toni Wilen
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As I already said, you aren't getting vsync because your monitor does not support 50Hz. You get normal non-vsync mode. (Unless you emulate NTSC Amiga). WinUAE selecting 60Hz later (even when in PAL) is probably a bug but it isn't really important because fixing it would really help anyway

You won't gain anything with MMU emulation (unless you are developer/testing whdload slaves). 68030 MMU takes a lot of host CPU power to emulate. Also 68020+ in cycle-exact mode isn't that cycle-exact, it is usually better to select "memory cycle-exact only".
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Old 18 April 2020, 18:31   #8
R-TEAM
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o.k. - can live atm with the little bug
mhh .. have thinked the whdload slaves run (not all) better with an MMU present (more clean seperating from amiga host system und whdload environment) - maybe i have understand this wrong
Thanks for the hint with the cycle-exact usage

Tanks
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Old 18 April 2020, 18:49   #9
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oh - and before i forgot ....
found another bug - if i creat an 3.5zoll HD default (1.7MB) FFS Bootable floppy in WinUAE - the floppy is unusable - stay "full" - 0kb free - 1.7MB Usage
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Old 20 April 2020, 14:10   #10
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Quote:
Originally Posted by R-TEAM View Post
oh - and before i forgot ....
found another bug - if i creat an 3.5zoll HD default (1.7MB) FFS Bootable floppy in WinUAE - the floppy is unusable - stay "full" - 0kb free - 1.7MB Usage
In "Floppy drives" part of configuration by default floppies are defined as 3.5" DD. You, maybe, didn't changed to 3.5" HD.
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Old 20 April 2020, 17:29   #11
R-TEAM
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if i create an DD floppy - the floppy cant be "0kb free - 1.7MB in use" ............ (and is not ~1.7MB file size from the ADF file)
and if i set DD floppy and load an HD - it shows "NDOS" (cant read the disc) or on booting from this floppy - it simply dont boot if the size wrong .... so extremely unlikly
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