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Old 05 December 2021, 10:50   #301
AMIGASYSTEM
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Quote:
Originally Posted by walkero View Post
I wanted to let you know that I just released a new beta version of iGame 2.1b3. It includes the fix for the AROS 68k menus

You can find it at https://github.com/MrZammler/iGame/releases/tag/v2.1b3

ATTENTION: In this beta version a lot of changes happened to the code. This is a highly experimental beta release. You better back up your iGame folder before testing this one.

In this version you will find the following changes:

### Added
- Added a check if the screenshot image is supported by the installed datatypes. If not, it is skipped. This fixes situations where the Info datatype is not installed and no image is shown instead of the default.

### Fixed
- Fixed the menus on Aros 68k. Menus should work on ApolloOS now.

### Changed
- The games list is not multiselect now. This speeds up a little bit the selection of games on slow machines.
- Moved the strings methods to a separate file. Also merged the strcasestr.c and strdup.c files.
- Moved the filesystem methods to a separate file.
- Set local methods as static in the funcs.c and cleaned up the iGameExtern.h from the shared methods
- Now all the libraries open on application start and close on application exit. No OpenLibrary() calls in the middle of the application.
- Moved the joystick methods from iGameMain.c to funcs.c
- A lot of global methods and variables removed
- A lot of refactoring happened, so to make funcs.c file smaller. This makes code more clear and readable.
- All the necessary libraries and interfaces are set to be loaded in the code. No "-lauto" is necessary any more.
- Changed the localization system to support the new menus. Now the strings header file is created based on catcomp
Thanks you are great, it works perfectly on AROS One 68k
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Old 05 December 2021, 12:50   #302
walkero
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Glad it works fine for you guys. Thank you for testing it.
A lot of work done the last couple of weeks.
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Old 08 December 2021, 16:48   #303
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@walkero I've missed the most recent posts of late, so you think you've solved the issue with the menu thingy if I don't gotta screen shot for each game?

I brownloaded the latest version there so will try later.

Totally appreciated all the work gone into this. I wish I would remember than in iGameV2 I can use the joystick now to select games, I keep doing it via mouse!
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Old 08 December 2021, 17:37   #304
walkero
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@rabidgerry
Please try this out and tell me how it works for you. And if there is something I missed I will do my best to fix it.
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Old 08 December 2021, 17:54   #305
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I am a bit out of date with igame although I have always used it on my machines. Does this have the ability to delete games (especially manually added non whdload games) from the library? I seem to remember that was an issue but may be long resolved.
Cheers
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Old 08 December 2021, 21:09   #306
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You can hide games from the library, but the deletion functionality still isn't there yet.
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Old 11 December 2021, 13:18   #307
OlafSch
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Quote:
Originally Posted by walkero View Post
@rabidgerry
Please try this out and tell me how it works for you. And if there is something I missed I will do my best to fix it.
another idea I had...

great product BTW

it would propably be useful if you could import all slave files from a selected directory in a category

What do the others think?
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Old 14 December 2021, 11:37   #308
walkero
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What do you mean by category? What would be the scenarios for that? How this would be helpful?
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Old 14 December 2021, 16:07   #309
OlafSch
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@olafSch
What do you mean by category? What would be the scenarios for that? How this would be helpful?
if you want to put in a game in "action" (as example) you can do that manually. But that needs a lot of "handwork" if you want to do that for many games.

I would have two ideas to make that more easy:
1. drag&drop files from left (all games) right in f.e. "action". Entry there is created automatic.
2. or import a whole directory in "action". Entries then also created automatic.

That would make it more easy to integrate many games instead of creating entries game by game.

And I miss option to edit entries in categories like action or delete a entry.
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Old 14 December 2021, 17:32   #310
walkero
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I got what you mean. Thank you for your idea.
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Old 14 December 2021, 21:47   #311
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I have a quick question where the answer is perhaps obvious, but I am not able to figure it out currently.

I'm using the latest version, and trying to manually add a game (Rise of the Triad).

This game has an .info file with tooltypes.

When trying to manully add the game, I am only able to choose 1 file to add, so I choose the executable file.

When checking the properties in iGame for this newly added game it says it has "no .info file" and therefore no tooltypes. When trying to run the game it then won't work because of the missing tooltypes

What am I missing here?
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Old 14 December 2021, 23:05   #312
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Workaround is making IconX script that runs the executable via WBRun https://aminet.net/package/util/cli/WBRun. Add the script file to IGame.
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Old 15 December 2021, 13:52   #313
Asmodean
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Originally Posted by Aardvark View Post
Workaround is making IconX script that runs the executable via WBRun https://aminet.net/package/util/cli/WBRun. Add the script file to IGame.
Thanks alot! I managed to get it working now
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Old 15 December 2021, 14:00   #314
rabidgerry
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Originally Posted by walkero View Post
@rabidgerry
Please try this out and tell me how it works for you. And if there is something I missed I will do my best to fix it.
Sorry for the late reply. I have had system issues and been spending my time trying to fix that.

I'll give this a go mate
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Old 15 December 2021, 23:14   #315
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Here you go! Managed to get it installed between fucking crashes and even make a video between crashes. My Amiga is dying.

[ Show youtube player ]

Great job man solved the weird issue.
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Old 22 December 2021, 00:08   #316
stainy
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Hi..
I just updated to the latest beta on Pimga 2.0
I did manually fix it but it`s come back..
In the game list there`s games * * * Magnetic Scrolls | ***
-) LANCELOT (-
-* SWOS -*
Why all the weird characters ? I manually edited all this away and saved.. it was fine for a while and now they are back
Any ideas?
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Old 24 December 2021, 01:18   #317
walkero
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@stainy
Most probably those characters come from the slave file of the game. If you check preferences there is a checkbox, which you can enable, that gets the game name from the parent folder. You might want to use this one.
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Old 29 December 2021, 18:45   #318
stainy
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ok thanks Walkero.
Another thing.. in Pimiga iGame loads with some crappy purple scheme.. if I load igame again ( two versions running ) it loads up with a nice, grey no fuss look. How do I make that default?

actually I think I fixed it. Right click in the mui settings and I choose a preset

Last edited by stainy; 29 December 2021 at 19:36. Reason: addition
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Old 29 December 2021, 19:56   #319
walkero
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I am glad you fixed it. I am sorry, but I do not use Pimiga and I don't know how exactly iGame runs on that. Which version of iGame is included?
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Old 29 December 2021, 22:36   #320
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Not sure... but I updated to the latest beta last week.. and was stuck with some lilac scheme! The buttons were odd sized so you couldn`t tick/check them. All sorted now I set a standard preset looks and plays great.
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