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Old 03 April 2008, 14:44   #21
Graham Humphrey
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No problem.

I do realise what you're trying to do with this patch (i.e. remove all dependence on the keyboard) and I know that wasn't what you had in mind with it but it would be a cool feature to have (I don't like it when you can't use the keyboard to enter names/passwords etc - especially when the game itself does use the keyboard).

As I say it's nothing major so if you can't/don't want/don't have the time to do it then that's fine, but it would be quite nice to have something like that in there (I'd quite like to see more games patched to use the keyboard for that sort of thing where possible, but that's another story).
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Old 03 April 2008, 15:58   #22
alexh
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http://www.crashonline.org.uk/55/cecco.htm

Quote:
Originally Posted by Raff Cecco
Today Nick and I are making one of our rare visits to Hewson HQ, ’in the heart of rural Oxfordshire’, as the recruitment ads used to say. Yes, there is not a scene more idyllic and rural than billowing Didcot Power Station and Milton Industrial Estate where Hewson HQ has its roots firmly planted.
I work in building 25, right next where Hewson's HQ was here on Milton Park industrial estate.

I asked the owner (of the industrial estate) one lunch if he remembered Hewson? I wasnt expecting a yes, afteral it's been a long time since they left and Nick Cross is the multimillionaire owner of the vast estate, he's not going to remember one company?! But he did and even knew which building they were in! Amazing.
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Old 03 April 2008, 16:02   #23
alexh
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Quote:
Originally Posted by dlfrsilver View Post
Cecco developped his game on atari ST.
No he didn't. Or at least that's not what he said he developed on in inteviews. He said he used a 286 PC.

The graphics and the maps were created on the ST, but that was not Cecco's dept.
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Old 03 April 2008, 16:09   #24
Hungry Horace
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Quote:
Originally Posted by alexh View Post
No he didn't. Or at least that's not what he said he developed on in inteviews. He said he used a 286 PC.

The graphics and the maps were created on the ST, but that was not Cecco's dept.
"Cecco's Log" for Crash magazine would agree

http://www.crashonline.org.uk/53/cecco.htm

edit: oops, you used that link already.

anyway, here's the quotes for the lazy....

Quote:
The Spectrum is actually developed on an IBM compatible PC which runs a fast Z80 cross-assembler that can compile a 200K source file in a few seconds

....

The graphics are all designed on an Atari ST using the Advanced Art Studio. This package (programmed by my good friend Chris ‘8-bits are crap’ Hinsley) also features a ‘map editor’ that enables all the screens in a game to be chopped and changed very quickly.

and just for Girv....

Quote:
The same set-up can be used to program virtually any micro - the Amstrad CPC conversion was completed in less than two days after the Spectrum one.
he also goes on to talk about Nick Jones and his c64 conversion, which, in all honestly, is dreadful. The guy clearly had no idea about collision detection..... or at least, not when it came to coding Cybernoid.
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Old 03 April 2008, 19:00   #25
dlfrsilver
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so i was right about GFX made on an ST. I can't be wrong all the time lol.

Anyway, thank you very much Hungwwy Howaychioo for coding this nice slave for such a classic. I tested it, it's very good !
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Old 04 April 2008, 10:05   #26
killergorilla
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I know I've mentioned it on IRC but nice work Horace.

I hope you keep editing slaves in this way as it's a great idea.

Gooo Horace.
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Old 04 April 2008, 13:19   #27
BippyM
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i too am impressed especially at the speed at which horace has grasped the basics of asm.

He has inspired me to pick up asm again and i too am implementing some features in a classic whd slave.

I have already started the research and started to train the game, which is going well and i have found a few things.

So thanks horace and well done.
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Old 04 April 2008, 13:55   #28
Hungry Horace
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no thanks required guys, its a labour of love, and means i can do the things myself i'd otherwise be hoping others might kindly do.

the help and support i've got has been wonderful, and i cant thank you guys (esp. Bip for the training, and Wepl for all his encouragement/hints) enough.

hopefully bippy, with your (hidden) knowledge, and good teachings, we can work on that team project soon enough!
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Old 04 April 2008, 16:18   #29
BippyM
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well i don't know about the knowledge regardless of hidden or not lol we indeed can work on something together. My only issues seem to be rachel (who you chatted too for a few mins lol) and time.

I.ll be beavering away soon.
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Old 04 April 2008, 16:43   #30
ungi
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thanks for improving cybernoid!
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Old 04 May 2010, 21:15   #31
Hungry Horace
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Just submitted to WHDload.de:


Cybernoid: Version 1.3 (04.05.2010) done by Hungry Horace:
- 68000/NOVBRMOVE compatible quit (excluding title screen)
- Removed 'Reset-Resistance'
- Bug-fix on weapons trainer (Mines)
- Minor changes to second button reading to increase compatibility
- Skip title screen with Left Mouse Button or Joystick fire button
- Load/Save scores now enabled for unregistered WHDLoad users
- Press TAB on the menu to enable original cheat (RAISTLIN_)
- Whilst the game is paused, N can be pressed to skip levels,
or L to restart
- Game Over text now waits for button press
- Source Code Included

- Trainers on CUSTOM1 can be combined for multiple trainers:
- CUSTOM1=1 - Infinite Lives
- CUSTOM1=2 - Infinite Weapons
- CUSTOM1=4 - Infinite Screen Time
- CUSTOM1=8 - Infinite Level Time
- CUSTOM1=16 - Enable Level Skip (Including Outro)

- CUSTOM2=1 enables CD32 Controls
- Menu: Blue (SFX Toggle)
- Menu: Play (Show Highscores)
- Menu: Forward + Rewind + Yellow = Activate Cheat
- Menu: Forward + Rewind + Play = WHD Quit

- Game: Green for Special Weapon
- Game: Forward for Cycle Special Weapon Up
- Game: Rewind for Cycle Special Weapon Down
- Game: Play for Pause
- Game: Yellow for Quit (While Paused)
- Game: Blue for Level Skip (While Paused & Cheat Enabled)
- Game: Green for Level Restart (While Paused & Cheat Enabled)

http://www.whdload.de/games/Cybernoid.html

Last edited by Hungry Horace; 04 May 2010 at 21:26.
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Old 05 May 2010, 00:29   #32
girv
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Nice work on these slaves Horace
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