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Old 26 July 2007, 16:54   #41
Shoonay
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Yes, the trainer is working - on me real Amy that is.

On second thought, it does take it's time, works with a tiny delay and eventually you have to press it a couple of times for it to work, maybe that's the problem, R-N? You being to hasty?

Last edited by Shoonay; 26 July 2007 at 17:16.
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Old 26 July 2007, 17:23   #42
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Quote:
Originally Posted by Shoonay View Post
Executed the game with "WHDLoad Pango.slave preload ntsc mmu cache"
Tested on WinUAE highend, and after loosing (on purpose ) at lvl3, the "gameover" txt fade's out, the "press fire to.." text appears and when I press fire, *boom* - got this message:
Function 'resload_DiskLoad' called
with unacceptable arguments
D1 = $1999800 PC = $122


Just tested it loosing at lvl 1 - the same error.
Another test with just "WHDLoad Pango.slave preload" - same.

... on to me real Amy then...
Same error, no matter with or without ntsc/mmu/cache/custom1=1
After the "press fire to start from last location or any other to go back to menu" screen there's this "please wait loading" screen, it stays on it for a second but hangs eventually...
Yay. I actually didn't test losing any lives etc. Will check and fix! Thanks for the report.
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Old 26 July 2007, 17:26   #43
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Originally Posted by Retro-Nerd View Post
The trainer isn't working.
It does work. Problem is that the keyboard routine in the game is rather crappy (I'll have to rewrite that using an interrupt) so the keys are not really responding. Just try f.e. with the level skipper, you'll see it works.
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Old 26 July 2007, 17:31   #44
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Pardon me silly question but how do I use the bombs? :/
What do they do, anyways? Erase all the blocks from the screen?
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Old 26 July 2007, 17:33   #45
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It does work. Problem is that the keyboard routine in the game is rather crappy (I'll have to rewrite that using an interrupt) so the keys are not really responding. Just try f.e. with the level skipper, you'll see it works.
This is probably true, but the levelskipper isn't working too. Strange, the "Pause" key works fine.

Last edited by Retro-Nerd; 26 July 2007 at 17:50.
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Old 26 July 2007, 17:52   #46
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This is probably true, but the levelskipper isn't working too. Strange, the "Pause" key works fine.
But you did set "CUSTOM=1" tooltype?
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Old 26 July 2007, 17:54   #47
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But you did set "CUSTOM=1" tooltype?
Of course, matey. I knew you would ask this.
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Old 26 July 2007, 17:54   #48
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Pardon me silly question but how do I use the bombs? :/
What do they do, anyways? Erase all the blocks from the screen?
Press joystick up and the next tile will be a bomb that you can use to destroy other tiles. You'll see.
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Old 26 July 2007, 17:55   #49
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Of course, matey. I knew you would ask this.
Hehehe Just wanted to be sure. But that it doesn't work is really odd. Which machine?
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Old 26 July 2007, 17:59   #50
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Hehehe Just wanted to be sure. But that it doesn't work is really odd. Which machine?
A1200 KS 3.0, 1230 with 8MB ram.
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Old 26 July 2007, 18:02   #51
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A1200 KS 3.0, 1230 with 8MB ram.
Try this version and tell me if it makes any difference. Cheats are always enabled in that version.
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Old 26 July 2007, 18:11   #52
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Yep, this is working for me. But you are right, the keyboard routine is still very crappy.
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Old 26 July 2007, 23:38   #53
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Yep, this is working for me. But you are right, the keyboard routine is still very crappy.
I'll fix that. But I wonder why CUSTOM1 tooltype doesn't work for you. How do you start it? From WB (i.e. clicking on the icon) or from shell? I only tested from shell so far, maybe that's the problem.
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Old 26 July 2007, 23:41   #54
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Quote:
Originally Posted by Shoonay View Post
Function 'resload_DiskLoad' called
with unacceptable arguments
D1 = $1999800 PC = $122
This is fixed now, seems I did trash some memory when I adapted the copy routines for the loaders. Serves me right I guess (changed move.b -> move.w in the copy loop because my loaderpatch is now bigger than the original loader but apparently copying twice the size was a bit too much).
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Old 26 July 2007, 23:42   #55
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I'll fix that. But I wonder why CUSTOM1 tooltype doesn't work for you. How do you start it? From WB (i.e. clicking on the icon) or from shell? I only tested from shell so far, maybe that's the problem.
I start it via WB icon. Maybe you are right, StingRay. You should check, if this causes the problem.
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Old 26 July 2007, 23:44   #56
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Yes, check this please, just try to start it from cli and tell me if that works for you. (whdload pango.slave custom1=1) I'll test it myself too. Though it shouldn't make any difference but apparently it does.
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Old 26 July 2007, 23:44   #57
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I only tested from shell so far, maybe that's the problem.
Maybe that explains it? Exactly how I was testing it all the time.
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Old 26 July 2007, 23:48   #58
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Seems as it indeed is the problem then. I'll check!
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Old 26 July 2007, 23:50   #59
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You are right, StingRay. Just tested your old slave:

via WB icon: doesn't work
via shell: works like a charm

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Old 26 July 2007, 23:52   #60
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Funny. Is that a WHDLoad feature or just with this game?
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