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Old 24 November 2015, 12:32   #21
invent
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Hi Predseda,

Thanks for asking It has progressed a little more with some extra time spend on designing the maps for one of the levels. Probably share more work in the new year.

At the moment I'm splitting my time on 4 game projects. Two are classic AGA games and two are PC/Mac/Linux.

I can say I am still as excited about the game and will work on it more soon.
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Old 24 November 2015, 13:01   #22
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Awesome news, thank you!
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Old 24 November 2015, 14:26   #23
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Awesome pixel art, well done!
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Old 11 December 2015, 22:03   #24
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Looks great, look forward to see more if this and your other projects. Don't forget the CD32 closer the time ;-)
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Old 05 January 2016, 06:37   #25
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MIG n ZIGGY update

Happy New Year everyone

A quick update as promised.

Level themes so far:
- Ice
- Slime
- Egypt
- Garden
- Space
- Factory

I have posted the map examples on my blog

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Old 05 January 2016, 09:30   #26
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We need a demo! We need a demo!
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Old 05 January 2016, 10:26   #27
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Very nice graphics! Do you have a coder for this?
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Old 05 January 2016, 15:54   #28
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Looking *VERY* good (:
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Old 05 January 2016, 16:45   #29
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Nice to see progress
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Old 06 January 2016, 14:17   #30
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Quote:
Originally Posted by hipoonios View Post
Very nice graphics! Do you have a coder for this?
Thank you
No coder as yet, no real rush, unless someone wants to use the graphics to play with. Personally would prefer to get more of the design done first incase I change some game aspects.

Hopefully sometime this year I will have my vanilla A1200 setup properly to use Brilliance2 again. Thanks again for your comments.
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Old 23 September 2016, 08:10   #31
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So this game was abandoned?
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Old 26 September 2016, 00:45   #32
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Hi Predseda

Never abandoned but put on the back burner while working on a lot of other projects
However since my last post I have worked on more graphics, level, background design as well as some interesting tests using Brilliance that I will share (Hint: light/shade tool with C64 colours)

At the moment im working on two other active projects for Amiga Classic and some background 3D work for NG machines.

Other slow downs include Family/Work/Painting/Drawing projects.
I do update my blog more often of some of the things i'm doing but there is usually alot more going on http://amigaonex.blogspot.com.au/
It's probably important to also point out my other blog
http://amstrad-pixels.blogspot.com.au/

I will do an update to Mig soon and appreciate your interest )
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Old 26 September 2016, 00:54   #33
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Looks great
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Old 30 July 2020, 13:37   #34
Predseda
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Invent, do you think this game will be ever completed?
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Old 05 August 2020, 15:02   #35
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i found its 4 years since last post from dev/artist.
is this project still alive ? or cancelled ?

it has damn too nice touch and good looking to have been overlooked, silly of me.
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Old 05 August 2020, 15:07   #36
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Kevin is very active and also regular EAB member so I think he will notice this old thread sooner or later.
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Old 11 August 2020, 03:31   #37
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Seems he is currently working on boss machine.
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Old 11 August 2020, 04:11   #38
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One of the primary reasons why I gravitate towards 3D gfx is that I could never draw such beautiful pixel art, even if you put a gun to my head.

I can create 3D meshes just fine, but not this, not ever...
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Old 04 September 2020, 10:09   #39
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Hello, so sorry I didn't respond sooner (thought I subscribed to my own threads lol)

I was actually dreaming about this last night, more about an Amiga Book than developing the game more. I would certainly love to finish it, one day.

Toncon, Thanks for the kind words . Predseda, I got here eventually , lol.
Your right Adrian Brown, Boss Machine I was just about to post a quick update in EAB, yesterday did do some further designs for Reshoot Proxima III.

Quickly though, have been head deep in Iridium for PC and soon Switch, while it's now live for PC, we are adding some online High score system which will be fun.

Mig n Ziggy has an interesting history, in part I wanted to redraw some old 80's graphics I lost on floppies, it then evolved into something else, with elements of the extra character that is slightly influenced by "Crafton and Zunk" and "Wizball" (the green floating robot)

VladR, I was going to consider paying someone to complete the pixel work for the main character. I'll try and move this game forward in some small way by end of year with some more pixel work.
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