24 November 2015, 12:32 | #21 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
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Hi Predseda,
Thanks for asking It has progressed a little more with some extra time spend on designing the maps for one of the levels. Probably share more work in the new year. At the moment I'm splitting my time on 4 game projects. Two are classic AGA games and two are PC/Mac/Linux. I can say I am still as excited about the game and will work on it more soon. |
24 November 2015, 13:01 | #22 |
Puttymoon inhabitant
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Awesome news, thank you!
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24 November 2015, 14:26 | #23 |
Registered User
Join Date: Nov 2014
Location: Netherlands
Posts: 260
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Awesome pixel art, well done!
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11 December 2015, 22:03 | #24 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,881
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Looks great, look forward to see more if this and your other projects. Don't forget the CD32 closer the time ;-)
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05 January 2016, 09:30 | #26 |
Puttymoon inhabitant
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We need a demo! We need a demo!
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05 January 2016, 10:26 | #27 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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Very nice graphics! Do you have a coder for this?
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05 January 2016, 15:54 | #28 |
Princess Knoeki
Join Date: Mar 2014
Location: Amsterdam
Age: 34
Posts: 38
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Looking *VERY* good (:
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05 January 2016, 16:45 | #29 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,858
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Nice to see progress
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06 January 2016, 14:17 | #30 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
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Thank you
No coder as yet, no real rush, unless someone wants to use the graphics to play with. Personally would prefer to get more of the design done first incase I change some game aspects. Hopefully sometime this year I will have my vanilla A1200 setup properly to use Brilliance2 again. Thanks again for your comments. |
23 September 2016, 08:10 | #31 |
Puttymoon inhabitant
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So this game was abandoned?
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26 September 2016, 00:45 | #32 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
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Hi Predseda
Never abandoned but put on the back burner while working on a lot of other projects However since my last post I have worked on more graphics, level, background design as well as some interesting tests using Brilliance that I will share (Hint: light/shade tool with C64 colours) At the moment im working on two other active projects for Amiga Classic and some background 3D work for NG machines. Other slow downs include Family/Work/Painting/Drawing projects. I do update my blog more often of some of the things i'm doing but there is usually alot more going on http://amigaonex.blogspot.com.au/ It's probably important to also point out my other blog http://amstrad-pixels.blogspot.com.au/ I will do an update to Mig soon and appreciate your interest ) |
26 September 2016, 00:54 | #33 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
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Looks great
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30 July 2020, 13:37 | #34 |
Puttymoon inhabitant
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Invent, do you think this game will be ever completed?
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05 August 2020, 15:02 | #35 |
Registered User
Join Date: Jan 2018
Location: japan
Posts: 23
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i found its 4 years since last post from dev/artist.
is this project still alive ? or cancelled ? it has damn too nice touch and good looking to have been overlooked, silly of me. |
05 August 2020, 15:07 | #36 |
Puttymoon inhabitant
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Kevin is very active and also regular EAB member so I think he will notice this old thread sooner or later.
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11 August 2020, 03:31 | #37 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 985
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Seems he is currently working on boss machine.
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11 August 2020, 04:11 | #38 |
Registered User
Join Date: Dec 2019
Location: North Dakota
Posts: 741
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One of the primary reasons why I gravitate towards 3D gfx is that I could never draw such beautiful pixel art, even if you put a gun to my head.
I can create 3D meshes just fine, but not this, not ever... |
04 September 2020, 10:09 | #39 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
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Hello, so sorry I didn't respond sooner (thought I subscribed to my own threads lol)
I was actually dreaming about this last night, more about an Amiga Book than developing the game more. I would certainly love to finish it, one day. Toncon, Thanks for the kind words . Predseda, I got here eventually , lol. Your right Adrian Brown, Boss Machine I was just about to post a quick update in EAB, yesterday did do some further designs for Reshoot Proxima III. Quickly though, have been head deep in Iridium for PC and soon Switch, while it's now live for PC, we are adding some online High score system which will be fun. Mig n Ziggy has an interesting history, in part I wanted to redraw some old 80's graphics I lost on floppies, it then evolved into something else, with elements of the extra character that is slightly influenced by "Crafton and Zunk" and "Wizball" (the green floating robot) VladR, I was going to consider paying someone to complete the pixel work for the main character. I'll try and move this game forward in some small way by end of year with some more pixel work. |
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