04 April 2010, 21:41 | #21 |
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I added another entry for when there was ecs and aga versions and labled them accordingly.
" 1 Game requires 0.2Mb chip mem (+0.1Mb other memory for preload option) 2 Game needs 1.0 MB Of Chipmem & 2.1MB of Fastmem (for preload option) 3 The installed program requires 0.5 MB ChipMem and 0.5 MB OtherMem 4 - 512 Kb ChipMem (+256 Kb OtherMem for the kickstart)" For those examples:- Chip - other - total 1 0.2 0.1 0.3 2 1.0 2.1 3.1 3 0.5 0.5 1.0 4 0.5 0.25 0.75 another example I came across was this type of thing, need 0.5 chip and 0.5 other (plus 1.5Mb for preload) - which I edited as 0.5 - 2.0 - 2.5 If anyone like TCD or KG has anything to add as to the format of this - could they speak up before we get started properly. Anyway, will reload another version in the zone, cheers! |
04 April 2010, 21:51 | #22 |
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ok I think I got it.
now I just need to sort out the excel thing I'm doing 20 things at once here. hyper. edit: ok excel works now with the new file |
04 April 2010, 22:01 | #23 |
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what about another column to say whether it uses kickem 13 or 31 in devs, a lot of earlier installs did'nt but most newer ones do.
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04 April 2010, 22:46 | #24 |
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I've done s upto slamtilt which says 2chip 1other but doesnt mention how much for preload, as don't a lot of others, so I stop for now and wait. cos its not helpfull without the info being proper. and alot of the infos don't state preload, what to do ?
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04 April 2010, 23:10 | #25 |
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i think the info is for preload, as it is set as a standard option in WHDload and is not recommended to be switched off - which is why i suggested to add any preload info to the standard chip and other mem info.
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05 April 2010, 00:11 | #26 |
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05 April 2010, 00:31 | #27 |
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i'll finish up the s' tomorrow and send you the file (how do I do that ?) and you can check to see if I'm doing it right. also I put ? where there is no info about memory.
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05 April 2010, 11:28 | #28 | |
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Quote:
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05 April 2010, 11:36 | #29 |
Guessing my way round
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problem is there are so many different methods of listing the requirements in the info docs. I assume if there is no proload mem mentioned, the memory reqs mentioned include that.
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05 April 2010, 11:40 | #30 |
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Yep, just put chip + other as preload if nothing else is mentioned. I know it's a lot of manual work, but I bet many people will be very thankful in the end
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05 April 2010, 12:56 | #31 |
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yes slikworm - looks good to me!
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06 April 2010, 07:50 | #32 |
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I could generate such a list except for the PreLoad size, if wished.
I also added the speces from the slaves to the whdload pages (means exact sizes required for Base/ExpMem). |
06 April 2010, 08:19 | #33 |
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Wepl - yes please!
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06 April 2010, 09:45 | #34 |
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06 April 2010, 09:54 | #35 |
uber cool demi god
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Would it be easier to use google docs for something like this?
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06 April 2010, 11:58 | #36 |
Guessing my way round
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dont know what googledocs is - never used it
@wepl - thank you, could someone explain the last three columns to me in idiot terms please? Is that the same as I was doing? chip - other - total for the preload option? so basically, if you have that amount left in workbench you can run the game with simply a double click? |
06 April 2010, 12:12 | #37 |
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I assume:
basemem = Chip RAM expmem = Other RAM (including Fast & Slow, Z3 etc.) memsum = Total RAM (basemem + expmem) I think that these are the amounts required for the slave to work EXCLUDING the amount needed for preload. But I dunno for sure. |
06 April 2010, 17:48 | #38 | |
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Quote:
memory for os, whdload itself and preload must be added ! there was a error in the script ! causing the expmem and memsum to be wrong, the list has been updated now. |
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06 April 2010, 21:00 | #39 |
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Thank you for this very useful info Wepl.
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30 June 2017, 15:41 | #40 |
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I have added a query for all slaves, contains also Slaves from old/outdated installs. Can be downloaded here:
http://cgi.whdload.net/slaves.cgi |
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