27 November 2012, 15:49 | #1 |
Moon 1969 = amiga 1985
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demos in preparation ??
hi programmers,
i just wanna know if you prepare demos for soon ??? why not amigaone demos ? |
28 November 2012, 07:51 | #2 | ||
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Quote:
Quote:
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28 November 2012, 08:15 | #3 |
move.l #$c0ff33,throat
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what britelite said.
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28 November 2012, 12:42 | #4 |
Moon 1969 = amiga 1985
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28 November 2012, 13:24 | #5 |
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28 November 2012, 13:26 | #6 |
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What? Tell you what?
Why don't you check pouet and keep up with the Amiga demoscene releases yourself? You're missing out, stuff is getting released frequently. http://www.pouet.net/prodlist.php?pl...&page=1&order= |
28 November 2012, 13:29 | #7 |
move.l #$c0ff33,throat
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28 November 2012, 13:31 | #8 |
Going nowhere
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Dan of Anarchy/Lemon. is writing a new Amiga demo, as are a couple of other ex-Anarchy/Lemon. members
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28 November 2012, 21:52 | #9 |
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It would be nice to see some demos released for more or less stock A500/1200's
Just about everything today requires high specs |
28 November 2012, 23:56 | #10 |
Moon 1969 = amiga 1985
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i'm happy to see you preparing new demos actively
continue like this i'm a big fan of demos, for me it's an art like painting etc. |
29 November 2012, 01:02 | #11 | |
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Quote:
Britelite, who posted in this very thread, makes productions that run on stock hardware, and so do others (like my demogroup moods plateau). |
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29 November 2012, 07:16 | #12 | |
move.l #$c0ff33,throat
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Quote:
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30 November 2012, 15:09 | #13 |
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30 November 2012, 15:20 | #14 |
move.l #$c0ff33,throat
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Of course they do. It's all part of the fun, demo party = serious business!!!11 FAP FAP FAP \o/
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30 November 2012, 18:23 | #15 |
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01 December 2012, 10:59 | #16 |
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02 December 2012, 15:34 | #17 |
move.l #$c0ff33,throat
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02 December 2012, 16:23 | #18 |
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You know what's awesome? Work-in-progress screenshots of Amiga demos.
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02 December 2012, 20:50 | #19 |
move.l #$c0ff33,throat
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There might be a reason why most coders won't release and WIP screenshots of their upcoming demos. If you think a bit about it you might find out yourself why.
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02 December 2012, 22:21 | #20 |
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To spell it out, it is because if a competing coder sees a screenshot with a new idea, he gets the new idea too - and knows the level of quality reached by the other. He therefore has an advantage - he knows 'what to beat', so to speak.
I concede that that kind of reasoning was more pertinent in the early days of A500/A1200/AGA-030/AGA060 than today. What is relevant today is that if you do code one of the few effects that would shock and awe an audience who has seen most of the effects ever made, know the machine capabilities/limitations, and whose eyes can't be fooled by tricks, you'd be very protective of your idea until release. Also, it's not like WIP screenshots of games, where you'd get some standard routines running and then add content. That's usually not what demos are about. A coder may spend 16 free evenings in a month working on one part of a demo, and what you would see on the screen would be
Just an example. The point is the other 15 WIP screenshots would be boring and not at all like game screenshots. Another difference to WIP game screenshots is of course that you usually don't make games for prestige, and you don't compete with them. There are some demoscene gamecompos, but the prestige is not there (and even more games are made outside these compos). You make games for others to have fun playing, and you want as many as possible to play your game, it doesn't matter if it's optimally coded or if it uses new or better technology, the proof is in the fun to be had. So exposure is good for games, bad for demos. The reason has a little bit to do with that the Amiga demoscene is (barely) alive today, and it was a long time since there was a real gamedev scene for Amiga. Back in the day, with a few exceptions, gamedevs didn't release screenshots of a game until the month before release. Remember also that the few exceptions (gamedev diaries to drool over in Amiga magazines) were from people who coded Amiga full-time. Today, you simply can't say that "I have 4 weeks x 5 full weekdays x 10 hours and an office to go to, to code all day until it's done". That makes progress sporadic, so that you get in 2 weeks of work during summer and a few evenings in autumn. So even if you make a blog with the progress and screenshots, you must drool very patiently. The complaint that AGA-060 is for the very few is very real though. A500 is still THE platform, according to me. Not because of the number of users or because I dislike A1200/AGA-060 or because I'm stuck in the 80s (well, I may be so accused, but it's not relevant) - but because it's the "most" limited and old platform, and only the old, limited platforms can get the added appreciation that the other limited platforms get. It's simply not fantastic that an A1200 can display a converted picture made in Photoshop or Painter. Of course it can! If someone brings 32767 color modes to an A500, or even hand-paints a 64-color picture, of course it's fantastic! Last edited by Photon; 02 December 2012 at 23:06. |
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