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#1 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 3,990
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AmiDuke - New Duke Nukem 3D port for AGA
I recently found my old AGA port of Duke Nukem 3D on my hard drive so I thought I'd better upload it to AmiNet before it was lost forever
![]() I can't remember why I never release it ![]() Just gave it a quick go on my A1200 and it seems to work OK [ Show youtube player ] My port was based on the old Atari and Amiga ports with some stuff stolen from Fabien Sanglard's excellent Chocolate Duke port. Requirements: 1) An AGA Amiga (PAL/NTSC) with a 68060 OR an RTG Amiga with an 68040 2) AHI installed (v4.18 highly recommended for real 68k users) 3) 3.1 ROMS (3.0 ROMS may cause it to run slowly) 4) A copy of the PC Duke Nukem 3D data file (must be the Atomic version) Limitations: 1) No network or multiplayer support 2) No music support (sorry guys) Quote:
![]() Last edited by NovaCoder; 26 April 2019 at 14:12. |
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#2 |
Registered User
Join Date: Jun 2010
Location: FRANCE
Posts: 196
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Many thanks mate !!
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#3 |
Moon 1969 = amiga 1985
![]() Join Date: Apr 2007
Location: belgium
Age: 45
Posts: 3,670
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really great nova
![]() what miss to make a music support ? Is there a cdda version of duke nukem on pc ? |
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#4 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 3,990
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I was working on a version with Prisma support but the driver wasn't ready for release so I had to remove support.
I just had a quick look at the base code and most of the music code has been removed and it would be a lot of work to put it back again....sorry. In total I must have spent over 100 hours of my time cleaning up this port and optimizing for AGA ![]() Last edited by NovaCoder; 02 October 2015 at 02:39. |
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#5 |
kLiker
Join Date: Mar 2011
Location: Brno / Czech Republic
Posts: 371
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Yesss! Many thanks! I am gonna play it this evening, and next one and ...
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#6 |
Registered User
![]() Join Date: Jul 2011
Location: UK
Posts: 341
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Impressive
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#7 |
Guru Meditating
![]() Join Date: Jun 2014
Location: England
Posts: 1,882
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Awesome, thanks dude! Now any chance of releasing your Ultima vii port too?!
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#8 |
Code Kitten
![]() ![]() Join Date: Aug 2015
Location: Montreal/Canadia
Age: 49
Posts: 1,176
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Thanks!
A 060 seems like a stringent requirement though when the original game runs fine on a 486, is there room for improvement in your opinion or is AGA too slow to manage? |
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#9 |
Registered User
![]() Join Date: Jan 2014
Location: Poland
Posts: 157
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Instead audio in Ogg could add for example support for 16-bit Intel/DVI_ADPCM_ADP4-AIFF with SongPlayer AudioConvert
Usage: AudioConvert [<options>] <input file> <output file> options: -if input frequency (for raw file) -it input tracks (1 or 2, only for raw file) -f output frequency -m force mono output file -t output type {RAW|AIFF|ADPCM} -is input swap little big endian in 16-bit input file To convert a 16-bit AIFF file in ADP4-AIFF, the command is: AudioConvert -f 27429 -t ADPCM <input file> <output file> |
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#10 |
J.M.D - Bedroom Musician
![]() Join Date: Apr 2014
Location: los angeles,ca
Posts: 1,706
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Will take more time and i know Nova is not going to work on this no longer so my statement is purely academic, but what about implementing a mod player and make redo musics with protracker by various artists so to give the Amiga taste to it?
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#11 | |
Registered User
![]() Join Date: Feb 2015
Location: Sweden
Age: 47
Posts: 1,891
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Quote:
So... Tadaaa... Look, no 060 ![]() |
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#12 |
Posts: n/a
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Hey Nova, what's the link to aminet? Having trouble finding this unless...I'm just an idiot..
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#13 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 3,990
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It sometimes takes awhile to show up on the AmiNet server, hopefully it will be there soon.
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#14 | |
Registered User
![]() Join Date: Feb 2015
Location: Sweden
Age: 47
Posts: 1,891
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Quote:
Right now the Vampire is identified as a 040, (not sure if its missing any specific 060 stuff). Would be interesting to see it run on an A600 ;-) (Although until ECS is bypassed, I imagine the Chipmem is the bottleneck) |
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#15 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 3,990
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Yep that video was taken with my 75 Mhz 060.
It *may* run OK on an 040 but I can't guarantee it so that's why I say it requires an 060. |
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#16 |
Italian Amiga Zealot
![]() Join Date: Jan 2009
Location: Italy
Age: 33
Posts: 1,335
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Does this port use SDL, Nova? Just curious
![]() Anyway, great job ![]() |
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#17 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 3,990
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Thanks
![]() Nope, the version I've released doesn't use it. I started off porting the SDL Duke but that proved buggy so I then switched to the old Amiga/Atari versions and ended up adding some of the SDL version's enhancements back in. Last edited by NovaCoder; 02 October 2015 at 16:30. |
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#18 |
Amigan - an loving it!!
Join Date: Nov 2010
Location: Nottingham, UK
Age: 52
Posts: 547
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That looks really impressive. I'll try it on my 040/25 anyway, just to see what happens
![]() Any chance of a PPC version........? ![]() |
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#19 | |
Italian Amiga Zealot
![]() Join Date: Jan 2009
Location: Italy
Age: 33
Posts: 1,335
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Quote:
Well, I tip my hat to you again then, dear sir. Amazing job ![]() Now about that Ultima VII port... ![]() |
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#20 |
Registered User
![]() Join Date: Feb 2013
Location: Dublin/Ireland
Posts: 335
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Incredible work as always, thank you!
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