20 July 2019, 19:30 | #561 | |
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But as mentioned, there was also Gloom - a fantastic Wolf3D clone, and AB3D-II was also excellent, I remember spending weeks playing that on my 1200+50MHz 030. To say there were no good 3D games on the Amiga simply because it had no chunky screenmodes is idiotic at best, and a poor troll at that. Games are not suddenly made more fun or more playable that way. |
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20 July 2019, 23:22 | #562 |
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AB3D-II was indeed awesome! Could the engine be better optimized? I suppose so, I'm not a programmer. But still, what an incredibly atmospheric game!
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20 July 2019, 23:33 | #563 |
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I suspect that AB3D-II had aspirations beyond what chunky graphics could do at the time - it would have been better suited to graphical acceleration with texture filtering. That it ran at all well on an accelerated A1200 was a testament to the skill behind it.
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21 July 2019, 00:25 | #564 | ||||
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Appologies for snipping parts of your reply, the idea is to make this all somewhat less of a wall of text.
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Edit: I've been thinking. It's possible that he was talking about theoretical limits - the CPU/Blitter may not have the speed to get to a 400-600MB/sec total, but perhaps the VRAM does support it (if the both ports are used to their theoretical limits). And maybe the BUS theoretically does as well. So if you put in a hypothetical CPU/Blitter combo that can push 200MB/sec or more, you'd actually get to those sort of numbers. But in practice it doesn't matter, since neither the CPU nor Blitter that were to be included could actually support such speeds. I guess that's my main problem with such figures: having a system with an aggregate of about 70MB/sec of bandwidth to VRAM when using the CPU/Blitter combined and then claiming 400-600MB/sec bandwidth feels wrong to me. Even if it were technically correct (see the first bit of my edit), you'll never be able to actually do anything useful with all that bandwidth other than displaying high resolution still images. This is also were my comments about PSX and PC performance came from: those machines were similarly limited in what they could actually push over the bus, which limited real world performance. End of edit Quote:
Edit: also see above for reasons why these numbers are essentially useless without comparably quick support hardware (which neither AAA nor the Mac Quadra AV has). *) VRAM (25MHz@64bit=200MB/sec) + Main RAM/CPU (40MB/sec shared with NuBus) + DSP (66MB/sec) = 306MB/sec. Quote:
So, here's the deal: I'm more than happy to continue this elsewhere - but suggest we do not do it here Quote:
IIRC, the game won an industry prize for technological achievements at the time. Last edited by roondar; 21 July 2019 at 13:53. Reason: Added my line of thinking around the usefulnes/uselessnes of bandwidth figures |
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21 July 2019, 03:34 | #565 | |
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In 1992 IBM announced the PS/2 Model 25SX. It had an 80386SX CPU clocked at 16MHz, 1MB RAM, 3 ISA bus slots, 1.44MB Floppy drive, Built-in VGA monitor, 'enhanced' VGA that could do 640x480 in 256 colors (but not supported by its own monitor!), the usual mouse/keyboard/serial/parallel ports, no hard drive, and of course no sound card! Imagine it's 1992 and you have a choice between this thing and an A1200... |
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21 July 2019, 13:21 | #566 | |
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21 July 2019, 13:47 | #567 |
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I very much disagree about c2p having such a "low overhead". If this was the case, 3D demos (and Doom, Quake, etc) wouldn't run like shit even on an 060.
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21 July 2019, 13:55 | #568 | |
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Quake runs like shit on PC's with a CPU as fast as an 060. Don't believe me? Here is doom on a 68060: [ Show youtube player ] Here is Quake on a Pentium-75 (about the speed of a 66-75MHz 68060): [ Show youtube player ] Last edited by roondar; 21 July 2019 at 14:08. Reason: Added DOOM/Quake videos |
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21 July 2019, 14:57 | #569 |
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This is how Quake 1 work on Pentium 75 if You are not idiot and do not use cheapest available graphics in Your pc.
[ Show youtube player ] |
21 July 2019, 15:23 | #570 |
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Next time I'll watch two or three videos before picking one. I picked the first hit and that did indeed run it a lot worse than the others.
As I've said before, I'll change my mind when shown evidence. So here's an A1200 running it@66MHz to show the difference: [ Show youtube player ] Edit: I remembered something about this. Quake is heavily FPU dependent and the 68060 FPU is significantly slower than the Pentium one (assuming proper code it can be as much as twice as slow). Take that as you will, it won't magically make the A1200 faster. Last edited by roondar; 21 July 2019 at 15:30. |
21 July 2019, 15:27 | #571 |
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So this PS-2 has not only slower vga card but also slower CPU - 16 MHz.
Thank You Ba to check this. I never buy PC from IBM, and I do not know anybody who use it. In 1992 IBM was already kicked off from desktop PC market. Their PC where slower and cost more than clones. AB3D. I never like this better DOOM. It never run good on uae or NG. As I wrote I do not buy 060 beacuse at end of 1999 060 cost as much as ppc with bvision. AB3D was not good reason to buy 060. AB3D was too late. In 1996 on PC there was already Quake. c2p. This crap c2p takes too much time ad work of developer and too much time of procesing power of cpu. It is obvious for everbody except some insane Amiga fanatics that AGA have to have chuky pixels from the beginning. |
21 July 2019, 15:35 | #572 |
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@roondar
Well, looks about right. About 11% clock difference, add another 5% of better ipc performance on Pentium's side and, finally, about 5%-10% for the c2p. PC is also using a Voodoo Rush, not your standard SVGA for sure. Last edited by vulture; 21 July 2019 at 15:46. |
21 July 2019, 15:49 | #573 |
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21 July 2019, 15:53 | #574 | |||
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As for part two, it runs just fine on UAE: [ Show youtube player ] Quote:
Disagree all you like, but drop the insults. You're the only one doing it and it's getting really old. Wait, what?! That's a 3D card... |
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21 July 2019, 15:57 | #575 |
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21 July 2019, 16:20 | #576 | |
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When it came to the sound, it was a major downgrade though as I could not afford a sound card for the first year of having that PC so I was stuck with PC Speaker sounds. Many things can be said about dead platforms - they should have done this or that but ultimately the Amiga did well in its time so they must have done many things right. We will never know if the Amiga would have survived a bit longer if the A1200 was launched with AAA, c2p, more memory, an 030 CPU etc. or whether the higher price would have caused an earlier demise. Quite a lot of A1200s were sold so I guess the performance/price point couldn't have been completely off. |
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21 July 2019, 16:44 | #577 | |
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And from Commodore’s yearly records, the A1200 sold a total of between 200K - 249K machines worldwide from Oct 92-mid 94 a good 18+ months of sales, in comparison in the UK ALONE the A500 sold from July 91-June 92 (12 months) 300K machines and was rising year on year, not bad for a supposedly dead machine! |
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21 July 2019, 17:44 | #578 | ||
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As such, I don't doubt the A1200 sold poorly. For one, the initial supply was very poor and for another, it was selling on the back of a massive decline in the Amiga market. |
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21 July 2019, 18:01 | #579 | ||
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July-June period. 1987/1988 - 40K 1988/1989 - 160K 1989/1990 - 200K 1990/1991 - 250K 1991/1992 - 300K So bar Commodore fucking up with a more expensive A600 there is no evidence to say the Amiga would not have continued these sales patterns had they positioned the budget machine alot better in 1992, certainly the A500 could have continued off the back of the 16bit consoles as they went hand in hand and pushed each other, but as we know the A600 and A1200 put pay to any future by confusing the very market with higher launch prices, no numpad, A500+/A600 discontinuation in 6 months, A1200 shortages, A1200 incompatibilies etc it all contributed to the downfall of the Amiga all in the space of 8-9 months. |
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21 July 2019, 19:17 | #580 |
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In 1996 for price of Amiga 4000 with 060 cpu and picasso graphics card one can buy at least four Pentium 75 MHz PC with affordable SVGA card.
Pentium 75 MHz PC with affordable SVGA card should be compared with something less expensive on Amiga side. |
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