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Old 03 November 2017, 23:18   #21
jotd
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Sorry about the stupid question, but I wasn't able to figure out the syntax to link using 1.3 compatible hunks.

vlink -o jst myobject.o myobject2.o

I've seen the -kick1hunks option but unable to use it. Is it even possible (phxass linker had the KICK1 switch)
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Old 04 November 2017, 00:29   #22
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-kick1hunks is a vasm option.

As long as you make sure that the compiler/assembler emits valid Kickstart 1.x hunks, then vlink will do no harm to them.

The only vlink-option you shouldn't forget, when linking 1.x executables, is the -Z option. It prevents vlink from stripping zero-bytes from the end of a hunk.
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Old 04 November 2017, 09:52   #23
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thanks, I'll test that right away. Shouldn't be a "Support / VASM" entry in EAB? I feel I'm hijacking threads to get my answers.

yeah after upgrading to 1.8 that works. thanks

Last edited by jotd; 04 November 2017 at 13:35.
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Old 04 November 2017, 13:43   #24
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Quote:
Originally Posted by jotd View Post
thanks, I'll test that right away. Shouldn't be a "Support / VASM" entry in EAB?
There is the Coders forum. I would say vbcc-questions belong to Coders.C/C++ and vasm-questions perhaps to Coders.Asm/Hardware. Linker questions could be asked in Coders.General.

Or write me a mail. This is usually the fastest way, because I don't check EAB several times a day like my mail.

Quote:
EDIT: ooops I have 1.6 on Windows...
1.6 of what? vasm? Can be more than four years old.

Also your vlink-version seems old. -Z is supported since V0.15d. 0.15c and 0.15b have a problem, because -Z is missing. And older versions do not strip zero bytes at all.
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Old 04 November 2017, 15:15   #25
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yeah, I found the excellent pre-built version of 1.8 by Leffman, which solved the issue. Thanks for your support. this allows me to resume development of my somehow bloated JST tool which made phxass crash sometimes (or generate wrong code). Plus it took a while to assemble.

Now I can build big blocks & use "modern" tools & windows (and I'll simplify my prog because it's "bloated"). Amiga gaming community says thanks.
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Old 05 November 2017, 05:39   #26
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Quote:
Originally Posted by phx View Post
Hightlights:
  • Possibility to create residentable (pure) executables.
  • More C99 support and more optimizes math functions (thanks Matt Hey).
  • New target for Kickstart 1.x programs, using the original Commodore 1.3 headers.
  • New target for Atari Jaguar consoles.
  • Many bug fixes and enhancements.

We are happy to announce that iComp GmbH (www.icomp.de) has decided to sponsor the 68k-AmigaOS version of vbcc. This does not only help us to continue supporting and improving this port but it also allows us to relax the terms of use for the Amiga-68k community. Everyone may now freely use vbcc to develop 68k-AmigaOS code for commercial as well as non-commercial usage (for details please refer to the license in the documentation).


We thank iComp GmbH for the confidence in vbcc and hope that this step will help in the creation of new software for the Amiga-68k.
Excellent news!

Cheers!
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