20 August 2015, 15:38 | #81 |
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20 August 2015, 15:58 | #82 |
A3000-Fan
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oh, yes. That would be great. I'm writing a game right now and already thought about a CD32 Version. Not sure though if it will ever be finished and released...
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20 August 2015, 16:36 | #83 |
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Okay, here's my first quick and dirty test to save in NVRAM, I couldn't find a good way to copy/paste directly from AMOS - AMOS doesn't seem to use Workbench clipboard and I didn't find a "Save ASCII"-option (which I thought existed) so I typed it in manually, hope I didn't screw anything up:
Code:
Reserve As Work 10, 200 MEMBANK=Start(10) Poke$ MEMBANK,"AppNm" Poke MEMBANK+5,0 Poke$ MEMBANK+6,"ItemN" Poke MEMBANK+11,0 Poke$ MEMBANK+12,"TestingNVRAMSave!!" Areg(0)=MEMBANK Areg(1)=MEMBANK+6 Areg(2)=MEMBANK+12 Dreg(0)=2 Dreg(1)=True Lib Open 1,"nonvolatile.library",0 LIB=Lib Call(1,-42) Lib Close 1 Print LIB Then just open the library with Lib Open, Call it at offset -42 (I'm guessing that's StoreNVRAM) and close the library, the final Print LIB prints the return code from the library call so if something went wrong you get some sort of information about what. |
21 August 2015, 08:28 | #84 |
A3000-Fan
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Location: Germany
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Thank you very much! I will try it in the near future.
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05 April 2018, 15:01 | #85 |
Zone Friend
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Location: Berlin
Age: 53
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Nice game.
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05 April 2018, 21:01 | #86 |
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Location: UK
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I love to see AMOS still being used, it brings back warm fuzzy memories of programming after school.
I still have the giant AMOS pro manual. I do wonder if it would be feasible to write an AMOS interpreter in HTML5... |
06 April 2018, 07:39 | #87 |
Total Chaos forever!
Join Date: Aug 2007
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Francøis Lionet is working on a JavaScript version now.
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12 November 2018, 14:28 | #88 |
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Location: Dublin
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Hi! By accident I discovered this game now. The engine from this game would be perfect for the Insidia game port. How can I contact the author of the game? Thanks
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12 November 2018, 15:44 | #89 |
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Hi! You can PM me here
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13 November 2018, 19:01 | #90 |
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Hey Jayminer is it possible you can write a full construction set for the game so people can build their own levels and share it with other people and play other people's level? Like if I want to build 100 levels, then I can compile it and make even password so no one can edit it...and then distribute my module with other people so they can play my levels and I can play theirs?
Like.....(repeats the same thing over and over and over....) |
13 November 2018, 20:21 | #91 |
Banned
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Wow, cool game
...and yet another thread that I missed when AWOL for 6 years Anyway, have downloaded TheGame0.95.lha & TheGame_095_CD32.zip but neither have the title screen shown below; only writing? Do you possibly still have the new "data/titlescreen.data" file that you could use in say a new "v0.96" set of archives; which also contain the fixes you've mentioned in the thread after the "v0.95" release? Last edited by DamienD; 14 November 2018 at 01:30. |
22 November 2018, 00:26 | #92 |
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Heya jayminer,
I'm sure you've read my post above by now... not possible or? Adding the above would be appreciated and maybe even finish this game as it's quite cool, shame not too |
23 November 2018, 12:24 | #93 |
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Hi, I have been meaning to dig out my latest code, and updating the game to use the very last version I worked on, still not 100% complete though, a few rough edges but playable all the way through.
Haven't really gotten around to it yet, mostly due to me being lazy and forgetful. I am going to be releasing the code for free aswell so that everyone can do whatever they want with it, since I don't have any plans at the moment to do anything more with this myself! |
23 November 2018, 12:45 | #94 | |
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Hello
Quote:
All this is under the Block menue. |
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17 January 2019, 11:59 | #95 |
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Just a minor update, I'm not sure if there ever will be an update to this, since I can't seem to find the latest version of my code. Sloppy of me I know, but I could only find somewhat older versions on various harddrives, not the latest one I worked on.
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17 January 2019, 12:36 | #96 |
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Not good news; that's a real shame
Is it possible to at least somehow insert the cool title screen into v0.95 though? |
17 January 2019, 14:21 | #97 |
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I'll look into it
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17 January 2019, 14:32 | #98 |
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Coolio
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13 October 2019, 17:54 | #99 |
Warhasneverbeensomuchfun
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Has anyone made an ADF of this?
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13 October 2019, 17:59 | #100 | ||
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I have
Take a look in The Zone! ...as it works better on an A1200, but ok on an A500, the disk is for an A1200 and copies everything to RAM in order to speed up loading between screens (as suggested by jayminer in the "ReadMe"): Quote:
...but requires KS 2.x to work on an A500 (game limitation unfortunately). Quote:
I'd still love the above title screen added to v0.95 though if possible Last edited by DamienD; 13 October 2019 at 20:21. |
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