03 January 2014, 02:22 | #41 |
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Thanks again for your work on this and indeed all your great ports
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03 January 2014, 03:34 | #42 |
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Wonderful Steve
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03 January 2014, 06:27 | #43 |
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Here's a nice little pWAD demonstrating some of ZDOOM 1.22's features.
http://zdoom.org/files/examples/demo.zip |
03 January 2014, 11:23 | #44 |
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Has anyone got this port working with just 32mb of RAM?
It starts loading then jumps back to Workbench, no errors recorded. I'm using the latest WAD 1.9. Works fine with Boom |
03 January 2014, 11:52 | #45 | |
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Quote:
I don't know how much memory it really uses, try enabling the 'heapsize' Tool Type and set it to 26 (or lower). By default (when it's not specified) it allocates a heap of 28 (MB). |
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03 January 2014, 11:52 | #46 |
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Thanks mate
@Nova, I know I mentioned it before but what's the probability of AHI implementation, my Sound Card feels unloved BTW for shits n giggles I tried the RTG version with OS4.1 on my AmigaOne (sound disabled) it doesn't work... (DSI error) |
03 January 2014, 12:07 | #47 | ||
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Quote:
Quote:
Thanks for that, just gave it a quick test against the win32 version of ZDOOM v1.22 compared to my 68k port and it looks like my one is having some problems with that WAD (possibly down to more endian issues with loading the ACS script files). I'll have tor try and fix it up when I get the time. |
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03 January 2014, 12:13 | #48 |
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03 January 2014, 12:46 | #49 |
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03 January 2014, 13:16 | #50 |
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03 January 2014, 13:35 | #51 |
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Ok, I'll stick a new version in the Zone for you which will only allocate 16MB, can you test it and let me know.
Thanks Update: In the Zone |
03 January 2014, 13:36 | #52 |
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03 January 2014, 13:51 | #53 |
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GREAT!! It works!
Thanks very much Nova, I'm not worthy.... |
18 March 2014, 19:12 | #54 |
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A couple of you guys mentioned performance issues on 060, I've just got a 1260 and it's unplayable, like a slide show! Yet it runs fine on my 040/RTG
Any suggestions? |
23 May 2014, 08:24 | #55 |
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I just uploaded v1.10 to AmiNet (AGA), should be slightly quicker now (removed the slow bot code, too much for real machines).
I'll probably upload the RTG version tomorrow and then have a look at what's going on with AmiWolf I also have a working port of ODAMEX that I'll have to clean up and stick on AmiNet one of these days. |
23 May 2014, 14:17 | #56 |
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Great, runs really nicely!
One thing still remains for me. It still crashes just before Dead Simple (after The Crusher) on Doom2 for some reason... Keep up the great work |
23 May 2014, 14:53 | #57 | |
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Otherwise it might be caused by an endian issue, unfortunately the ZDOOM source code is not endian 'clean' which causes problems when parsing WADS. I think ODAMEX will prove to be the most advanced 68k port of DOOM for power users followed by ZDOOM and BOOM If you only have an 030 you should stick with good old DoomAttack Last edited by NovaCoder; 23 May 2014 at 15:03. |
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23 May 2014, 14:53 | #58 |
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Tommorow I will try 1.10 to my 030/50.
Thanks!!! |
23 May 2014, 14:58 | #59 |
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24 May 2014, 00:50 | #60 |
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