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Old 03 January 2014, 02:22   #41
fitzsteve
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Thanks again for your work on this and indeed all your great ports

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Old 03 January 2014, 03:34   #42
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Wonderful Steve
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Old 03 January 2014, 06:27   #43
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Here's a nice little pWAD demonstrating some of ZDOOM 1.22's features.

http://zdoom.org/files/examples/demo.zip
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Old 03 January 2014, 11:23   #44
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Has anyone got this port working with just 32mb of RAM?
It starts loading then jumps back to Workbench, no errors recorded.

I'm using the latest WAD 1.9. Works fine with Boom
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Old 03 January 2014, 11:52   #45
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Quote:
Originally Posted by Amicol View Post
Has anyone got this port working with just 32mb of RAM?
It starts loading then jumps back to Workbench, no errors recorded.

I'm using the latest WAD 1.9. Works fine with Boom
Hiya,


I don't know how much memory it really uses, try enabling the 'heapsize' Tool Type and set it to 26 (or lower). By default (when it's not specified) it allocates a heap of 28 (MB).
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Old 03 January 2014, 11:52   #46
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Quote:
Originally Posted by Retrofan View Post
Wonderful Steve
Thanks mate

@Nova, I know I mentioned it before but what's the probability of AHI implementation, my Sound Card feels unloved

BTW for shits n giggles I tried the RTG version with OS4.1 on my AmigaOne (sound disabled) it doesn't work... (DSI error)
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Old 03 January 2014, 12:07   #47
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@Nova, I know I mentioned it before but what's the probability of AHI implementation, my Sound Card feels unloved
It's technically possible but it will make it a little be slower on classics for most people, I could off it as an option I guess.


Quote:
Originally Posted by XDelusion View Post
Here's a nice little pWAD demonstrating some of ZDOOM 1.22's features.

http://zdoom.org/files/examples/demo.zip

Thanks for that, just gave it a quick test against the win32 version of ZDOOM v1.22 compared to my 68k port and it looks like my one is having some problems with that WAD (possibly down to more endian issues with loading the ACS script files). I'll have tor try and fix it up when I get the time.
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Old 03 January 2014, 12:13   #48
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Hiya,


I don't know how much memory it really uses, try enabling the 'heapsize' Tool Type and set it to 26 (or lower). By default (when it's not specified) it allocates a heap of 28 (MB).
Hi mate, tried that, comes back with error, st9bad_alloc program aborted
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Old 03 January 2014, 12:46   #49
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Hi mate, tried that, comes back with error, st9bad_alloc program aborted
AGA or RTG version?
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Old 03 January 2014, 13:16   #50
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AGA or RTG version?
AGA version on my real miggy

Apollo 1260 @ 80Mhz, 32mb SIMM

Classic Workbench 3.9

68060 library 46.7
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Old 03 January 2014, 13:35   #51
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Ok, I'll stick a new version in the Zone for you which will only allocate 16MB, can you test it and let me know.

Thanks


Update: In the Zone
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Old 03 January 2014, 13:36   #52
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Ok, I'll stick a new version in the Zone for you which will only allocate 16MB, can you test it and let me know.

Thanks
Yeh!
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Old 03 January 2014, 13:51   #53
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GREAT!! It works!

Thanks very much Nova, I'm not worthy....
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Old 18 March 2014, 19:12   #54
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A couple of you guys mentioned performance issues on 060, I've just got a 1260 and it's unplayable, like a slide show! Yet it runs fine on my 040/RTG

Any suggestions?
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Old 23 May 2014, 08:24   #55
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I just uploaded v1.10 to AmiNet (AGA), should be slightly quicker now (removed the slow bot code, too much for real machines).

I'll probably upload the RTG version tomorrow and then have a look at what's going on with AmiWolf

I also have a working port of ODAMEX that I'll have to clean up and stick on AmiNet one of these days.
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Old 23 May 2014, 14:17   #56
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Great, runs really nicely!
One thing still remains for me.
It still crashes just before Dead Simple (after The Crusher) on Doom2 for some reason...

Keep up the great work
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Old 23 May 2014, 14:53   #57
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Great, runs really nicely!
One thing still remains for me.
It still crashes just before Dead Simple (after The Crusher) on Doom2 for some reason...

Keep up the great work
Are you using the patched DOOM2 WAD file? ZDOOM likes the latest versions of the WADS (links in the ZDOOM README).

Otherwise it might be caused by an endian issue, unfortunately the ZDOOM source code is not endian 'clean' which causes problems when parsing WADS.

I think ODAMEX will prove to be the most advanced 68k port of DOOM for power users followed by ZDOOM and BOOM


If you only have an 030 you should stick with good old DoomAttack

Last edited by NovaCoder; 23 May 2014 at 15:03.
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Old 23 May 2014, 14:53   #58
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Tommorow I will try 1.10 to my 030/50.
Thanks!!!
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Old 23 May 2014, 14:58   #59
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Originally Posted by NovaCoder View Post
Are you using the patched DOOM2 WAD file? ZDOOM likes the latest versions of the WADS (links in the README).
I'm sure I patched to the latest version,
Can you check it's the same as yours mate?
14,604,584 bytes (28,525 blocks)
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Old 24 May 2014, 00:50   #60
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I'm sure I patched to the latest version,
Can you check it's the same as yours mate?
14,604,584 bytes (28,525 blocks)
Yep same as mine, I guess it must be an endian issue then (which is very hard to fix).
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