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Old 24 July 2003, 16:16   #1
Frootloop
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Big grin Misc questions

First of all, I'd like to thank the CAPs team for all their hard work in preserving Amiga history. Your work will be appreciated by historians in the future when there are no longer any physically working Amiga disks. Great job!

Just a few questions. How many commercial games were released for the Amiga? And what are you guys planning to do with all the disks you've collected since you will have the biggest most complete Amiga games library ever.
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Old 24 July 2003, 16:23   #2
CodyJarrett
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I estimate that there are around 5,000 commercial Amiga games worldwide (but the number always seems to keep getting higher!).

Of course, it's debatable what is a commercial game...
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Old 24 July 2003, 16:39   #3
jmmijo
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Like Cody says, there are quite a few, but I may think that technically a commercial title can be considered any game/app etc., that the author and/or publisher has made money on from sales of said software. Even if it was a meager amount to the most amount ever for a software title

I could go on an on but I think that says it all.
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Old 24 July 2003, 16:41   #4
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If you include any game which has made the author/publisher money, then you are also including shareware, which means that the total rises to about 10,000 (or 15,000? 20,000? Who knows!).

That doesn't include applications - anyway, CAPS only deals with games.
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Old 24 July 2003, 17:34   #5
fiath
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Re: Misc questions

Quote:
Originally posted by Frootloop
And what are you guys planning to do with all the disks you've collected since you will have the biggest most complete Amiga games library ever.
Well, the releases are not only dumped by us, but by many contributors to the cause. So it is not really true that we will have the most complete Amiga collection IMO.

However, we do have a very large collection, and it will certainly stick around until it is completely preserved. After that, who knows? Some of the people in CAPS are collectors, and so certainly they will stay in our possession for a looong time, of those that are duplicates, maybe we can swap them for as-yet missing games, or give them away in competitions. It would certainly be a good idea to keep at least one copy, for obvious reasons.

Maybe we can start an Amiga museum. Anything is possible.

But we haven't discussed this aspect. So I really don't know.

Once day all the disks will be dead (unless we re-master them of course) and so most peoples collections will be useless apart from boxes/manuals. This is a realist rather than a pessimist view, but it probably won't happen for far longer than the media-life quotes say...
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Old 30 July 2003, 20:53   #6
killergorilla
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AMIGA MUSEUM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

YEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHH
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Old 30 July 2003, 21:12   #7
Steve
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Quote:
Originally posted by CodyJarrett
If you include any game which has made the author/publisher money, then you are also including shareware, which means that the total rises to about 10,000 (or 15,000? 20,000? Who knows!).
Shareware is not commercial. Any Amiga game that has been published by a company is a commercial Amiga game. Don't add Shareware or PD software to the list of games as it would be never ending.
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Old 31 July 2003, 02:18   #8
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Quote:
Originally posted by Steve
Shareware is not commercial.
Actually it is Money is trading hands, so it's commerce.

For instance, Quake and other early ID games were sold as 'episodes' via shareware. Wouldn't anyone preserving the PC gaming include Doom, Duke Nukem, or Quake?

Nevertheless, that's besides the point. Perhaps the word you're really looking is: Retail.

Quote:
Originally posted by Steve
Any Amiga game that has been published by a company is a commercial Amiga game.
Any person or group of them can call itself an Amiga company, so shareware would fit your description of commercial Amiga game.

What you mean= Retail
Shareware= Commercial
Public Domain= Not commercial

Quote:
Originally posted by Steve
Don't add Shareware or PD software to the list of games as it would be never ending.
And that's the real point. It's also a completely impossible objective. I myself had a couple of applications that ended up being released as PD (afair) and i'm never going to see them again.

Interestingly enough, if anyone still needs a point for digital preservation, the source code i had went dead with the floppy
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Old 01 August 2003, 02:51   #9
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Quote:
Originally posted by Fjrb
Any person or group of them can call itself an Amiga company, so shareware would fit your description of commercial Amiga game.

What you mean= Retail
Shareware= Commercial
Public Domain= Not commercial
HOLD ON.

Would you even say we in HOL are wrong when we call licences 'commercial' for games by Psygnosis, Epyx etc.?
(You might be correct, nonetheless. That's why we discuss here, isn't it.)
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Old 01 August 2003, 05:51   #10
Fjrb
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Quote:
Originally posted by andreas
HOLD ON.

Would you even say we in HOL are wrong when we call licences 'commercial' for games by Psygnosis, Epyx etc.?
(You might be correct, nonetheless. That's why we discuss here, isn't it.)
No.

What you mean=Retail & Commercial
Shareware=Not retail & Commercial
Pubic Domain=Not Retail & Not Commercial

I highlighted only the higher value in each step.
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Old 01 August 2003, 08:50   #11
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Quote:
Originally posted by Fjrb
What you mean=Retail & Commercial
Shareware=Not retail & Commercial
Pubic Domain=Not Retail & Not Commercial
Actually, this sounds correct to me. As a side note, even if a former retail Amiga game becomes PD through whatever means, I still consider that title to be retail. (although not in the truest sense, but true in the categorical classification sense.)
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Old 01 August 2003, 15:28   #12
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and how about the fact that it was initially released as a Retail title should be enough proof
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Old 02 August 2003, 04:39   #13
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Cool

Thanks for the clarification.
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