09 January 2017, 22:55 | #1 |
Amiga 500 User
Join Date: Jun 2013
Location: EU
Posts: 1,506
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Possible problem with Collision detection !
Tested configuration: quickstart A500, KS12 or KS13, 512KB + in Chipset set the Collision level to Full. (tested on WinUAE 3400)
The problem: collision detection in two examples: Rotor (1989)(Arcana)[cr CLS][t +1 Aurora].adf (CRC 30495158) Rotor (1989)(Arcana)[cr Defjam - CCS][t +3 FLT].adf (CRC B382936E) If in the 1st menu change : ------------------------------- F2 - Unlimited lives OFF -> to ON F3 - Collisions ON -> to OFF ------------------------------- In the game play the "ship" is destroyed when pass the "border" area !? (hmm, but the collisions is set to OFF) Does it behave the same on a real machine too ? Edit: If it doesn't, that would mean collisions are not yet "Full" emulated ! PS. And this one (for example) is not problematic in the WinUAE: Rotor (1989)(Arcana)[cr][t +4 ATZ].adf (CRC 498B9599) If in the 1st menu change: ---------------------------- Unlimited Lives: OFF -> to ON Collision Backgr: ON -> to OFF ---------------------------- It works as expected ! (i.e. its possible to pass the "border" area with the "ship" without being destroyed) Last edited by amilo3438; 10 January 2017 at 13:53. |
11 January 2017, 17:20 | #2 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,522
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A500 confirmed = Bad/broken trainer. EDIT: Newer TOSEC has different names and has 2 other versions. (I didn't bother to test)
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11 January 2017, 18:13 | #3 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
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Just tested with the available TOSEC versions; all are bad
Looks like the game needs to be cracked / trained properly. There seems to be an .IPF file listed on SPS website but it's not available in TOSEC... |
11 January 2017, 18:15 | #4 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,522
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What do you mean by bad? Did you forgot to enable full collision? (this is the ONLY known game that needs it!)
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11 January 2017, 18:17 | #5 |
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11 January 2017, 18:35 | #6 |
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