07 October 2008, 11:14 | #101 |
Needs a life
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Cheers for the explanation John4p - I assumed that when using a normal 4:3 display the screen was stretched to fill the whole lot vertically.
PAL screens are 320x256, which adds another dimension onto things |
07 October 2008, 11:25 | #102 |
Workbitch 1.3
Join Date: Oct 2001
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No argument there, PSPUAE is a better emulator there is no doubt. UAE4ALL on the gp2x just performs better atm. Once FOL cracks out this ASM 68k core I'm sure PSPUAE will blow UAE4ALL (gp2x) out of the water.
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07 October 2008, 12:20 | #103 | |
Registered User
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Quote:
D. |
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07 October 2008, 19:33 | #104 | |
PSPUAE DEV
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Quote:
Not sure if the core we are looking at will work or is possable yet, . |
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07 October 2008, 22:34 | #105 |
Super Robot Pilot
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I think Pandora is also a bit uncomfortable. Even PSP is, but you can buy a cheap "grip" as I did...
Last edited by MazinKaesar; 08 October 2008 at 00:20. Reason: correction :P |
07 October 2008, 23:31 | #106 | |
Moderator
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Quote:
Unless you're claiming that fat black bars on the sides of the vertically shrunken PAL graphics is the 'ideal screen format' for said gfx. 16:9, 16:10 and other abbreviations refer to the ratio of screen width and height, not the number of pixels. |
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08 October 2008, 08:12 | #107 | |
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Quote:
I was talking about 320x200-games. They all have black bars at top and bottom in 5:4-and 4:3-screens. But on a 16:10-screen these games fit perfectly without any black bars! Of course 320x256-games have black bars on the left and right on 16:10-screens. But that wasn't the matter. This is Superfrog, a game with a resolution of 320x256 pixels: This is in 5:4-format and would be fullscreen on a 5:4-screen. Hence this game has black bars on the left and right on 16:10-screens: I never claimed anything different. This is Wings, a game with a resolution of 320x200 pixels: It has black bars on a standard screen. On a 16:10-screen this 320x200-game would be fullscreen without any bars: Computer screens have square pixels. Because of that the ratio of vertical pixels to horizontal pixels matches exactly the ratio of screen height to screen width. Last edited by john4p; 08 October 2008 at 15:38. |
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08 October 2008, 23:21 | #108 |
PSPUAE DEV
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Just so you know, GnosTiC has posted over at pspuae.com, stating he is getting a pandora and will be porting UAE2x to it.
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08 October 2008, 23:38 | #109 |
The Sacred Armour Of
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Hey Thierry speaking as another owner of both the GP2X and PSP, I can't recall UAE4ALL on the 2X being that good - am I missing something here?
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09 October 2008, 00:25 | #110 | |
Wipe-Out Enthusiast
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Quote:
you are probably not- THB will (i hope) be the first to admit he doesnt give PSPUAE enough attention cos of the "crappy" screen, and has no doubt missed a lot of the more recent updates. |
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09 October 2008, 00:44 | #111 |
Workbitch 1.3
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So was the most recent FameC core PSPUAE slower than previous releases? And the sound doesnt crackle and pop like that on the normal PSPUAE? Which version should I get?
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09 October 2008, 01:09 | #112 | |
PSPUAE DEV
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Quote:
@Antiriad, UAE4ALL ASM Core (for GP2X), is the fastest Amiga emu on a portable device yet. Agreed it isnt that good as its missing the features of PSPUAE, but the speed is very fast. Also thanks for improving my boot and menu pics, . There is an ASM core for PSP (as I mentioned in an earlier post), which is currently being looked at for use with PSPUAE. |
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09 October 2008, 23:29 | #113 |
The Sacred Armour Of
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Glad you like the artwork. I do love the loader video, background and the cool tune you picked. Btw if you want a beta tester 4 PSPUAE, just let me know!
Guess I ought to investigate UAE4ALL ASM core for myself then... which one is it on http://archive.gp2x.de ? |
10 October 2008, 00:20 | #114 |
Workbitch 1.3
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The last version I know of is from Gn0stic back in August, it has Notaz' cyclone core, Noldor's tweaks and Gn0stic added EHB support:
http://gnostic.lryiu.com/gp2x/uae4all_081208.rar |
10 October 2008, 07:33 | #115 | |
Zone Friend
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Erm
Quote:
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10 October 2008, 08:55 | #116 |
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@stainy: I guess he meant the Wiz's CPU is much faster than that of his GP2X (overclocked GP2X: ~240Mhz).
Last edited by john4p; 10 October 2008 at 09:04. |
10 October 2008, 19:33 | #117 |
Zone Friend
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I see
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11 October 2008, 03:41 | #118 |
Total Chaos forever!
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11 October 2008, 09:23 | #119 |
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11 October 2008, 12:28 | #120 | |
Registered User
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Quote:
We shall see D. |
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