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Old 19 November 2019, 22:18   #1
freddix
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[Wip] Amos Professional X : Bring AGA to Amos Pro!

Hello,

I've just updated this thread today (2020.09.15) to keep you informed about the latest news.


020.09.12 : First official Alpha Release Ver 0.200911 of the Amos Professional AGA (The X Project) is available :

You can see the technical and demonstration video available on the Youtube channel of the projet by clicking in this link :

[ Show youtube player ]

You can also reach the page where the binary is available to test it on your True Amiga hardware, or on your favourite emulator :

https://github.com/AmiDARK/Amos-Prof...ses/tag/200911

Major improvement for RGB24 AGA Color Support!
- Double Buffer now working with up to 256 colors
- Screen Swap also working with up to 8 bitplanes
- Copper List support for RGB24 bits colors complete
- Support for HAM8 nearly completed (need to add support for HAM8 in Double Buffer method)
- Fixed HELP for AGA Version.
- And many more improvements and fixes (Information in the NewsAndUpdates.txt file

Folllow the Youtube channel to get the latest videos about the project : https://www.youtube.com/channel/UCCf...2RTd13Kh56v2Rw

Last edited by freddix; 15 September 2020 at 18:24.
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Old 19 November 2019, 22:32   #2
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Thanks for posting here! I appreciate what you're doing!
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Old 20 November 2019, 13:43   #3
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Thank you @Samurai_Crow for your reply
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Old 20 November 2019, 14:06   #4
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Cool!
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Old 20 November 2019, 21:47   #5
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Great effort freddix, keep up the good work!
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Old 20 November 2019, 23:11   #6
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Thank you all.

Project get good progress.
Now I have added the Hires 640x2** and 640x4** (Interlace) modes with up to 8 bitplanes ... Using Fetch 1 when required .. And smooth 1 pixel 32bits scrolling ...

Latest video :
[ Show youtube player ]

Le git est à jour sur la branche MAIN et un build de "l'Amos Professional X" est disponible dans le dossier "AMOS": https://github.com/AmiDARK/AMOSProfessional-X
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Old 21 November 2019, 04:56   #7
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Wow, great effort, I never thought this day would come. I bought AMOS Pro way back around 1992. I never thought it would get AGA support.
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Old 21 November 2019, 10:14   #8
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This is very exciting. It would be great if you also managed adding guide and examples into AMOS Pro great Help system then, it was always very useful for me.
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Old 21 November 2019, 10:32   #9
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@Prefseda : I will check what I can do for that (concerning the AMOS Pro Help System)... Concerning examples/samples, it is planed.
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Old 22 November 2019, 03:03   #10
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Great work! I hope this will open up the possibility of having AMOS-based AGA games in the coming future... who knows, we may be able to run those on stock Amiga (unlike the backbone variants that basically need a PC lol)
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Old 22 November 2019, 09:30   #11
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Ooooh, this is really neat, great work!
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Old 24 November 2019, 17:17   #12
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Hello all, I updated the original thread with latest WIP videos links.

Regards,
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Old 24 November 2019, 17:50   #13
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I think it was François Lionet that told me AGA in Amos would create a bigger than 1 pixel gap between screens ?

Anyway great work.
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Old 25 November 2019, 19:38   #14
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btw can you also change the default orange color of the default (0) screen to black to make it look less lame or add it as option or something like that?

Great work anyway
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Old 25 November 2019, 23:19   #15
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That orange screen
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Old 26 November 2019, 08:54   #16
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@Retro1234 :
If you use original ECS bits for scrolling in hires (that were previously called PFxH0-PFxH3 and are now called PFxH2-PFxH5, you will have a 2 pixels scrolling precision. But I have added the 2 extra bits PFxH5 & PFxH6 that makes hires scrolling be 1 pixel precision.
When I'll Add Uhres & Shres, I'll also use the PFxH0-PFxH1 when needed to get 1 pixel precision in these ultra/super hires resolutions

@ExiE :
Lol .. It's possible but does the whole AMOS community want this ? I can change this color for a more neutral one ?

Here are the latest news (I also updated the main post)

9. Anim IFF / Load/Play Frame animation using 128 colors Lowres + Laces.
AMOS Professional X now handle AGA video animation playing with up to 256 colors :
[ Show youtube player ]

Here are the latest news concerning the project progress.
Releases are on the GitHub
https://github.com/AmiDARK/AmosProfessionalX-Releases
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Old 15 January 2020, 23:49   #17
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I guess I missed something. It looks like github and all the the project related pages are gone. Anyone know what happend?
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Old 15 January 2020, 23:58   #18
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Oh dear. I hope it's not gone for good.
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Old 16 January 2020, 00:57   #19
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AIUI from the FB group, there has been a falling out between Francois Lionet and the guy who is extending AMOS with AGA etc.

The developer has left the AMOS group and the source has been removed. Details are sketchy, but it seems that it's a licensing problem.

Edit: The reasons have been posted by the author of AMOS Pro-X to FB, and since been taken down but have been copied into the AMOS FB group.


Basically, The author released the source as open-source. Francois Lionet has since decided that he wants to sell it for 200 Euro a pop, and give the author 7 Euro per sale.
The author has deleted the sources. Whether or not Mr Lionet has retained them is unclear - it's possible he wants to close it up for profit.

Last edited by Dunny; 16 January 2020 at 01:08. Reason: Added clarification
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Old 16 January 2020, 01:34   #20
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François Lionet is an admin on that FB group (as am I). He kicked Frédérik off and retroactively declared the Amos sources as GPL3. This not only threatens AmosPro X but also threatens the AmosFactory bugfix release as well.

In the meantime, one other member of the AmosFactory team and I am shifting our priorities to the Enhanced E Compiler based on ECX sources and largely compatible with the original AmigaE. Hopfully things will cool off on the Amos front.
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